Super Mario Eclipse (Sunshine mod) release trailer



Super Mario Eclipse is an extensive and perhaps the most ambitious mod for Super Mario Sunshine yet. After close to 5 years in development, v1.0 of the mod is now available via GameBanana.

The mod offers a new "open-world" gameplay style alongside 120 new Shine challenges, 3 new playable characters, gameplay mechanics and more. New animated cutscenes and a completely original OST are also part of Super Mario Eclipse.

Super Mario Eclipse--the much-anticipated revisit to Delfino--is finally here after a 4 year wait. Likely to be one of the most ambitious Mario fan projects of all time, a journey of pure wonder awaits. 120 returning shines from the game you know and love have been altered for a unique open-world play experience, with enhanced story elements that keep you engaged along the way!

- 120 brand new shines
- 3 playable characters
- New movement mechanics
- Improved game engine
- New and remixed boss fights
- Original soundtrack
- New story with hand-animated cutscenes
- MASSIVE reward for 100% completion

Requirements
Dependencies and prerequisites required to use this Mod
  • Dolphin Emulator/Nintendo Wii/Nintendo GameCube/Nintendo Wii U.
  • Any device with an app capable of applying x-delta patches.
  • A legally ripped USA non nkit .iso of Super Mario Sunshine.
:arrow: Source
 
Holy damn! That looks ill!!! Going to try it this weekend. Thanks for letting us now.

(That music was kind of "killing it" for me :ha:, don't know why, it felt a bit "lazy", just my 2 cents)
 
Gotta be honest, not impressed. The cloud tutorial level is horrible. Can't see where you're supposed to be going, thought I was at the top and jumped onto the ledge only be told nope, can't do that back to start! Same with the mushroom level, the camera is just rank.

Going out of the tutorial level is just plain vanilla game with some 'hidden levels' somewhere?? Am I missing something here or do i just suck? Not really got the patience to play this whole game again while seeking out unknown additions.

Have now discovered a timed mission level which while running about in, hit an invisible portal which took me straight into another level to begin without any warning and will now have to go back to do that one again!

There is no direction to this mod, so far I have experienced an absolute mess. I have no idea what the rest of you are seeing!
 
Last edited by Lostbhoy,
Seems like the 60FPS is a complete mess on a Wii with Nintendont, game speed is tied to framerate with double buffer Vsync forced, so if it can't hit 60 it goes to a slo-mo 30.

The vanilla game's 60FPS patch (from the Dolphin wiki) runs much better, hits 60 most of the time from what I've played, and any frame drops just result in some minor screen tearing rather than Mario entering bullet time.
 
Has anybody got it working on real hardware? I'm trying to load it in Swiss and I just get a black screen. Works in Dolphin though.

Using the clean Redump ISO.

The devs claim they test on real hardware and it should work.

Edit: I had to update Swiss.
 
Last edited by The Real Jdbye,
Just an FYI bump ... Eclipse was updated recently to v.1.05. Supposedly fixes some lighting and mechanical issues. I haven't played it yet, just did the patch and made sure the game will run on my GC.
 
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