Hacking Dios Mios Lite

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zerofalcon

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Here. Sneek+DI rev192 bootmii@boot2. No black screen but I didn't installed correctly DMLr30 in the BC emulated NAND folder because when I select a game (Mario Kart DD) it loads fine but with a lot of sound issues and no responding control.
When using DML with *NEEK, you not only have to have it launch from BC, but have to comment this line as well.

Thanks I'll try again

Problem solved it's working fine through Sneek+DI (bootmii@boot2) DMLr32 installed as BC (i have installed a clean copy of MIOS v10 to my real NAND to avoid confusion) but again same "an error has ocurred" issue after playing 5-10 min 15-30 min.. random problems with Metroid Prime NTSC. So far other games are running great. Thanks for the advice sk0ld
 

Taleweaver

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That's interesting. Thus far, I had to install DML revisions (up to 21) to the real nand to play it from neek2o. :)

What does "installed as BC" mean, by the way? From the context, I'd say it means "installed on the emulated nand" but I'm not sure.


(NOTE: this is something for future references...as long as all my efforts blackscreen upon launch, things won't help much).
 

zerofalcon

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What does "installed as BC" mean, by the way? From the context, I'd say it means "installed on the emulated nand" but I'm not sure.

Yes it has to be installed in the emulated nand, the 0000000c.app that the FixELF created rename it to 00000008.app and copy to \title\00000001\00000100\content replacing the existing 00000008.app.

Just follow the same advice sk0ld gave me about comment this line in the code.
http://code.google.com/p/dios-mios-lite-source-project/source/browse/trunk/DML/global.h#12
 

hellboy2010

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What does "installed as BC" mean, by the way? From the context, I'd say it means "installed on the emulated nand" but I'm not sure.

Yes it has to be installed in the emulated nand, the 0000000c.app that the FixELF created rename it to 00000008.app and copy to \title\00000001\00000100\content replacing the existing 00000008.app.

Just follow the same advice sk0ld gave me about comment this line in the code.
http://code.google.c...DML/global.h#12


but if you have bootmii @ios that is not goin to work!
 

qwertymodo

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So what does the people with new wii do;O?
It would be interesting to see if GC games boot on the new Wiis, even though you'd have no controller or memory card, although NMM would take care of the memory card, and eventually it might be possible to get CC support for the controller, so... worth a shot to see if the games even boot, right?
 

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So what does the people with new wii do;O?
It would be interesting to see if GC games boot on the new Wiis, even though you'd have no controller or memory card, although NMM would take care of the memory card, and eventually it might be possible to get CC support for the controller, so... worth a shot to see if the games even boot, right?
I doubt that will ever happen, since you would have to enable bluetooth.
 

qwertymodo

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So what does the people with new wii do;O?
It would be interesting to see if GC games boot on the new Wiis, even though you'd have no controller or memory card, although NMM would take care of the memory card, and eventually it might be possible to get CC support for the controller, so... worth a shot to see if the games even boot, right?
I doubt that will ever happen, since you would have to enable bluetooth.
Doubt all you like.
 

JoostinOnline

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So what does the people with new wii do;O?
It would be interesting to see if GC games boot on the new Wiis, even though you'd have no controller or memory card, although NMM would take care of the memory card, and eventually it might be possible to get CC support for the controller, so... worth a shot to see if the games even boot, right?
I doubt that will ever happen, since you would have to enable bluetooth.
Doubt all you like.
Just saying that's why bootmii doesn't support the Wii remote.
 

qwertymodo

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So what does the people with new wii do;O?
It would be interesting to see if GC games boot on the new Wiis, even though you'd have no controller or memory card, although NMM would take care of the memory card, and eventually it might be possible to get CC support for the controller, so... worth a shot to see if the games even boot, right?
I doubt that will ever happen, since you would have to enable bluetooth.
Doubt all you like.
Just saying that's why bootmii doesn't support the Wii remote.
And I'm just saying there's more than one way to skin a cat.
 

WiiPower

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Hmm, actually i was surprised to not see a new revision this morning. Last night it looked like OneArmMan found the cause of the random read errors. Ok, it wouldn't fix the black screen issue, but it still would be a big step forward.

@Developers

It's possible to fix ikaruga?

I know the problem is related to something about the way the audio is streamed...

Fixing the missing backgound music? - Not going to happen.

The latest revs resetting to the main menu after trying to start the game? - Known issue, will be fixed soon.
 

WiiPower

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Status update:
The black screen issue is tracked down to 1 line of code:
//val &= ~0x04;

If this is uncommented, the games display something, but get read errors. It's expected to get read errors if this line is just uncommented, because the async reads can't work this way.

Anyways, this might be related to some different software setup. I'd like to know what:
1. System menu
2. Actual boot2 version(not the BootMii boot2 version, and if BootMii boot2 is installed at all does not matter)
people have who have or not have the black screen issue.

I got system menu 3.2E, boot2v2(or maybe 3) and i got the black screen issue.

If somebody updated to 4.2 or 4.3 via online update, or if the wii came with 4.2 or 4.3, then the Wii has boot2v4, if not it's boot2v2 or 3.
 

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hello guys, when i start starfox adventures without a memory card it works fine (besides missing bgm and late subtitles) but with a memory card inserted it freezes upon reading the card. the bgm of the menu is still playing though. same with baten kaitos. when i play them from the original discs i dont get these issues. i only get blackscreen error when set my videomode to 480p in the wii system menu, on some games (crash bandicoot wrath of cortex e.g.) but i still hear sound. on some games i get random discread error

4.3E (online update, so boot2v4 with bootmii as boot2)
old wii disk drive (it reads DVD-R)
trancend 32gb sdhc class 10
component cable
r32

btw i cant compile r33 due to an error in patches.c -> ok seems fixed
 

fldc

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Anyways, this might be related to some different software setup. I'd like to know what:
1. System menu
2. Actual boot2 version(not the BootMii boot2 version, and if BootMii boot2 is installed at all does not matter)
people have who have or not have the black screen issue.
1. System menu 4.3
2. boot2v4

No blackscreen issues
 

Burton

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Status update:
The black screen issue is tracked down to 1 line of code:
//val &= ~0x04;

If this is uncommented, the games display something, but get read errors. It's expected to get read errors if this line is just uncommented, because the async reads can't work this way.

Anyways, this might be related to some different software setup. I'd like to know what:
1. System menu 4.3u
2. Actual boot2 version(not the BootMii boot2 version, and if BootMii boot2 is installed at all does not matter)
people have who have or not have the black screen issue. boot2v3

I got system menu 3.2E, boot2v2(or maybe 3) and i got the black screen issue.

If somebody updated to 4.2 or 4.3 via online update, or if the wii came with 4.2 or 4.3, then the Wii has boot2v4, if not it's boot2v2 or 3.
I always have the Black screen since 23 to latest rev. I use component cables if that is relevant info.
bcv6
miosv10
 

VatoLoco

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...Anyways, this might be related to some different software setup. I'd like to know what:
1. System menu
2. Actual boot2 version(not the BootMii boot2 version, and if BootMii boot2 is installed at all does not matter)
people have who have or not have the black screen issue.

Hi ya Wipower. Like a lot of ppl, Ive had the blackscreen on all the newer revs ive tested.
Here's an excerpt from running sysCheck v2.0.1 on my launch era Wii:
...runs on IOS58 (rev 6176).

Region: NTSC-U
System Menu 4.1U (v449)
Hollywood v0x11
Console ID: xxxxxxxxx
Boot2 v2


BC v6
MIOS v10
 
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