This is really a top notch RPG, heads and shoulders above what we've been seeing on the DS to date.
Which of course, probably means it will never be localized outside of Japan. Because its become routine to cheat foreign regions out of the best games around for the handheld. For some reason, these game companies still employ the same decades old (and often failed) business models despite all that has gone on in terms of globalization in that time.
What little I've played so far, after just stumbling past the first boss, is that it has high production values, an excellent engine (Dragon Quest IV manages to suffer slowdown, yet this game boasts superior graphics and runs smooth), music and sound effects are all top notch, interfaces and menus are clean and stylish. Best of all the battle system looks like it will end up engaging and fun.
I'm still trying to work out the mechanics, but you can alternate attacks attached to individual buttons. In this respect, it raises Valkyrie Profile to my mind. Maybe its on a timer, or perhaps there are stats involved in the calculations thereof, but sometimes you can chain at least three attacks. And then there's a queue similar to FFTA showing turn order to assist in planning your battle strategy.
You can even skip dialogue and entire scenes at a time. This is a rare boon from a country where even the worst game scripts consider themselves worthy of your undivided attention, and Japanese writers apparently judge the quality of their own work merely in terms of word count.
I just hope they didn't piss away _too_ many megabytes on FMVs. Otherwise, it looks to be a lengthy and excellent game without too many anime stereotypes (although I spotted some kind of Pooh bear with an eye patch? Japan never ceases to mystify)