@@@ -36,15 -36,15 +36,20 @@@ void LoadThemeGfxMenu(u32 index)
void LoadThemeGfxLogo(void) {
LoadThemeGfx(GFX_LOGO, LOGO_TOP);
#if defined LOGO_TEXT_X && defined LOGO_TEXT_Y
u32 emunand_state = CheckEmuNand();
<<<<<<< HEAD
+ DrawStringF(LOGO_TEXT_X, LOGO_TEXT_Y - 8, LOGO_TOP, "SD card: %lluMB/%lluMB & %s", RemainingStorageSpace() / 1024 / 1024, TotalStorageSpace() / 1024 / 1024, (emunand_state == EMUNAND_READY) ? "EmuNAND ready" : (emunand_state == EMUNAND_GATEWAY) ? "GW EmuNAND" : (emunand_state == EMUNAND_REDNAND) ? "RedNAND" : "no EmuNAND");
+ DrawStringF(LOGO_TEXT_X + 56, LOGO_TEXT_Y - 28, LOGO_TOP, "Game directory: %s", GAME_DIR);
=======
+ DrawStringF(LOGO_TEXT_X, LOGO_TEXT_Y - 0, LOGO_TOP, "SD card: %lluMB/%lluMB & %s", RemainingStorageSpace() / 1024 / 1024, TotalStorageSpace() / 1024 / 1024, (emunand_state == EMUNAND_READY) ? "EmuNAND ready" : (emunand_state == EMUNAND_GATEWAY) ? "GW EmuNAND" : (emunand_state == EMUNAND_REDNAND) ? "RedNAND" : (emunand_state > 3) ? "MultiNAND" : "no EmuNAND");
+ DrawStringF(LOGO_TEXT_X, LOGO_TEXT_Y - 10, LOGO_TOP, "Game directory: %s", GAME_DIR);
>>>>>>> origin/master
#ifdef WORK_DIR
if (DirOpen(WORK_DIR)) {
- DrawStringF(LOGO_TEXT_X, LOGO_TEXT_Y - 20, LOGO_TOP, "Work directory: %s", WORK_DIR);
+ DrawStringF(LOGO_TEXT_X + 48, LOGO_TEXT_Y - 18, LOGO_TOP, "Work directory: %s", WORK_DIR);
DirClose();
}
#endif
#endif
}