@Cluster or anybody.
In the FAQ, we can read
"
Q: Can I brick my NES Mini?
A: It’s pretty hard to brick it. You always can flash original kernel back (via menu). Even if your flashing process was terminated for some reason you just can do it again. But flash memory can handle only 100,000 erase cycles for any sector typical."
I don't really understand how memory is handled. Is the number of times we save in-game or from the shell, or even when we reset a game (as a screenshot is created) theoreticaly limited by this? Should I restrain on reseting/saving if I want my console to be working as intented in many years?
Also, is there a risk to clutter the console with unused files by erasing games which have saves, or reinstalling things, and will this issue be resolved in a future update?