GBAtemp Recommends: Mario's Super Picross
Mario’s Picross is hardly a new game, having been released for the original Game Boy all the way back in 1995. However, its sequel--released in Japan that same year--Mario’s Super Picross has only just managed to make its way Stateside this September, 25 years later. Having only heard the term Picross in passing, being vaguely curious about what exactly it was, combined with the boredom of what was available in the Nintendo Switch Online SNES library, I decided to try Mario’s Super Picross on a whim.
And it was entirely worth the two hours I unknowingly spent, hooked on solving little number puzzles of varying difficulty.
It should be noted that Mario’s Super Picross is untranslated and entirely in Japanese, but fortunately, the rules of Picross are simple to understand, and require no knowledge of any language in order to figure them out. There is an odd prompt you will get at the start of each puzzle, but it’s a simple question asking you whether you’d like a hint to start your puzzle-solving off with. Once you figure out which of the Japanese characters mean “yes” and “no”, you’ll effectively have mentally translated all the words present in Mario’s Super Picross. Easy!
The game is packed to the brim with puzzles of varying difficulties, starting with tiny 5x5 grid levels, and eventually advancing up to far more complex 25x20 puzzles. The early levels let you learn the rules to Picross without throwing you in the deep end, constantly introducing you to new tricks that you’ll need to learn in order to solve the more challenging puzzles that you’ll run into later on.
There’s something downright charming about the aesthetic of Mario’s Super Picross. For whatever reason, Mario is clad in full archaeologist gear, and you, the player, are using a hammer and chisel to carve out each spot on the stone-tablet Picross board. It doesn’t really make sense, but it honestly doesn’t have to--it’s got style enough to make it stand out, all the same. However, it is slightly disappointing that despite having Mario slapped onto the box and title of the game, the puzzles aren’t Super Mario or even Nintendo themed. Most of the puzzle solutions are either kanji symbols, or random objects, like a dolphin, dinosaur, or cat. A lot of them are very Japanese as well, with later levels having you solve puzzle outlines that look like an ancient samurai “Kabuto” helmet, a Daruma doll, Mount Fuji, and more.
After you clear the first world of beginner puzzles, you'll unlock not only other Mario levels, but an entire section of Wario levels as well. Mario's stages are welcoming; they have hints, the game tells you when you make a mistake, and you have a timer counting down that goes faster with every mistake. In the Wario levels, the player is left to their own devices. This is for the experienced Picross player, who doesn't need hints, and has to solve puzzles with their own logic--the game won't help you anymore. These levels, while difficult, are fun challenges for skilled players. It also brings the game's puzzle count to just under 300, which is a staggering amount.
Picross has since seen many iterations and Nintendo-branded variations in the more than two decades since Mario’s Super Picross originally released. There have been entries on the DS that have touch-screen support, or Pokemon-themed releases on the 3DS, but their core gameplay always remains accessible and fun. Whether you like to play on the TV, or on the go, it’s a fantastic addition to the Nintendo Switch Online library, and is absolutely worth checking out if you haven’t already.
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TAGS: [GAME=/game/marios-super-picross.80174]Mario's Super Picross[/GAME]