Oh ok, just needed to hear thatI mean wait for the nds-bootstrap version that'll contain the fix for your issue, to be released.
Oh ok, just needed to hear thatI mean wait for the nds-bootstrap version that'll contain the fix for your issue, to be released.
The new way TwlMenu++ handles widescreen (introduced in the first Labor Day release) in effect breaks widescreen for me in the pre-Labor Day version, after the patch is applied only widescreen-compatible games would go widescreen and incompatible games would remain 4:3, which is the way I prefer it to be. Is there a way to keep things this way in the new version?
there's a widescreen option in the settings menu. I think you press select to go into screen where you can go into options. it's set to 16x10 by default I believe.
It goes like this: after I booted a widescreen game, 4:3 games will forever be stretched to widescreen regardless of whether the actual setting (in the universal or per-game option) is 16:10 or 4:3.
It goes like this: after I booted a widescreen game, 4:3 games will forever be stretched to widescreen regardless of whether the actual setting (in the universal or per-game option) is 16:10 or 4:3.
Games that only work in 4:3 are now stretched, so it won't be proper widescreen.I only tested one or two games to make sure the new update was working. I know dragon quest ix was in widescreen. a much earlier build had it in normal aspect ratio, so I don't know if widescreen has been added for that game. I know where to check though, just lazy atm.
Games that only work in 4:3 are now stretched, so it won't be proper widescreen.
Re-do the widescreen steps.Does the new update change the widescreen? Just update it today and rhe widescreen Broke.
Games only run on 4:3 and the upper screen on the main menu of TWL is half size of 4:3. What happen?
Updated via TWLightmenu++ Updater
Does the new update change the widescreen? Just update it today and rhe widescreen Broke.
Games only run on 4:3 and the upper screen on the main menu of TWL is half size of 4:3. What happen?
Updated via TWLightmenu++ Updater
https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/edit#gid=0So is the nds compatibility list updated? or is this the latest version? Also i think this is missing Legacy of Ys: Books I & II (works fine from what i see but i haven't played through all of it, only the beginning portions).
https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/edit#gid=0
AP patches patch out anti-piracy measures from games. The patches are bundled with TWiLight Menu++, and are already used by nds-bootstrap.oh and how do you get an ap patch? and what is an ntr cpu? i tried radiant historia on my dsi (not 3ds though) through twilightmenu and it crashed my console completely when i tried to load it.
It means it's only been tested there.EDIT: one more question: This list has a section called game console that says either 3ds or DSi but it doesn't seem to be accurate? For instance Dragon Quest V seems to work fine on the DSi but the doc says game console: 3ds. What does this mean?
Most games on this list will work on the latest version.
AP patches patch out anti-piracy measures from games. The patches are bundled with TWiLight Menu++, and are already used by nds-bootstrap.
What exactly happened when you tried to launch it?
It means it's only been tested there.
To use NTR clock speed for that game, press Y in TWLMenu++, then set ARM9 CPU Speed to NTR.Okay. I'll give more games a try then.
Basically what happened was i loaded the game, it created the save file and the nds bootstrap loaded the game, i got to the game and it froze as soon as the game started up. So i turned off the console and turned it back on after a few seconds, the screen was still frozen white and it took a while for it to turn back off. Not sure why. This only happened with this game, too. This was on dsi through twilightmenu ++ , not 3ds.
Nothing has been done yet.Any news regarding a fix for the pokemon games random freeze issue? I just started playing Soul Silver, tried with both a clean ROM and an AP Patched ROM and have experienced random freezes, can't really pinpoint where the issue might be...
Nothing has been done yet.
I've been using a 128GB card for a few months on DSi and have had no problems, even with FAT Table Cache on, however some people have reported corruption using cards 64GB and up unless FAT Table Cache is off on 3DS (and maybe DSi?)Anyone had any issues using a 128GB card?
Agreed, IMHO it's a regression, I'll stay in previous versions (I'm not saying it's bad, this project is awesome, and I'm happy the way wide-screen worked)The new way TwlMenu++ handles widescreen (introduced in the first Labor Day release) in effect breaks widescreen for me in the pre-Labor Day version, after the patch is applied only widescreen-compatible games would go widescreen and incompatible games would remain 4:3, which is the way I prefer it to be. Is there a way to keep things this way in the new version?