GBAtemp Recommends: Collar X Malice
The first game I reviewed for GBAtemp back in 2017, Collar X Malice has a special place in my heart. I loved it back then, but it suffered from one major flaw holding it back from mass appeal—its availability. Now free from the shackles of Sony’s now-defunct handheld, I’m here to recommend it all over again, this time for the Nintendo Switch.
For those who missed the original review, let me fill you in on the premise. It all started in April. On a giant screen in front of Shinjuku station, a broadcast was shown of four missing police officers gagged and bound to chairs. Alongside this foreboding image, a voice announcing what was to come: the rebirth of Japan, X-Day. Roll on May and a second video. The officers previously kidnapped are shown in costumes, still bound, before being shot. Month on month, a new incident occurred, each marked with a unique coin and a roman numeral counting down. You join the story in December, just a month before the supposed X-Day, and find yourself at the centre of the events after being targeted by the group behind it all. Donning a sophisticated collar containing a remotely deliverable poison should you act out, it’s down to you and a ragtag group of suspiciously attractive men to find the truth.
It’s a bit much to describe in a paragraph, but the introductory chapter had me hooked again after coming back to the game three years later. It’s amazing how much you can forget for a game that’s entirely story-driven to feel fresh, and yet here I am excitedly going route by route as the quirks and charms of each character emerges once more. X-Day is here again and I couldn’t be more excited.
There are two parts that really stand out to me, those being the character development and plot progression. Of course, with this being a recommendation to play a visual novel, I can’t really say much about them without taking away the magic of experiencing it for yourself. To stay vague, it’s all incredibly satisfying, while tempting you into playing more. Much like what I enjoyed in Fire Emblem: Three Houses, each route contains its own details of the larger plot, while also narrowing in on a single character. Through this, you assemble pieces to a larger puzzle that you as the reader put together externally to the game. This is wonderfully supported by bad ends, teasing you with information that often doesn’t come up again in that route, your eyes widening as you see a character smiling at you who in another timeline wanted you dead. It’s marvellous.
With this being a port to the Switch, I had hoped the localisation team would have taken the opportunity to tweak the game’s script. While the plot is fantastic, and in large, the port is excellent, it remains just that: a port. To my admittedly untrained eye, nothing has really changed, and this means all the quirks I outlined in my original review are still present and accounted for. To mirror what I said back then, nothing is so bad as to detract from the larger quality of the game, but these do, albeit infrequently, take you out of the moment. You’re sat double taking and re-reading just to make sure it’s not you that’s at fault. It’s a shame, but what more is there to say about it?
A familiar image for anybody who might have read my review.
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