Yes, that's planned.Would it be possible to add a GBAFrame?
Yes, that's planned.Would it be possible to add a GBAFrame?
I'm not sure what that isAnd a Reset.mse feature?
Sound issues in all games? For me it works fine.Yeah, GBARunner2 is envolving very fast, games that haved some very critical issues (Wario land 4, KH:Chain of memories and MANY others) runs nearly perfect.
But i find a issues with the sound, it's sounds very low (even if the console has max volume), it's very hard to hear
Tbh, I never experienced such issues.@Gericom i was talking about, it's hard to hear the entire gameplay, the audio volume it's like is in 30% or less (i play with max volume and unlike the nds games, GBARunner2 has very low audio, making in some games the audio begin null
So it has always crashed on saving? Also before the save patches?@Gericom, Golden Sun 2 [UE] freezes during saving with commit 916020e (2019/07/07) arm9 build.
Sram patch the rom didn´t help.
I looked at prievous build and get the same result.
As far as I know, saving works with commit 6522414 (2018/11/01) arm9 version.So it has always crashed on saving? Also before the save patches?
Well, although it is possible, it will probably look very bad. Remember that the ds can not do proper filtering when scaling.@Gericom may you support the upcoming 3ds widescreen hack once it is out?
Not to stretch the image but fill the horizontal black borders so it will have the same aspect ratio as the AGB Firm.
There are some custom filters for the TWL Firm by @Sono that can make the image sharp so it looks more akin to the DSi XL screen (but not equal, period).Well, although it is possible, it will probably look very bad. Remember that the ds can not do proper filtering when scaling.
Yes, but if you stretch to widescreen, I probably have to make it even less wide than native resolution to keep the aspect ratio.There are some custom filters for the TWL Firm by @Sono that can make the image sharp so it looks more akin to the DSi XL screen (but not equal, period).
Well yeah, that is pretty much the idea, fit the 3ds' screen while maintaining the aspect ratio, TWiLightMenu alreally has the code to support for 16:8 aspect ratio over the UI on the lastest commits, so you may want to use it as referenceYes, but if you stretch to widescreen, I probably have to make it even less wide than native resolution to keep the aspect ratio.