Hey,
a little update about my progress of the last couple of days!
I finally got some motivation to work on this app again. I prepared everything to be fully configurable through config files, I "just" need to implement the loading + parsing of an config file.
I also implemented an option to remap buttons on the gamepad, this and can be combined with the HID device.
If everything is working without any bad surprises I will at least start some beta testing in the next 2-3 days. (I need people with PS3/PS4 and other pads).
Planned features:
- Implemented GC-Adapter, PS3, PS4 support.
- Other devices can be added by adding just a .ini file to the SD Card. (New mechanics that certain controller are using need to be implemeted)
- The button configuration of the pre-implemented controllers (+ keyboard) can be change through an file on the SD Card. (Using predefines variables with makes it much easier)
- The Gamepad button layout can be remapped through a config file.
- I will remove the built in support for the devices that are not listed above, but I will provide them as a config file. This way the app is cleaner and you guys have a few example config files.
Hey,
a little update about my progress of the last couple of days!
I finally got some motivation to work on this app again. I prepared everything to be fully configurable through config files, I "just" need to implement the loading + parsing of an config file.
I also implemented an option to remap buttons on the gamepad, this and can be combined with the HID device.
If everything is working without any bad surprises I will at least start some beta testing in the next 2-3 days. (I need people with PS3/PS4 and other pads).
Planned features:
- Implemented GC-Adapter, PS3, PS4 support.
- Other devices can be added by adding just a .ini file to the SD Card. (New mechanics that certain controller are using need to be implemeted)
- The button configuration of the pre-implemented controllers (+ keyboard) can be change through an file on the SD Card. (Using predefines variables with makes it much easier)
- The Gamepad button layout can be remapped through a config file.
- I will remove the built in support for the devices that are not listed above, but I will provide them as a config file. This way the app is cleaner and you guys have a few example config files.
Hey,
a little update about my progress of the last couple of days!
I finally got some motivation to work on this app again. I prepared everything to be fully configurable through config files, I "just" need to implement the loading + parsing of an config file.
I also implemented an option to remap buttons on the gamepad, this and can be combined with the HID device.
If everything is working without any bad surprises I will at least start some beta testing in the next 2-3 days. (I need people with PS3/PS4 and other pads).
Planned features:
- Implemented GC-Adapter, PS3, PS4 support.
- Other devices can be added by adding just a .ini file to the SD Card. (New mechanics that certain controller are using need to be implemeted)
- The button configuration of the pre-implemented controllers (+ keyboard) can be change through an file on the SD Card. (Using predefines variables with makes it much easier)
- The Gamepad button layout can be remapped through a config file.
- I will remove the built in support for the devices that are not listed above, but I will provide them as a config file. This way the app is cleaner and you guys have a few example config files.
Hey,
a little update about my progress of the last couple of days!
I finally got some motivation to work on this app again. I prepared everything to be fully configurable through config files, I "just" need to implement the loading + parsing of an config file.
I also implemented an option to remap buttons on the gamepad, this and can be combined with the HID device.
If everything is working without any bad surprises I will at least start some beta testing in the next 2-3 days. (I need people with PS3/PS4 and other pads).
Planned features:
- Implemented GC-Adapter, PS3, PS4 support.
- Other devices can be added by adding just a .ini file to the SD Card. (New mechanics that certain controller are using need to be implemeted)
- The button configuration of the pre-implemented controllers (+ keyboard) can be change through an file on the SD Card. (Using predefines variables with makes it much easier)
- The Gamepad button layout can be remapped through a config file.
- I will remove the built in support for the devices that are not listed above, but I will provide them as a config file. This way the app is cleaner and you guys have a few example config files.
I've been getting my butt kicked by a few controller bugs, but it's awesome to see development and I understand how hard the work can be considering I spent hours trying to add something.
Hey,
a little update about my progress of the last couple of days!
I finally got some motivation to work on this app again. I prepared everything to be fully configurable through config files, I "just" need to implement the loading + parsing of an config file.
I also implemented an option to remap buttons on the gamepad, this and can be combined with the HID device.
If everything is working without any bad surprises I will at least start some beta testing in the next 2-3 days. (I need people with PS3/PS4 and other pads).
Planned features:
- Implemented GC-Adapter, PS3, PS4 support.
- Other devices can be added by adding just a .ini file to the SD Card. (New mechanics that certain controller are using need to be implemeted)
- The button configuration of the pre-implemented controllers (+ keyboard) can be change through an file on the SD Card. (Using predefines variables with makes it much easier)
- The Gamepad button layout can be remapped through a config file.
- I will remove the built in support for the devices that are not listed above, but I will provide them as a config file. This way the app is cleaner and you guys have a few example config files.
Hey,
a little update about my progress of the last couple of days!
I finally got some motivation to work on this app again. I prepared everything to be fully configurable through config files, I "just" need to implement the loading + parsing of an config file.
I also implemented an option to remap buttons on the gamepad, this and can be combined with the HID device.
If everything is working without any bad surprises I will at least start some beta testing in the next 2-3 days. (I need people with PS3/PS4 and other pads).
Planned features:
- Implemented GC-Adapter, PS3, PS4 support.
- Other devices can be added by adding just a .ini file to the SD Card. (New mechanics that certain controller are using need to be implemeted)
- The button configuration of the pre-implemented controllers (+ keyboard) can be change through an file on the SD Card. (Using predefines variables with makes it much easier)
- The Gamepad button layout can be remapped through a config file.
- I will remove the built in support for the devices that are not listed above, but I will provide them as a config file. This way the app is cleaner and you guys have a few example config files.
Nice man, I can do some testing for you. If you want I can try to set up some config files for this Classic Controller-to-Usb adapter I have. Shoot me a message when you think you got something to work with. I have been wanting to use my classic controller as a gamepad for a while, and I thought this would be a good avenue.
EDIT:
derp, we have actually already talked on my thread.
either way, I wanted to let you know I would love to help out however I can, either with the HID or if you wanted to tackle the Classic controller to VPAD we could work together on that.
So, what i tried it was just to change the config, when you connect a DS4, use it as a second player, that's my poor goal.
If i read correctly:
1) i downloaded this loadiinge folder: https://github.com/dimok789/loadiine_gx2
2) than, download devkitpro, install and replace 2 libs.
3) i changed some info in this file "controller_patcher.c" on "src/controller_patcher", but that file needs some libs on #include, and i don't have them, like my "dynamic_libs" folder is empty.
4) then, in line command window, i just have to "make" on the root foolder of loadiine_gx2 but i just get errors.
Code:
C:\Users\Drago\Desktop\loadiine_gx2-master>make
./gitrev.sh: line 3: git: command not found
Application.cpp
In file included from c:/Users/Drago/Desktop/loadiine_gx2-master/src/gui/Gui.h:20:0,
from c:/Users/Drago/Desktop/loadiine_gx2-master/src/menu/MainWindow.h:22,
from c:/Users/Drago/Desktop/loadiine_gx2-master/src/Application.h:20,
from c:/Users/Drago/Desktop/loadiine_gx2-master/src/Application.cpp:17:
c:/Users/Drago/Desktop/loadiine_gx2-master/src/gui/GuiElement.h:32:23: fatal error: glm/glm.hpp: No such file or directory
#include "glm/glm.hpp"
^
compilation terminated.
make[1]: *** [Application.o] Error 1
make: *** [build] Error 2
Okay, another quick update report.
- I'm now able to configure the GC-Adapter and a random SNES pad through config files. @FunThomas tested the PS3 pad + the SP2600 pad.
- I can remap the buttons on the gamepad
Todo:
- Implement the remapping of the sticks
- parsing config files for keyboard + mouse
- code clean up + further testing
- bug fixing!!!
- allow comments int the config files
When this is done we can start a semi public beta.
Would be cool to find people with HID devices. So if you have any HID pad, write me a PM. If possible inlcude the vid + pid of the pad.
Unfortunately I wont have any more time this weekend, but I will start monday again working on it!
Before releasing I still need to: (beta tester can help here!!)
- writing tutorials
- create examples
If anybody is interesting: Without any further information (yet) I will append some (actual working) config files. Maybe you can get an idea how this whole thing is working
Okay, another quick update report.
- I'm now able to configure the GC-Adapter and a random SNES pad through config files. @FunThomas tested the PS3 pad + the SP2600 pad.
- I can remap the buttons on the gamepad
Todo:
- Implement the remapping of the sticks
- parsing config files for keyboard + mouse
- code clean up + further testing
- bug fixing!!!
- allow comments int the config files
When this is done we can start a semi public beta.
Would be cool to find people with HID devices. So if you have any HID pad, write me a PM. If possible inlcude the vid + pid of the pad.
Unfortunately I wont have any more time this weekend, but I will start monday again working on it!
Before releasing I still need to: (beta tester can help here!!)
- writing tutorials
- create examples
If anybody is interesting: Without any further information (yet) I will append some (actual working) config files. Maybe you can get an idea how this whole thing is working
Don't know if it's been said before but while using a DS3 there seems to be no dead zone on the sticks and buttons get spammed if you hold it down. Even for a small amount of time. A good example would be if I try to pause the game and I hold the button for too long it pauses and unpauses really quickly.
Don't know if it's been said before but while using a DS3 there seems to be no dead zone on the sticks and buttons get spammed if you hold it down. Even for a small amount of time. A good example would be if I try to pause the game and I hold the button for too long it pauses and unpauses really quickly.
Hard to say if this could be called a bug or even anything that is actually patchable, but the values of pressing the same buttons on both hid and gamepad do actually add up, which leads to results comparable to cheating in some games, and since this also works with normal apps and then onlinegames, i guess it is worth looking into.
It’s about that time of year again where I check in with the community to see if we can get the front page aligned with what people are interested in knowing and what...
Images for the rumoured Zelda-themed limited edition Switch 2 for The Legend of Zelda's 40th Anniversary have started to leak online.
The leak shows only the...
Hoenn to the ROM hacking scene is like Kanto to the official games. It's everywhere. At this point you've probably played through Pokemon Emerald with a party of...
After being announced last year, the fan-made remake Gamma Emerald has finally gotten its first early access release. A complete rebuild of fan-favourite Pokemon...
With the latest entry to the Fire Emblem series, Fortune's Weave, set to launch in September, Nintendo have today announced a new Nintendo Direct to put it soundly in...
Though we knew all the way back in May that this was coming, the exact numbers remained a mystery for prospective Nintendo gamers in the UK. If you happen to have...
WiiCompiled is a new project that lets PC gamers play Mario Kart Wii natively on PC without emulation. Using static recompliation to convert the code into native PC...
So I got pretty lucky on this one. Having ordered the physical version of Oblivion Remastered on Switch 2, I had it delivered earlier today, beating out the official...
The long awaited Grand Theft Auto VI Extended Look gameplay trailer has finally dropped on YouTube. As you all know, it had dropped 6 hours earlier on Netflix, and...
Thanks to the recent decomplication efforts; The Minish Cap 3DS brings the Game Boy Advance classic Zelda title to your 3DS.
The port takes full advantage of the 3DS...
It’s about that time of year again where I check in with the community to see if we can get the front page aligned with what people are interested in knowing and what...
Though we knew all the way back in May that this was coming, the exact numbers remained a mystery for prospective Nintendo gamers in the UK. If you happen to have...
Images for the rumoured Zelda-themed limited edition Switch 2 for The Legend of Zelda's 40th Anniversary have started to leak online.
The leak shows only the...
The long awaited Grand Theft Auto VI Extended Look gameplay trailer has finally dropped on YouTube. As you all know, it had dropped 6 hours earlier on Netflix, and...
In the wake of Sony's shift to a digital-only ecosystem within the next year, Xbox have today announced a surprising scheme. Aiming to offer physical buyers the same...
After being announced last year, the fan-made remake Gamma Emerald has finally gotten its first early access release. A complete rebuild of fan-favourite Pokemon...
Thanks to the recent decomplication efforts; The Minish Cap 3DS brings the Game Boy Advance classic Zelda title to your 3DS.
The port takes full advantage of the 3DS...
GBAtemp is and always has been an independent community. Since 2002 our staff have voluntarily kept the site running, added new forums, features, provided constant...
With the latest entry to the Fire Emblem series, Fortune's Weave, set to launch in September, Nintendo have today announced a new Nintendo Direct to put it soundly in...
Over the past week, rumors have started swirling as Redditors (probably correctly) deduced the title of the upcoming Elder Scrolls game, which will apparently be...