Homebrew [POC] Fallout 1 for 3DS

Melissa420

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In conclusion, it is just pure fantasy, it does not work on the Nintendo 3DS and for them to finish the project it will be impossible. Play it on Android devices, it's easier. It would be great if it came to 3DS one day.
 

neo1995

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I was hoping to be able to push an update earlier, but i'm still running into a few issues so it may take some time. In the meantime, i'd like to share two builds.

The first uses SDL2 software rendering as before, but has a few improvements on various relocated gui elements. And text is readable again while talking. Also, in an attempt to improve performance, this uses threaded rendering and frameskip. Runs faster, but frameskip..

The second uses citro3d, currently only dual- fullscreen. The game still renders to a paletted buffer, but from there the rendering and scaling of multiple frames is done with citro3d. Which results in uhmm.. more fps.
Hi, I'm trying to download this game on the 3ds and am running into issues when I try to start it up. Screen says "error has occurred. Could not find master file. Please make sure the FALLOUT CD is in the drive and that you are running FALLOUT from the directory you installed to.
 

G1fan

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Hi, I'm trying to download this game on the 3ds and am running into issues when I try to start it up. Screen says "error has occurred. Could not find master file. Please make sure the FALLOUT CD is in the drive and that you are running FALLOUT from the directory you installed to.
Do you have the original game files in the correct place on your sd card?
 

neo1995

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Do you have the original game files in the correct place on your sd card?
I moved the critter, master, and data files into
Do you have the original game files in the correct place on your sd card?
I have the critter, master and data files inside fallout1-ce-3ds folder and I put the fallout folder inside the 3ds folder of sd card. Not sure if that's correct. Thanks for the help.
 

lkd

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Guys, what is the state of the port?
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Guys, what is the state of the port?
 

dropeclasu

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Hey guys, will there be a port update?
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Hey guys, will the port be updated?
 

MrHuu

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yes, i've already updated the git repository.

https://github.com/MrHuu/fallout1-ce-3ds/releases

It now runs on all 3ds devices, has a few gui elements crudely repositioned in an attempt to make stuff more readable and accessible.
You will run into unhandled cases, like the elevator controls and messagebox offsets. Press 'select' to go fullscreen in such cases, or just whenever you want to.
Additional controls still have to be added. Thanks for the suggestions.

For now it's just touch based.
- dpad for moving map
- a / zl swap top and bottom screen
- l for right mouse
- select for fullscreen

You'll still need:

'critter.dat',
'master.dat',
and the 'data' folder,

from the original Fallout game.

And copy to 'sdmc:/3ds/fallout/'
 

RoosterMange

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I'm running into an issue where I can't progress through the Cathedral basement without the game crashing. It always seems to crash in the same doorway every time I try to play, making it impossible to progress any further. I defeated The Master's pets and the cultist that came through the door, but I can't go through myself for some reason.
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It's the door to the cave where the master's vault is located. I've heard this game can crash in the actual vault entrance but I haven't heard of this area causing any crashes.
 
Last edited by RoosterMange,

RoosterMange

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UPDATE:

I've tried multiple versions of the game including the one from steam, and all of them will crash in that secret door to the cave where the Master's vault is located. I'm unsure if this is an issue with the port itself or my game files need a patch.
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2nd UPDATE: I installed both the official patches and TeamX patches, as well as the files for the "[Resolved] Fallout 1 Cathedral & The Glow CRASH" thread on NMA. This by all means should have fixed the crash on any other platform as far as I'm aware.

This leads me to suspect there may be an issue with the port itself, but there may still yet be a patch I just haven't come across, though I doubt it. I think all I can really do at this point is wait for an update hopefully soon and continue testing.

Overall this port has worked phenomenally up to this point, and if this crash didn't occur I'd say it's 10/10. I'm surprised I even got as far as I did, blowing up the Mariposa base and about to take out The Master. Ah well, hopefully I'll be able to finish out my playthrough soon enough. All the best!
 
Last edited by RoosterMange,

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