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It looks great!
There's probably an easier way to get at the GCCX1 English enemy names, but if memory serves, that enemy is called "Froggy".
EDIT: Yes, yes it is. It's pretty easy to find a Bestiary, but I didn't see one that had the names next to the sprites.
This actually helps me a fair bit with enemy names, items and spells...and some battle messages, actually:
http://db.gamefaqs.com/portable/ds/file/retro_game_challenge_guadia.txt
(That's SJIS in case the Japanese gets garbled for you)
I'm going to mess around merging that into the game, though I think I'm on my own when it comes to Guadia Abilities and class changes.
EDIT> Okay, I changed a number of the item, spell and enemy names to better match the original game. I haven't touched the weapons/armor yet, though. The skills are all new, too.
So yeah, this and the "Tower..." files are the top priority as I've mentioned before. Once that is done and I can line up the items and spells with their descriptions. That will complete everything for the first four challenges and then some light testing to make sure it isn't going to explode when you look at it funny or anything.
There are other groups of files the cover the story beyond the challenges to the end of the game...that can come after the rest, though.
Sora> Well, here is what it looked like before. Literally "Game Master Ariino" (elongated i but the first Retro Game Challenge didn't properly do this either, I don't think) "Challenges" and a series of check boxes to show what was "Completed". "Successive victories" and the like would just look strange.
Speaking of graphics, I remembered I still needed the title screen for the second Adventure game and the smaller title logo for both Adventure games as they appear in each game's intro...but there is no rush. I'm just putting it out in the open so I don't end up forgetting it when I read through this thread again.
I suppose I could start whipping up a quick FAQ/Readme, too. There are quite a few people to thank when this is al said and done...