Nope.Nvm got it working! ty
D: No sound support yet ?:S
hmm...it seems that you are running the us version of pokemon. You need the europe one.I just can't get this working on my Acekard 2i and DSLite .
Every time I launch a ROM, I get an ARM error or an Unknown OP error.
I can't see any options to disable IRQ Hooks, so maybe that's it. Also, I'm using the latest version so which .nds file do I launch for Pokemon Ruby?
While you wait you could pick up a DSTwo, which has almost-fullspeed emulation with sound and stuff.aww man D: How is that :s?
Ohh well Then I wait so long
I mean this is like the best emulation project for the ds
I wish I could help :/ But I program games I don't really understand this. So many memory things...(Looked into the source)
May later I ran out of VRAMOK I understand what you say but why have that option enabled, isnt it better to have the bottom screen with the menu and the top screen with the game or vice-versa??? I just find it strange that both screens are displaying the game by default, its kinda weird!
May you can help me with this file https://github.com/i...7/source/main.c and the other part https://github.com/i...e/sound.arm.cppaww man D: How is that :s?
Ohh well Then I wait so long
I mean this is like the best emulation project for the ds
I wish I could help :/ But I program games I don't really understand this. So many memory things...(Looked into the source)
look at the latest gitso ichfly, what are you upto for the time being?
I dumped my USA version and it works fine on Adv_irq and force_irq.hmm...it seems that you are running the us version of pokemon. You need the europe one.I just can't get this working on my Acekard 2i and DSLite .
Every time I launch a ROM, I get an ARM error or an Unknown OP error.
I can't see any options to disable IRQ Hooks, so maybe that's it. Also, I'm using the latest version so which .nds file do I launch for Pokemon Ruby?
Sorry D: I can't really help I have like beginner skills in c++ .
I know much about C#,AS3,JavaScript.
I know c++ have a lot of memory management things. All I did in c++ was hacking games by editing memory.
Calling functions by using addresses ^^ And console apps.
All I can do is test for you But I'm surely looking in the source code maybe I will understand it after a while. xD
I can give you a tip by defining 0x10000000 kind of things as a readable variable Makes it easier too read.
I don't know what those are.
hmm...it seems that you are running the us version of pokemon. You need the europe one.I just can't get this working on my Acekard 2i and DSLite .
Every time I launch a ROM, I get an ARM error or an Unknown OP error.
I can't see any options to disable IRQ Hooks, so maybe that's it. Also, I'm using the latest version so which .nds file do I launch for Pokemon Ruby?
there is nothing to "setup".so how exactly do I set it up with the newest hyper?
just run the emu like any other homebrew,choose sav file(if there is any) and then the gba game and then......game on!
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Save in-game, then press L+R+A+B, select "save save", and press A. It will write to a save file. Make sure though, that when you're starting the game, that you pick the right save type, or it may not save properly, or even at all.How do I save?