i dont know what you will use it for, but most times for the setup of movement you have a secondary input method
like in splatoon your can aim with the gyroscope but you can also target your view with the right stick if i remember right (my wiiu is off since 4 weeks)
but if you have more time it should be possible to do
when you look at vpad_functions.h and see
typedef struct
{
...
char unknown1c[0x52 - 0x1c]; /* Contains accelerometer and gyroscope data somewhere */...
} VPADData;
so it should also be possible to fake the gyroscope data with mouse input
Im not a hack though. Só have no idea how to implement it. I was Hoping for a update.
The difference between gyro and right stick its because you cannot hold the gyro in position so the câmera would rotate. If you wanna turn 360 you have to turn the gamepad 360 too. Since the hid to map maps the right stick, even when game Motion control option is on, every slight move with the mouse causes the camera to Keep rotating to that direction like i had hold the right stick a little bit aside.
Maybe gyro wouldnt have this problem.
Last edited by splatu,