Just letting you know I'm playing through the RPG looking for horrible bugs and crashes.
First thing I did was fix the "1" character so that it was the same width as the other numbers. When it isn't, the stats screens and anything with numbers gets messed up because of alignment issues.
Next I picked up items and made sure that what the game said I picked up was actually what was in my inventory.
Next I went looking for single/double byte problems since I was suspicious about the weapons and armor working fine in the menus as single byte character strings. Okay, I'll buy something and equip it:
!? Oh, stupid single/double byte issues. As a figured, I had to change all of the weapons and armor names into double byte as well (in that 2nd screenshot, I noticed something messed up and tried equipping the "old sword" back again just to see it was just as messed up. If you use single byte characters, every other character will appear, so "Old Sword" becomes "_l_ _w_r_".
So I went and changed everything to double byte:
That's more like it! Now, I also went to talked to everyone I could to make sure the dialogue at least worked and that it fit in the dialog window:
At this point the game crashed. Oops, so I looked at the text source and not only did I see two spaces after the new line character (there should be one otherwise it hugs the left border), I mistyped "\e" at the end as just "\" (forgot the control code) and that crashed the game. Putting it back fixed it.
I've gone through battles as well and that all works though I'm fixing the alignment. They make up a lot of the game but they all share common files so it isn't too bad to fix those.
Edit> Before anyone asks, I'm not using screenshots from too far along in the game mostly because I don't want to spoil the whole thing for everyone.
Also, I looked at the Game Training Tool screens and think I know what I want them to say (as I mentioned before I believe), but for reference, here is the rough plan for those. I know SubnetPie is working on quite a few things and I don't know if he even had time to touch these. If he isn't and others with graphical skills want to make a mockup, that would help, too (I think I can put the resulting image in the game alright; I just don't have any mad art skills myself):
- Top Screen -
(Title)
Start! (It says "そくていスタート" but "Start" is fine since putting "Start Measurement" in there looks odd)
- Bottom Screen-
(Title) - How to Play
Move and jump around the stage as it scrolls. The longer you last, the harder it gets! Focus on your timing and go for the high score!
Left/Right : Move Left/Right
A : Jump
Caution!
When you fall down a hole or hit any of the objects on stage, you will lose a life. After 3 misses, it's Game Over!
Here is the mockup of the title (ripped from a flash slide show. I still think just "Start" is better than what is here but that was made a long time ago by the original team anyway)
And the "message" screen from Arino on the Game Training Tool:
(This message covers both screens)
- A message from Kacho Arino
To all the Players (of the Game Training Tool)!
(Left) Power up your skills!
(Right) Use this tool <strike>1 hour a day</strike> once a day!
This "Game Training Tool" was designed to assist with action games and the fundamental movement associated with them. This will help you quickly decide when you need to "move" and when you need to "wait"
I also plan on using this tool daily and apply what I learn to the challenges I face on the TV show.
If you keep practising with the tool, maybe you can become better than me! Keep at it!
Game Center CX Kacho
Shinya Arino
The illustration in the background: "GCCX", with "Kacho" (課長) written vertically, all encased in a mountain? container?
Arino's signature is in the bottom right but that can be left as is.
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Okay, that is it for now.
Oh, I've tested some of this on my DSTwo and it has all worked so far but I haven't done the same extensive testing as on my PC just because I need it to rapidly debug issues.