I am completly new so maybe this is a noob question.
I tried to mod 3 characters and nothing wokred as intended and I hope someone can explain why ^^'
Falcon:
-Jab1 "Damage=9" what happened instead: Move is gone (or at least the hitbox)
-Side Special. Added Allow_Interrupt after the hitbox. what happened instead: Move is gone (including fire effects). Animation is still played and distance is still traveled.
Pacman:
-Neutral-air first hitbox "Damage=20" what happened instead: Damage increase worked fine but 2nd and third hitbox now trip 100% of time.
-Side Smash changed angle to send them upwards. Works fine
-down tilt doubled BKB "BKB=0x32 -> BKB=0x64" what happened isntead: move is gone or at least the hitbox
Zelda:
-Dash Attack: added Allow_Interrupt after hitbox. Move is now interruptible but the hit effect (the magic sparks) are gone now. (also combo's into Fair and Up special now
)
-Down Air: sweetspot hitbox size trippled. "3 ->9" Worked fine
Now 1 extra thing. Sm4shCommand seems to have a weird issue.
If a value contains a "," it deletes the "," and if there are number behind the "," it deletes them too.
Example: I open a move and it contains the line: Set_Frame_Multiplier(Speed=0,9) and I close the move without changing anything and then open it up again the line changed by itself to: Set_Frame_Multiplier(Speed=0)
If a value contains a "." it deletes the "." but the numbers behind it aren't affected
Example I open a move and it the hitlag is for example: Hitlag=2.6 When I close this move and open it up again it changed to Hitlag=26
I have this issue with every version of Sm4shCommand basically making modding impossible.
I hope someone knows why some moves just are gone or lose effects while others work fine when I did the same thing. I hope someone as an idea or at least a guess where that can come from.
Also I hope someone knows a solution to the ", and ." issue.