1. StarsMmd

    StarsMmd Newbie
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    Thanks for the kind words! The feedback is useful and will help guide the next update. :yay:

    The game has a reputation for being hard (and to an extent it's supposed to be) but a lot of planning went into making sure that the player has good options to counter any strategies and most opponents will have some kind of exploitable weakness.

    You might get swept by a team spamming surf, only to realise if you used wide guard you'd win without taking any damage. A team with all physical attackers is susceptible to things like intimidate and burns. Rain teams are weak if you set up sun. Trick rooms can be reversed. VGC players will also know the value of a well timed protect. Not to mention some of the items and abilities that can help out.

    Support moves are pretty unnecessary in the main series and you're usually better off just having more coverage moves and clicking the super effective move every turn. XG can be a bit jarring if played the way the main series is.

    That being said I know a lot of players would rather casually play through and enjoy all the changes and features so there will definitely be more options for the difficulty level in future updates.
     
  2. pickinanameainteasy

    pickinanameainteasy GBAtemp Regular
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    This actually sounds pretty cool. Might need to give this a try.
     
  3. Something whatever

    Something whatever Gazer of the East
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    100% recommend this as well. After SW/SH left a bad taste in my mouth...I needed to play something with heart
     
  4. pedro702

    pedro702 GBAtemp Legend
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    i dont mind strategy and such but the level caps need to be abit better imo, way too many lvls abode your own team unless you grind like quite abit.
     
  5. AlexMCS

    AlexMCS GBAtemp Regular
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    Not talking about difficulty of crafting here (much harder on a ROM, with it's limitations, and scope is also restricted).
    I'm talking about the end result. The Pokémon RPG Maker games I've seen are pretty much exact copies of the real games when it comes to assets and base gameplay. You can remake any GBx pokémon game on it.

    What I'm trying to say is that if they could be ported to consoles (GBx games), you would be incapable of distinguishing them both, since they look so much like each other.

    Things like the Pokemon XG are something else entirely though.
     
  6. pedro702

    pedro702 GBAtemp Legend
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    you can always tell them apart the engines are different and any regular pokemon player would notice the subtle changes.

    And you cant compare the difficulty of making a rom hack to using a game maker, even if you could put game makes games on consoles that wouldn't change the output... i would never call a Mario game made on dreams on ps4 to a regular Mario game romhack, so when the op said about several other notable romhacks you suggested it would be the same as talking about game maker games, which is a total different story, just because something looks alike its not even on the same category.

    its like saying your mario maker levels are just as good as mario romhacks which take alot of skill and knowledge compared with mario maker tools.
     
  7. StarsMmd

    StarsMmd Newbie
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    It's worth noting that NPC pokemon rarely have natures, EVs, IVs or items. Even if the levels are higher your pokemon are usually much stronger. XG also has the exp scaling from gen 5 so you get more experience if you're behind the level curve. Always expecting to be a higher level is another thing that comes from how the main series is designed.

    Pokemon's battle system is really deep and it's really rewarding to take advantage of the game mechanics. But unfortunately GF has primed us to not really engage with their system unless you play competitively. In game you're only really encouraged to learn type matchups and that's it. Switch in the pokemon with a type advantage, click super effective move, rinse and repeat. I've noticed a lot of players see a level jump in XG and their response is "I have to grind" rather than "I have to play more strategically".

    I'm working on ways to message these kinds of things in the game though. It's a very interested game design challenge to nudge the player towards these strategies, especially when they may not be used to strategising beyond type match ups.

    And yeah as mentioned before, I'll also be planning to have more difficulty options selectable in game. Now that XD hacking is progressing and I can change more than just battles, it's no longer just a difficulty hack. There are a lot of general changes and QoL improvements now that players mean casual players are interested in the game too but aren't necessarily interested in the challenge aspect. It's been a couple of years since the last update and the game's picked up some popularity since then. I have a big updated planned for later this year and feedback like this is always helpful :D
     
  8. BlazeMasterBM

    BlazeMasterBM Emo Shadow
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    Yo that is awesome. And difficulty change is a good thing.
     
  9. pedro702

    pedro702 GBAtemp Legend
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    i did competitive battling so im all good, i probably know every decent moveset for every pokemon until gen 6, after that not so much, the only thing that bothers me is, i like to catch pokemons with good natures so being back to back battling without saving is very problematic on many ocasions if you are striking for nature/ability xD.

    maybe if the codding evolves you can actually make new towns or even routes with wild pokemons in them :P or make XD go from colosseum story to XD in the same game kinda like gold silver with 2 regions but here it would be more like 2 storys back to back(since they share alot of the same towns), that would kick ass imo ,like finishing colossuem and starting XD storyline right after.
     
  10. StarsMmd

    StarsMmd Newbie
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    I actually had the idea to add in an item to change a pokemon's nature when I was adding the ability capsules but since they didn't exist in the main series at the time I decided to leave it. Now that SwSh introduced mints I'm glad I can copy that and it will be official.

    Scripting is really easy for XD which is nice. The only major thing left to crack is putting new models in the game. Once that's done then we'll be able to add new areas and new pokemon. The guy who's an expert on the models is busy with university but when he's free he can hopefully make some progress on that. He's already made a model ripper and now just needs something that goes the other way.
     
  11. Xalusc

    Xalusc GBAtemp Regular
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    Sounds pretty good, but honestly, the fact that it breaks compatibility with the GBA games is a huge turn-down for me...
     
  12. pedro702

    pedro702 GBAtemp Legend
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    nice im hopping to see more XD hacks coming from you :P hopefully all new story ones would be amazing, and maybe even wild encounters of pokemons if that can be added someday.

    For me XD and colosseum(i do like colosseum better btw just fells way coller the protagonist and such) has the best visuals even compared to sword and shield imo, the battle and such look like actual places and the camera lets you see much more 3d stuff around you.

    heck in the future if xd is totally open who knows if we can do an actual new 3d pokemon game kinda like those amazing gba romhacks that exists.
     
  13. AkiraKurusu

    AkiraKurusu DS Pokémon Fan
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    Oh hey, if ya wanna edit your copy of XG (to fix the stupid Gen VI special move nerf, or the Gen VI Steel-type nerf - both of which are explained in that "Why Nerfs Suck" blog - or the Gen VII Potion nerf that wasn't mentioned in that blog, seemingly because the author forgot about that stupid Alolan quirk. Or anything else), I recommend this amazing tool. There's also a patch that removes the 510-EV cap, which is awesome.

    I do wish we could remove that cap in DS and 3DS games, especially since online's practically dead for them now, but...no-one's seemingly tried to research that yet. Truly disappointing.

    — Posts automatically merged - Please don't double post! —

    Oh, and PKHaX can be used for XG, but...some of the new items take the place of the placeholder "???" items, and since there's multiple slots with the exact same "???" name, those items will all turn into the first "???", which was repurposed into the Choice Scarf.
    Oh, and not even PKHaX can allow you to select the second Ability slot for species that originally didn't have one, so Ability Capsules are pretty much mandatory for that.

    And Sitrus Berries are borked in-game - they will decrease your HP to half if you're above half HP. They will also only heal to half HP if you're under that. Oops? Don't use them.

    Not sure why Zigzagoon starts with bloody Tackle when the Documentation states he should've learned Headbutt by then, along with Pin Missile, but whatever. Disappointing and weird nerf.
     
  14. Gunstorm

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    Is possible run it on WiiU injected?
     
  15. AkiraKurusu

    AkiraKurusu DS Pokémon Fan
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    Something else I discovered about XG?

    Not only does Naps have a text bug when you confront him in the desert Cipher Lab (the last sentence before the battle starts doesn't have a full stop in it, making it look quite odd), but Lovrina's "nicknamed" Pokémon? Mr.Cuddles, Bubbles, whatever?
    Yeah, this ain't Stadium, so AIs can't have nicknamed Pokémon; instead, the creator used some of the placeholder data between Celebi and Treecko to mimic actual Pokémon, except with custom names.

    That was surprising; makes sense, though.
     
  16. pedro702

    pedro702 GBAtemp Legend
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    yes, nintendont runs it just fine and even works with forced widescreen so i recommend it xD
     
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