Hey,
a little update about my progress of the last couple of days!
I finally got some motivation to work on this app again. I prepared everything to be fully configurable through config files, I "just" need to implement the loading + parsing of an config file.
I also implemented an option to remap buttons on the gamepad, this and can be combined with the HID device.
If everything is working without any bad surprises I will at least start some beta testing in the next 2-3 days. (I need people with PS3/PS4 and other pads).
Planned features:
- Implemented GC-Adapter, PS3, PS4 support.
- Other devices can be added by adding just a .ini file to the SD Card. (New mechanics that certain controller are using need to be implemeted)
- The button configuration of the pre-implemented controllers (+ keyboard) can be change through an file on the SD Card. (Using predefines variables with makes it much easier)
- The Gamepad button layout can be remapped through a config file.
- I will remove the built in support for the devices that are not listed above, but I will provide them as a config file. This way the app is cleaner and you guys have a few example config files.
Hey,
a little update about my progress of the last couple of days!
I finally got some motivation to work on this app again. I prepared everything to be fully configurable through config files, I "just" need to implement the loading + parsing of an config file.
I also implemented an option to remap buttons on the gamepad, this and can be combined with the HID device.
If everything is working without any bad surprises I will at least start some beta testing in the next 2-3 days. (I need people with PS3/PS4 and other pads).
Planned features:
- Implemented GC-Adapter, PS3, PS4 support.
- Other devices can be added by adding just a .ini file to the SD Card. (New mechanics that certain controller are using need to be implemeted)
- The button configuration of the pre-implemented controllers (+ keyboard) can be change through an file on the SD Card. (Using predefines variables with makes it much easier)
- The Gamepad button layout can be remapped through a config file.
- I will remove the built in support for the devices that are not listed above, but I will provide them as a config file. This way the app is cleaner and you guys have a few example config files.
Hey,
a little update about my progress of the last couple of days!
I finally got some motivation to work on this app again. I prepared everything to be fully configurable through config files, I "just" need to implement the loading + parsing of an config file.
I also implemented an option to remap buttons on the gamepad, this and can be combined with the HID device.
If everything is working without any bad surprises I will at least start some beta testing in the next 2-3 days. (I need people with PS3/PS4 and other pads).
Planned features:
- Implemented GC-Adapter, PS3, PS4 support.
- Other devices can be added by adding just a .ini file to the SD Card. (New mechanics that certain controller are using need to be implemeted)
- The button configuration of the pre-implemented controllers (+ keyboard) can be change through an file on the SD Card. (Using predefines variables with makes it much easier)
- The Gamepad button layout can be remapped through a config file.
- I will remove the built in support for the devices that are not listed above, but I will provide them as a config file. This way the app is cleaner and you guys have a few example config files.
Hey,
a little update about my progress of the last couple of days!
I finally got some motivation to work on this app again. I prepared everything to be fully configurable through config files, I "just" need to implement the loading + parsing of an config file.
I also implemented an option to remap buttons on the gamepad, this and can be combined with the HID device.
If everything is working without any bad surprises I will at least start some beta testing in the next 2-3 days. (I need people with PS3/PS4 and other pads).
Planned features:
- Implemented GC-Adapter, PS3, PS4 support.
- Other devices can be added by adding just a .ini file to the SD Card. (New mechanics that certain controller are using need to be implemeted)
- The button configuration of the pre-implemented controllers (+ keyboard) can be change through an file on the SD Card. (Using predefines variables with makes it much easier)
- The Gamepad button layout can be remapped through a config file.
- I will remove the built in support for the devices that are not listed above, but I will provide them as a config file. This way the app is cleaner and you guys have a few example config files.
I've been getting my butt kicked by a few controller bugs, but it's awesome to see development and I understand how hard the work can be considering I spent hours trying to add something.
Hey,
a little update about my progress of the last couple of days!
I finally got some motivation to work on this app again. I prepared everything to be fully configurable through config files, I "just" need to implement the loading + parsing of an config file.
I also implemented an option to remap buttons on the gamepad, this and can be combined with the HID device.
If everything is working without any bad surprises I will at least start some beta testing in the next 2-3 days. (I need people with PS3/PS4 and other pads).
Planned features:
- Implemented GC-Adapter, PS3, PS4 support.
- Other devices can be added by adding just a .ini file to the SD Card. (New mechanics that certain controller are using need to be implemeted)
- The button configuration of the pre-implemented controllers (+ keyboard) can be change through an file on the SD Card. (Using predefines variables with makes it much easier)
- The Gamepad button layout can be remapped through a config file.
- I will remove the built in support for the devices that are not listed above, but I will provide them as a config file. This way the app is cleaner and you guys have a few example config files.
Hey,
a little update about my progress of the last couple of days!
I finally got some motivation to work on this app again. I prepared everything to be fully configurable through config files, I "just" need to implement the loading + parsing of an config file.
I also implemented an option to remap buttons on the gamepad, this and can be combined with the HID device.
If everything is working without any bad surprises I will at least start some beta testing in the next 2-3 days. (I need people with PS3/PS4 and other pads).
Planned features:
- Implemented GC-Adapter, PS3, PS4 support.
- Other devices can be added by adding just a .ini file to the SD Card. (New mechanics that certain controller are using need to be implemeted)
- The button configuration of the pre-implemented controllers (+ keyboard) can be change through an file on the SD Card. (Using predefines variables with makes it much easier)
- The Gamepad button layout can be remapped through a config file.
- I will remove the built in support for the devices that are not listed above, but I will provide them as a config file. This way the app is cleaner and you guys have a few example config files.
Nice man, I can do some testing for you. If you want I can try to set up some config files for this Classic Controller-to-Usb adapter I have. Shoot me a message when you think you got something to work with. I have been wanting to use my classic controller as a gamepad for a while, and I thought this would be a good avenue.
EDIT:
derp, we have actually already talked on my thread.
either way, I wanted to let you know I would love to help out however I can, either with the HID or if you wanted to tackle the Classic controller to VPAD we could work together on that.
So, what i tried it was just to change the config, when you connect a DS4, use it as a second player, that's my poor goal.
If i read correctly:
1) i downloaded this loadiinge folder: https://github.com/dimok789/loadiine_gx2
2) than, download devkitpro, install and replace 2 libs.
3) i changed some info in this file "controller_patcher.c" on "src/controller_patcher", but that file needs some libs on #include, and i don't have them, like my "dynamic_libs" folder is empty.
4) then, in line command window, i just have to "make" on the root foolder of loadiine_gx2 but i just get errors.
Code:
C:\Users\Drago\Desktop\loadiine_gx2-master>make
./gitrev.sh: line 3: git: command not found
Application.cpp
In file included from c:/Users/Drago/Desktop/loadiine_gx2-master/src/gui/Gui.h:20:0,
from c:/Users/Drago/Desktop/loadiine_gx2-master/src/menu/MainWindow.h:22,
from c:/Users/Drago/Desktop/loadiine_gx2-master/src/Application.h:20,
from c:/Users/Drago/Desktop/loadiine_gx2-master/src/Application.cpp:17:
c:/Users/Drago/Desktop/loadiine_gx2-master/src/gui/GuiElement.h:32:23: fatal error: glm/glm.hpp: No such file or directory
#include "glm/glm.hpp"
^
compilation terminated.
make[1]: *** [Application.o] Error 1
make: *** [build] Error 2
Okay, another quick update report.
- I'm now able to configure the GC-Adapter and a random SNES pad through config files. @FunThomas tested the PS3 pad + the SP2600 pad.
- I can remap the buttons on the gamepad
Todo:
- Implement the remapping of the sticks
- parsing config files for keyboard + mouse
- code clean up + further testing
- bug fixing!!!
- allow comments int the config files
When this is done we can start a semi public beta.
Would be cool to find people with HID devices. So if you have any HID pad, write me a PM. If possible inlcude the vid + pid of the pad.
Unfortunately I wont have any more time this weekend, but I will start monday again working on it!
Before releasing I still need to: (beta tester can help here!!)
- writing tutorials
- create examples
If anybody is interesting: Without any further information (yet) I will append some (actual working) config files. Maybe you can get an idea how this whole thing is working
Okay, another quick update report.
- I'm now able to configure the GC-Adapter and a random SNES pad through config files. @FunThomas tested the PS3 pad + the SP2600 pad.
- I can remap the buttons on the gamepad
Todo:
- Implement the remapping of the sticks
- parsing config files for keyboard + mouse
- code clean up + further testing
- bug fixing!!!
- allow comments int the config files
When this is done we can start a semi public beta.
Would be cool to find people with HID devices. So if you have any HID pad, write me a PM. If possible inlcude the vid + pid of the pad.
Unfortunately I wont have any more time this weekend, but I will start monday again working on it!
Before releasing I still need to: (beta tester can help here!!)
- writing tutorials
- create examples
If anybody is interesting: Without any further information (yet) I will append some (actual working) config files. Maybe you can get an idea how this whole thing is working
Don't know if it's been said before but while using a DS3 there seems to be no dead zone on the sticks and buttons get spammed if you hold it down. Even for a small amount of time. A good example would be if I try to pause the game and I hold the button for too long it pauses and unpauses really quickly.
Don't know if it's been said before but while using a DS3 there seems to be no dead zone on the sticks and buttons get spammed if you hold it down. Even for a small amount of time. A good example would be if I try to pause the game and I hold the button for too long it pauses and unpauses really quickly.
Hard to say if this could be called a bug or even anything that is actually patchable, but the values of pressing the same buttons on both hid and gamepad do actually add up, which leads to results comparable to cheating in some games, and since this also works with normal apps and then onlinegames, i guess it is worth looking into.
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Today, April 8th, 2024, at 4PM PT, marks the day in which Nintendo permanently ends support for both the 3DS and the Wii U online services, which include co-op play...
Hello, GBAtemp members! After a prolonged absence, I am delighted to announce my return and upgraded form to you today...
Introducing tempBOT AI 🤖
As the embodiment...
Nintendo might just as well be a law firm more than a videogame company at this point in time, since they have yet again issued their now almost trademarked usual...
With Apple having recently updated their guidelines for the App Store, iOS users have been left to speculate on specific wording and whether retro emulators as we...
The time has finally come, and after many, many years (if not decades) of Apple users having to side load emulator apps into their iOS devices through unofficial...
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Playing the Judge Dredd arcade game prototype lol I can see why they didn't finish it but at the same time I think it would have turned out pretty good with some minor tweaks to the gameplay