1. Deleted User

    Deleted User Newbie

    Great, thanks! Is there a way I can make it default to some other code if the conditional isn't met? (Similar to 'if then else' in C++) . My guess would be just leaving it at the end of the code after the final terminator code?
     
    Last edited Dec 29, 2015
  2. Fishguy6564

    Fishguy6564 Member
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    Thanks for the list. I was going to do it myself, but I see you've done it yourself :P
     
  3. Scarlet

    Scarlet Pretty Pretty Princess
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    Yeah, I was playing around with EU Smash to see if it's much different :P
     
  4. dsrules

    dsrules GBAtemp Guru
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    you could try set more checks with equal, not equal, less than, greater than,
    example 1 for if value = 1 , 1 for if value not = 1

    51234568 00000001//if = 1
    set address and value
    D0000000 00000000
    61234568 00000001//if not = 1
    set address and value
    D0000000 00000000
     
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  5. cearp

    cearp 瓜老外
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    i spent a while trying to change the wild encounter pokemon in oras...
    the best i got was getting my chosen pokemon to show up on the scanner (sometimes). but all the pokemon i encounter were still not what i wanted.
    lol.
    i managed to find the in battle PP+move id, but outside battles, i cannot find them... they must be in ram somewhere right.
    is this one of the things were someone said gw don't give us access to the full ram of the game? or am i just a noob/pokemon does weird things?
     
  6. x06xp

    x06xp Advanced Member
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    limme guess, you were trying to spawn a lvl 100 magikarp.
     
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  7. mancasoko

    mancasoko GBAtemp Regular
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    I need some help with this. I am looking for some codes for Inazuma eleven go galaxy supernova and I find adress for points and it is 14EBDF30 0098967F. When I change the value in search the value change in game but when I put it like this in cheat document and when I activate it, it freeze my game. Am I missing something?
     
  8. cearp

    cearp 瓜老外
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    i just made a code to change the in battle pkmn's move, but it's nowhere near perfect lol :(

    so the exact value you want to write to is 14EBDF30?
    then you will need to make a code like:

    [testcode]
    D3000000 10000000
    04EBDF30 0098967F

    the top line sets the code system to add 10000000 to the target address.
    the 0 at the start of the second line means that we will be doing a 32 bit write at 0x4EBDF30 + offset, and that offset is 0x10000000, so the final target address is 0x14EBDF30 :)
     
    Last edited by cearp, Dec 29, 2015
  9. mancasoko

    mancasoko GBAtemp Regular
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    Thanks it is working now. Btw I saw you are exploring pokemon oras games so can you make code like max hp and 100% catch?
     
  10. TobiasAmaranth

    TobiasAmaranth GBAtemp Fan
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    Mii Plaza USA
    0004001000021800
    -- 99 Plaza Tickets --
    167FD9F4 00630000

    (It needs edited somehow. I know that changing the first number will affect how many bytes the code will affect, but how does that apply when editing addresses greater than 0FFF FFFF? In any case, there's other data in F8/F9, but F4 and F5 are empty. The relevant location is F6 for the code, but it needs to be 8-bit or 16-bit to avoid altering the data beyond it.)
     
  11. Copperkid

    Copperkid Newbie
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    Any Idea on how to update this for MHX version 1.1 since it's better than the current code?
    In 1.0 it allowed any item you picked up to 99. Great for collecting 30 coal etc.
    Thanks
    [Pocket]28370664 00000062 28370668 00000062 2837066C 00000062 28370670 00000062 28370674 00000062 28370678 00000062 2837067C 00000062 28370680 00000062 28370684 00000062 28370688 00000062 2837068C 00000062 28370690 00000062 28370694 00000062 28370698 00000062 2837069C 00000062 283706A0 00000062 283706A4 00000062 283706A8 00000062 283706A0 00000062 283706A4 00000062 283706A8 00000062 283706AC 00000062 283706B0 00000062 283706B4 00000062

    EDIT
    Figured it out. Works great on 1.1
    [Pocket]D3000000 00000000 28372344 00000062 28372348 00000062 2837234C 00000062 28372350 00000062 28372354 00000062 28372358 00000062 2837235C 00000062 28372360 00000062 28372364 00000062 28372368 00000062 2837236C 00000062 28372370 00000062 28372374 00000062 28372378 00000062 2837237C 00000062 28372380 00000062 28372384 00000062 28372388 00000062 2837238C 00000062 28372390 00000062 28372394 00000062 28372398 00000062 2837239C 00000062 283723A0 00000062
     
    Last edited by Copperkid, Dec 30, 2015
  12. dsrules

    dsrules GBAtemp Guru
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    try it again with the new gw update, even tho it is not 3.7 :)
     
  13. abdellbobo

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    29/12 – GATEWAY ULTRA 3.6.1 PUBLIC BETA, GW.3DSX AND 10.3 WIP
    Posted on December 29, 2015


    Today we are back with more presents for all! Let’s list a quick summary:

    * Introducing the Gateway 3DSX homebrew application!

    * Gateway ULTRA 3.6.1 Bugfix Release
    – Menu button speed more fine tuned now
    – Enabled in-game menu for demo and system applications (such as Mii Plaza)
    – Expanded ram dumper / cheats region to 0x3FFFFFFF
    – Fixed forced sysnand booting bug (previously defaulted always to emunand)
    – Changed menu highlight color to red

    We heard your feedback! And today we have already fixed just a few of those things already with Gateway ULTRA 3.6.1.

    And that’s not all, we also created GW.3DSX: a nifty little homebrew application that is loaded through the 3DS Homebrew Channel (http://smealum.github.io/3ds/) and provides another way of booting into Gateway mode.
    This means you can now choose your favorite entrypoint that works with the Homebrew Channel, such as the popular cold boot menuhax, and boot straight into the Gateway menu!

    Note that this currently only works for systems up to sysnand firmware version 9.2, but we are working on that!

    That’s right! We can already reveal another surprise that is coming SOON: We will be bringing Gateway support to systems that are on the current LATEST FIRMWARE: 10.3 and lower.
    So do not update past this version, because we will not be able to bring support for versions after that any time soon!

    Happy Holidays to all, and many thanks to the homebrew dev team and community!

    That’s it for now, and as always, Enjoy!
     
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  14. dsrules

    dsrules GBAtemp Guru
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    it is the exact same address as posted here for ARCode, I wondered why those people keep saying it doesn't work for them
    http://gbatemp.net/threads/wip-ntr-miiplaza-4-eu-plugin.403911/page-2#post-5827967

    D3000000 14000000
    00EBDF30 0098967F
     
  15. TobiasAmaranth

    TobiasAmaranth GBAtemp Fan
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    Because something-something can't-cheat-in-Mii-Plaza before hand, dunno. :) I live hacked it, so I don't know anything about the integrity of the code via a cheat file method.
     
  16. _eyCaRambA_

    _eyCaRambA_ GBAtemp Advanced Fan
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    Try this one. I tested it on two different quests only, so I'm not sure if the offset is always valid. Expect a freeze since it's my first code :P

    [Boss 1 Para L + R]
    DD000000 00000300
    D3000000 00000000
    683251F4 00000000
    B83251F4 00000000
    1000682E 0000XXXX
    D0000000 00000000

    XXXX = para value
    The boss monster part is obviously taken from ymyn's code, so credits for finding the base pointer go to him. This also means you could try to change the 1F4 parts just like in his code and maybe you can use the code for monster 2 etc as well.
    You could also try to omit the first line (button combo) and maybe the monster will be paralyzed forever. Just some ideas.

    E: Yup, just tested it, leave out the first line and the monster will be paralyzed forever ;) Well, atleast if you set the para value over the MaxTolerance limit, 2000 should be enough for every monster.
     
    Last edited by _eyCaRambA_, Dec 29, 2015
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  17. Retrorock

    Retrorock Member
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    Wonder if anyone is kind enough to write a tutorial on how to use Gateway's cheatengine. Tried making a HP cheat for Monster Strike but just spent a long time fiddling with it.
     
  18. infinest

    infinest Member
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    Do you mean how to find Values or how to make cheat codes.
    Because for cheat codes you really just need some knowledge about the Hexadecimal system and Hexediting in general there's plenty of info on that on the internet.
    It's not like someone is gonna come in here and explain all this to you all at once you should have a rough idea of how this stuff works.
    With that knowledge you should be able to understand everything with the help of this:
    + The knowledge that the GW3DS cheatcode system is based on the ARDS system you can also rely on these documentations partially
    http://doc.kodewerx.org/hacking_nds.html#arcodetypes
    http://nintendq.ephpbb.com/t45-action-replay-code-types

    If you then still have problems with something specific i'm open to helping.
    Keep in mind that the GW3DS cheat engine is still a bit bare so not everything will be so easy to pull of or do at all.
     
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  19. Retrorock

    Retrorock Member
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    Ooh thanks, I just have some really basic experience messing with values on PC cheatengines, will take my time reading through this and try again.
     
  20. cearp

    cearp 瓜老外
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    when i use the terminator code - D0000000 00000000
    i trust this wipes the offset i was using so that for the next code, the offset will be 0, right?


    Majora's Mask JPN v1.1
    [Inf Arrows]
    20776391 00000063

    [Inf Bombs]
    20776396 00000063

    [Inf Bombchus]
    20776397 00000063

    [Inf Deku Sticks]
    20776398 00000063

    [Inf Deku Nuts]
    20776399 00000063

    [Inf Magic Beans]
    2077639A 00000063

    [Inf Powder Keg]
    2077639C 00000001

    [Inf Magic]
    20776317 00000060

    [Inf Rupees]
    10776318 000001F4

    [Inf Health]
    10776314 00000140

    [Have all Hearts]
    10776312 00000140

    [Unlock Magic]
    2077631E 00000001

    [Have all Masks]
    D5000000 00000032
    C0000000 00000018
    D8000000 0077636C
    D4000000 00000001
    D1000000 00000000
    D0000000 00000000

    [No Masks]
    D5000000 000000FF
    C0000000 00000018
    D8000000 0077636C
    D1000000 00000000
    D0000000 00000000
     
    Last edited by cearp, Dec 30, 2015
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