Hey,
a little update about my progress of the last couple of days!
I finally got some motivation to work on this app again. I prepared everything to be fully configurable through config files, I "just" need to implement the loading + parsing of an config file.
I also implemented an option to remap buttons on the gamepad, this and can be combined with the HID device.
If everything is working without any bad surprises I will at least start some beta testing in the next 2-3 days. (I need people with PS3/PS4 and other pads).
Planned features:
- Implemented GC-Adapter, PS3, PS4 support.
- Other devices can be added by adding just a .ini file to the SD Card. (New mechanics that certain controller are using need to be implemeted)
- The button configuration of the pre-implemented controllers (+ keyboard) can be change through an file on the SD Card. (Using predefines variables with makes it much easier)
- The Gamepad button layout can be remapped through a config file.
- I will remove the built in support for the devices that are not listed above, but I will provide them as a config file. This way the app is cleaner and you guys have a few example config files.
Hey,
a little update about my progress of the last couple of days!
I finally got some motivation to work on this app again. I prepared everything to be fully configurable through config files, I "just" need to implement the loading + parsing of an config file.
I also implemented an option to remap buttons on the gamepad, this and can be combined with the HID device.
If everything is working without any bad surprises I will at least start some beta testing in the next 2-3 days. (I need people with PS3/PS4 and other pads).
Planned features:
- Implemented GC-Adapter, PS3, PS4 support.
- Other devices can be added by adding just a .ini file to the SD Card. (New mechanics that certain controller are using need to be implemeted)
- The button configuration of the pre-implemented controllers (+ keyboard) can be change through an file on the SD Card. (Using predefines variables with makes it much easier)
- The Gamepad button layout can be remapped through a config file.
- I will remove the built in support for the devices that are not listed above, but I will provide them as a config file. This way the app is cleaner and you guys have a few example config files.
Hey,
a little update about my progress of the last couple of days!
I finally got some motivation to work on this app again. I prepared everything to be fully configurable through config files, I "just" need to implement the loading + parsing of an config file.
I also implemented an option to remap buttons on the gamepad, this and can be combined with the HID device.
If everything is working without any bad surprises I will at least start some beta testing in the next 2-3 days. (I need people with PS3/PS4 and other pads).
Planned features:
- Implemented GC-Adapter, PS3, PS4 support.
- Other devices can be added by adding just a .ini file to the SD Card. (New mechanics that certain controller are using need to be implemeted)
- The button configuration of the pre-implemented controllers (+ keyboard) can be change through an file on the SD Card. (Using predefines variables with makes it much easier)
- The Gamepad button layout can be remapped through a config file.
- I will remove the built in support for the devices that are not listed above, but I will provide them as a config file. This way the app is cleaner and you guys have a few example config files.
Hey,
a little update about my progress of the last couple of days!
I finally got some motivation to work on this app again. I prepared everything to be fully configurable through config files, I "just" need to implement the loading + parsing of an config file.
I also implemented an option to remap buttons on the gamepad, this and can be combined with the HID device.
If everything is working without any bad surprises I will at least start some beta testing in the next 2-3 days. (I need people with PS3/PS4 and other pads).
Planned features:
- Implemented GC-Adapter, PS3, PS4 support.
- Other devices can be added by adding just a .ini file to the SD Card. (New mechanics that certain controller are using need to be implemeted)
- The button configuration of the pre-implemented controllers (+ keyboard) can be change through an file on the SD Card. (Using predefines variables with makes it much easier)
- The Gamepad button layout can be remapped through a config file.
- I will remove the built in support for the devices that are not listed above, but I will provide them as a config file. This way the app is cleaner and you guys have a few example config files.
I've been getting my butt kicked by a few controller bugs, but it's awesome to see development and I understand how hard the work can be considering I spent hours trying to add something.
Hey,
a little update about my progress of the last couple of days!
I finally got some motivation to work on this app again. I prepared everything to be fully configurable through config files, I "just" need to implement the loading + parsing of an config file.
I also implemented an option to remap buttons on the gamepad, this and can be combined with the HID device.
If everything is working without any bad surprises I will at least start some beta testing in the next 2-3 days. (I need people with PS3/PS4 and other pads).
Planned features:
- Implemented GC-Adapter, PS3, PS4 support.
- Other devices can be added by adding just a .ini file to the SD Card. (New mechanics that certain controller are using need to be implemeted)
- The button configuration of the pre-implemented controllers (+ keyboard) can be change through an file on the SD Card. (Using predefines variables with makes it much easier)
- The Gamepad button layout can be remapped through a config file.
- I will remove the built in support for the devices that are not listed above, but I will provide them as a config file. This way the app is cleaner and you guys have a few example config files.
Hey,
a little update about my progress of the last couple of days!
I finally got some motivation to work on this app again. I prepared everything to be fully configurable through config files, I "just" need to implement the loading + parsing of an config file.
I also implemented an option to remap buttons on the gamepad, this and can be combined with the HID device.
If everything is working without any bad surprises I will at least start some beta testing in the next 2-3 days. (I need people with PS3/PS4 and other pads).
Planned features:
- Implemented GC-Adapter, PS3, PS4 support.
- Other devices can be added by adding just a .ini file to the SD Card. (New mechanics that certain controller are using need to be implemeted)
- The button configuration of the pre-implemented controllers (+ keyboard) can be change through an file on the SD Card. (Using predefines variables with makes it much easier)
- The Gamepad button layout can be remapped through a config file.
- I will remove the built in support for the devices that are not listed above, but I will provide them as a config file. This way the app is cleaner and you guys have a few example config files.
Nice man, I can do some testing for you. If you want I can try to set up some config files for this Classic Controller-to-Usb adapter I have. Shoot me a message when you think you got something to work with. I have been wanting to use my classic controller as a gamepad for a while, and I thought this would be a good avenue.
EDIT:
derp, we have actually already talked on my thread.
either way, I wanted to let you know I would love to help out however I can, either with the HID or if you wanted to tackle the Classic controller to VPAD we could work together on that.
So, what i tried it was just to change the config, when you connect a DS4, use it as a second player, that's my poor goal.
If i read correctly:
1) i downloaded this loadiinge folder: https://github.com/dimok789/loadiine_gx2
2) than, download devkitpro, install and replace 2 libs.
3) i changed some info in this file "controller_patcher.c" on "src/controller_patcher", but that file needs some libs on #include, and i don't have them, like my "dynamic_libs" folder is empty.
4) then, in line command window, i just have to "make" on the root foolder of loadiine_gx2 but i just get errors.
Code:
C:\Users\Drago\Desktop\loadiine_gx2-master>make
./gitrev.sh: line 3: git: command not found
Application.cpp
In file included from c:/Users/Drago/Desktop/loadiine_gx2-master/src/gui/Gui.h:20:0,
from c:/Users/Drago/Desktop/loadiine_gx2-master/src/menu/MainWindow.h:22,
from c:/Users/Drago/Desktop/loadiine_gx2-master/src/Application.h:20,
from c:/Users/Drago/Desktop/loadiine_gx2-master/src/Application.cpp:17:
c:/Users/Drago/Desktop/loadiine_gx2-master/src/gui/GuiElement.h:32:23: fatal error: glm/glm.hpp: No such file or directory
#include "glm/glm.hpp"
^
compilation terminated.
make[1]: *** [Application.o] Error 1
make: *** [build] Error 2
Okay, another quick update report.
- I'm now able to configure the GC-Adapter and a random SNES pad through config files. @FunThomas tested the PS3 pad + the SP2600 pad.
- I can remap the buttons on the gamepad
Todo:
- Implement the remapping of the sticks
- parsing config files for keyboard + mouse
- code clean up + further testing
- bug fixing!!!
- allow comments int the config files
When this is done we can start a semi public beta.
Would be cool to find people with HID devices. So if you have any HID pad, write me a PM. If possible inlcude the vid + pid of the pad.
Unfortunately I wont have any more time this weekend, but I will start monday again working on it!
Before releasing I still need to: (beta tester can help here!!)
- writing tutorials
- create examples
If anybody is interesting: Without any further information (yet) I will append some (actual working) config files. Maybe you can get an idea how this whole thing is working
Okay, another quick update report.
- I'm now able to configure the GC-Adapter and a random SNES pad through config files. @FunThomas tested the PS3 pad + the SP2600 pad.
- I can remap the buttons on the gamepad
Todo:
- Implement the remapping of the sticks
- parsing config files for keyboard + mouse
- code clean up + further testing
- bug fixing!!!
- allow comments int the config files
When this is done we can start a semi public beta.
Would be cool to find people with HID devices. So if you have any HID pad, write me a PM. If possible inlcude the vid + pid of the pad.
Unfortunately I wont have any more time this weekend, but I will start monday again working on it!
Before releasing I still need to: (beta tester can help here!!)
- writing tutorials
- create examples
If anybody is interesting: Without any further information (yet) I will append some (actual working) config files. Maybe you can get an idea how this whole thing is working
Don't know if it's been said before but while using a DS3 there seems to be no dead zone on the sticks and buttons get spammed if you hold it down. Even for a small amount of time. A good example would be if I try to pause the game and I hold the button for too long it pauses and unpauses really quickly.
Don't know if it's been said before but while using a DS3 there seems to be no dead zone on the sticks and buttons get spammed if you hold it down. Even for a small amount of time. A good example would be if I try to pause the game and I hold the button for too long it pauses and unpauses really quickly.
Hard to say if this could be called a bug or even anything that is actually patchable, but the values of pressing the same buttons on both hid and gamepad do actually add up, which leads to results comparable to cheating in some games, and since this also works with normal apps and then onlinegames, i guess it is worth looking into.
Sony made a shocking announcement today, revealing that the company plans to move away from physical game releases in the future. Citing claims of how the industry is...
After much speculation, a lot of which being caused by dbrand's unceremonious reveal of their Companion Cube casing, the Steam Machine is finally available to order...
What once seemed like a far off dream, and after many, many community restarts throughout the years, the elusive Mother 1 / EarthBound Beginnings Remake, which is a...
Remember when you could get an Xbox Series S for $300? Those were the days. Microsoft has today announced the latest in their console price hikes, seeing their...
Since being decompiled Super Mario 64 has seen a considerable amount of interest. We've had multiple PC ports, but the efforts beyond that are really astounding. It's...
Happy June 15th! Well, this one was close enough. Atmosphere has been updated to add support for the latest Nintendo Switch firmware, 22.5.0. This means all of you...
The delays may be behind us, but the news isn't all good for Grand Theft Auto VI. Rockstar have today announced that pre-orders for the game will go live tomorrow, on...
It's that time again. Batten down the hatches and ride out the storm, because we've got another Switch update! And Switch 2, but that's somewhat less impactful given...
Last month we got confirmation of a new model of Switch 2 to better comply with upcoming EU regulations. With the legislation set to come into effect in February of...
The end has come for the PlayStation 3 and the PlayStation Vita. After supporting the PSN Store on the PS3 and PS Vita since 2006 and 2011 respectively, Sony has...
Sony made a shocking announcement today, revealing that the company plans to move away from physical game releases in the future. Citing claims of how the industry is...
After much speculation, a lot of which being caused by dbrand's unceremonious reveal of their Companion Cube casing, the Steam Machine is finally available to order...
Remember when you could get an Xbox Series S for $300? Those were the days. Microsoft has today announced the latest in their console price hikes, seeing their...
The delays may be behind us, but the news isn't all good for Grand Theft Auto VI. Rockstar have today announced that pre-orders for the game will go live tomorrow, on...
Last month we got confirmation of a new model of Switch 2 to better comply with upcoming EU regulations. With the legislation set to come into effect in February of...
The end has come for the PlayStation 3 and the PlayStation Vita. After supporting the PSN Store on the PS3 and PS Vita since 2006 and 2011 respectively, Sony has...
Since being decompiled Super Mario 64 has seen a considerable amount of interest. We've had multiple PC ports, but the efforts beyond that are really astounding. It's...
What once seemed like a far off dream, and after many, many community restarts throughout the years, the elusive Mother 1 / EarthBound Beginnings Remake, which is a...
Apple have today announced price increases, primarily focused on their MacBook and iPad lines. These increases have already come into effect, with both prices and the...
It's that time again. Batten down the hatches and ride out the storm, because we've got another Switch update! And Switch 2, but that's somewhat less impactful given...