Homebrew [POC] Fallout 1 for 3DS

In conclusion, it is just pure fantasy, it does not work on the Nintendo 3DS and for them to finish the project it will be impossible. Play it on Android devices, it's easier. It would be great if it came to 3DS one day.
 
I was hoping to be able to push an update earlier, but i'm still running into a few issues so it may take some time. In the meantime, i'd like to share two builds.

The first uses SDL2 software rendering as before, but has a few improvements on various relocated gui elements. And text is readable again while talking. Also, in an attempt to improve performance, this uses threaded rendering and frameskip. Runs faster, but frameskip..

The second uses citro3d, currently only dual- fullscreen. The game still renders to a paletted buffer, but from there the rendering and scaling of multiple frames is done with citro3d. Which results in uhmm.. more fps.
Hi, I'm trying to download this game on the 3ds and am running into issues when I try to start it up. Screen says "error has occurred. Could not find master file. Please make sure the FALLOUT CD is in the drive and that you are running FALLOUT from the directory you installed to.
 
Hi, I'm trying to download this game on the 3ds and am running into issues when I try to start it up. Screen says "error has occurred. Could not find master file. Please make sure the FALLOUT CD is in the drive and that you are running FALLOUT from the directory you installed to.
Do you have the original game files in the correct place on your sd card?
 
Do you have the original game files in the correct place on your sd card?
I moved the critter, master, and data files into
Do you have the original game files in the correct place on your sd card?
I have the critter, master and data files inside fallout1-ce-3ds folder and I put the fallout folder inside the 3ds folder of sd card. Not sure if that's correct. Thanks for the help.
 
Guys, what is the state of the port?
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Guys, what is the state of the port?
 
Hey guys, will there be a port update?
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Hey guys, will the port be updated?
 
yes, i've already updated the git repository.

https://github.com/MrHuu/fallout1-ce-3ds/releases

It now runs on all 3ds devices, has a few gui elements crudely repositioned in an attempt to make stuff more readable and accessible.
You will run into unhandled cases, like the elevator controls and messagebox offsets. Press 'select' to go fullscreen in such cases, or just whenever you want to.
Additional controls still have to be added. Thanks for the suggestions.

For now it's just touch based.
- dpad for moving map
- a / zl swap top and bottom screen
- l for right mouse
- select for fullscreen

You'll still need:

'critter.dat',
'master.dat',
and the 'data' folder,

from the original Fallout game.

And copy to 'sdmc:/3ds/fallout/'
 
I'm running into an issue where I can't progress through the Cathedral basement without the game crashing. It always seems to crash in the same doorway every time I try to play, making it impossible to progress any further. I defeated The Master's pets and the cultist that came through the door, but I can't go through myself for some reason.
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It's the door to the cave where the master's vault is located. I've heard this game can crash in the actual vault entrance but I haven't heard of this area causing any crashes.
 
Last edited by RoosterMange,
UPDATE:

I've tried multiple versions of the game including the one from steam, and all of them will crash in that secret door to the cave where the Master's vault is located. I'm unsure if this is an issue with the port itself or my game files need a patch.
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2nd UPDATE: I installed both the official patches and TeamX patches, as well as the files for the "[Resolved] Fallout 1 Cathedral & The Glow CRASH" thread on NMA. This by all means should have fixed the crash on any other platform as far as I'm aware.

This leads me to suspect there may be an issue with the port itself, but there may still yet be a patch I just haven't come across, though I doubt it. I think all I can really do at this point is wait for an update hopefully soon and continue testing.

Overall this port has worked phenomenally up to this point, and if this crash didn't occur I'd say it's 10/10. I'm surprised I even got as far as I did, blowing up the Mariposa base and about to take out The Master. Ah well, hopefully I'll be able to finish out my playthrough soon enough. All the best!
 
Last edited by RoosterMange,
I'm running into an issue where I can't progress through the Cathedral basement without the game crashing. It always seems to crash in the same doorway every time I try to play, making it impossible to progress any further. I defeated The Master's pets and the cultist that came through the door, but I can't go through myself for some reason.
Post automatically merged:

It's the door to the cave where the master's vault is located. I've heard this game can crash in the actual vault entrance but I haven't heard of this area causing any crashes.

To be honest, i'm still enjoying my first playthrough ever, and i've not yet entered the cathedral basement.
But, i've downloaded a savefile and i'm able to replicate the crash. Looks like it only occurs on the cathedral basement level 1. Seems to be an issue with or related to the roof tiles of the cave.

Thank you for mentioning, i'll take a look at it.

Edit:
The attached build fixes the issue for me. Feel free to let me know if you run into other issues.

Edit:
- download removed
 
Last edited by Deleted member 372186,
Hey, MrHuu. I've been having a blast with your Fallout port. It feels as though it were made specifically for the 3DS. It just gives out that vibe.

I have a suggestion. Swapping the screens constantly to take an action is quite annoying, as I need to have my stylus on the right hand while pressing buttons; it's quite uncomfortable.

Is there a way to move the virtual mouse with the circle pad? I did some investigation prior to asking (in fact, there was a reply in this thread mentioning that functionality)—I press the X button and it toggles something I don't really know what it is—the virtual mouse just stops responding to touch input. Moving the circle pad doesn't do anything, either.

Other than that, this is a really impressive port. I hope this project never dies and it reaches completion. Bless you for this amazing project!
 
To be honest, i'm still enjoying my first playthrough ever, and i've not yet entered the cathedral basement.
But, i've downloaded a savefile and i'm able to replicate the crash. Looks like it only occurs on the cathedral basement level 1. Seems to be an issue with or related to the roof tiles of the cave.

Thank you for mentioning, i'll take a look at it.

Edit:
The attached build fixes the issue for me. Feel free to let me know if you run into other issues.

Edit:
- download removed
Can confirm it works! aside from lag spikes from time to time, everything seems to be working order. I was able to beat The Master and see the ending. The cutscenes can look a bit janky on the screens but they work well enough. I haven't tried this most recent update yet but I'll definitely install it soon.
 
Wait hol on this ain't the full game right?
It most certainly is. I beat the entire game on this port and for the most part it was an awesome experience. Try it for yourself, I haven't ran into a single quest that doesn't work
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I keep trying repeatedly to kill the overseer at the end of the game, but every time I try to enter combat, nothing happens and he just walks back into the vault. The ending just isn't very satisfying letting him walk away, but my attempts to quickdraw him haven't worked
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nvm it works! You just have a very short window to kill the overseer before he walks back into the vault. Now that's a satisfying ending.
 
Last edited by RoosterMange,
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Is there anything that can be done about the excessive lag that sometimes happens in certain areas? For example I'm currently fighting mutants at the watershed and my game is lagging like crazy, to the point where I can't even navigate menus. I'm wondering if this is a hardware limitation or if there's a possible fix. It's possible to get through these lag spikes with patience, but it does break immersion and halt gameplay.
 
It's possible to increase the 'art_cache_size' from 8 to 16 in 'fallout.cfg'.

It's a bit of a trade-off, since the initial loading times are increased quite a bit. But once loaded, there's less lag (less loading from SD) and loading times between zones is reduced.

This is possible on both old and new3ds since currently both target the same 64mb memory layout.

The speed of your SD card is also of great influence, the new 32GB sd in my old3ds loads significantly faster than my worn out 128GB sd in the new3DS i've been using for development.
 
I modified the art_cache_size value and after a few days of testing, I'm noticing reduced lag with little difference in initial load times. The lag barely occurs and when it does, it's minimal as far as I've seen. Loading times between zones are noticeably shorter too.

My sd card is still pretty new and is generally fast, so for the most part it runs smooth. I'm curious if the cathedral will be noticeably less laggy when I eventually go there. In my last playthrough it was one of the more lag-heavy areas. In any case, the performance is much better.
 
Just downloaded this and absolutely loving it, but my biggest QOL gripe is the left thumbstick (but not the C-stick) has a tendency to drift upwards. I installed on an old 2DS as well and faced the same issue. Does it look like this could get corrected in future builds?
 

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