GBARunner2

Discussion in 'NDS - Emulation and Homebrew' started by Gericom, Dec 4, 2016.

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  1. Gericom
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    Gericom GBAtemp Maniac

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    Yes, that's planned.
     
  2. LeonPro12

    LeonPro12 GBAtemp Regular

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    GBATemp is the best!
    And a Reset.mse feature?
     
  3. RaymanTheHedgehog

    RaymanTheHedgehog Member

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    Yeah, GBARunner2 is envolving very fast, games that haved some very critical issues (Wario land 4, KH:Chain of memories and MANY others) runs nearly perfect.

    But i find a issues with the sound, it's sounds very low (even if the console has max volume), it's very hard to hear
     
  4. makination

    makination Newbie

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    Oct 14, 2010
    I'm running Gba Runner on Twilight Menu ++. Would be great if we can remap buttons, Y and B instead of B and A would be great!

    EDIT: scaling the image would be great too :)

    Enviado desde mi SM-J730F mediante Tapatalk
     
    Last edited by makination, Jul 19, 2019
  5. Gericom
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    Gericom GBAtemp Maniac

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    I'm not sure what that is
    Sound issues in all games? For me it works fine.
     
  6. LeonPro12

    LeonPro12 GBAtemp Regular

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    GBATemp is the best!
    A Reset.mse feature is a button in the menu, when you click on it, it'll bring you back to the kernel.
     
    Last edited by LeonPro12, Jul 19, 2019
  7. RaymanTheHedgehog

    RaymanTheHedgehog Member

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    @Gericom i was talking about, it's hard to hear the entire gameplay, the audio volume it's like is in 30% or less (i play with max volume and unlike the nds games, GBARunner2 has very low audio, making in some games the audio begin null
     
  8. Gericom
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    Gericom GBAtemp Maniac

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    Tbh, I never experienced such issues.
     
    alexander1970 likes this.
  9. PlayNeth

    PlayNeth Member

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    all the audio issues i've had so far were either sound cracks or delayed audio
     
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  10. LeonPro12

    LeonPro12 GBAtemp Regular

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    GBATemp is the best!
    It's true. Sometimes on Super Mario Advanced 4 - Mario 3 on menu's, I have little graphics glitches.
    It flickers a little.
     
  11. Dodain47

    Dodain47 GBAtemp Advanced Maniac

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    @Gericom, Golden Sun 2 [UE] freezes during saving with commit 916020e (2019/07/07) arm9 build.
    Sram patch the rom didn´t help.
    I looked at prievous build and get the same result.
     
  12. Gericom
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    Gericom GBAtemp Maniac

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    So it has always crashed on saving? Also before the save patches?
     
  13. Dodain47

    Dodain47 GBAtemp Advanced Maniac

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    As far as I know, saving works with commit 6522414 (2018/11/01) arm9 version.
    Sram patching is required for this build.

    Edit: Saving works with an Sram patched rom file in commit unspecified (2019/06/03) (sd save branch).
     
    Last edited by Dodain47, Jul 21, 2019
    Gericom likes this.
  14. YoshiLightStar

    YoshiLightStar Newbie

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    Jun 26, 2019
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    Lion King 1 1/2 (USA) Works great on the latest GitHub release(v20190707-130214_916020e) there's a little bit of graphical glitch on the menu screen and the movies don't show anything but graphical corruption but other then that the game seems fine in terms of audio and gameplay
     
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  15. Billy Acuña

    Billy Acuña GBAtemp Addict

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    @Gericom may you support the upcoming 3ds widescreen hack once it is out?
    Not to stretch the image but fill the horizontal black borders so it will have the same aspect ratio as the AGB Firm.
     
  16. Gericom
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    Gericom GBAtemp Maniac

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    Well, although it is possible, it will probably look very bad. Remember that the ds can not do proper filtering when scaling.
     
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  17. Billy Acuña

    Billy Acuña GBAtemp Addict

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    There are some custom filters for the TWL Firm by @Sono that can make the image sharp so it looks more akin to the DSi XL screen (but not equal, period).
     
  18. Gericom
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    Gericom GBAtemp Maniac

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    Yes, but if you stretch to widescreen, I probably have to make it even less wide than native resolution to keep the aspect ratio.
     
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  19. Billy Acuña

    Billy Acuña GBAtemp Addict

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    Well yeah, that is pretty much the idea, fit the 3ds' screen while maintaining the aspect ratio, TWiLightMenu alreally has the code to support for 16:8 aspect ratio over the UI on the lastest commits, so you may want to use it as reference
     
  20. Dodain47

    Dodain47 GBAtemp Advanced Maniac

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    @Gericom, I summarized issues of commit 916020e (2019/07/07) arm9 build gbarunner2.

    Warning: Spoilers inside!
     
    Last edited by Dodain47, Aug 14, 2019
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