I remember we had a earlier port that just had some issues.I never found any stability issues to begin with, just the other day I finished "The Shores of Hell" with no problems.
Wasn't sure if it was you.
I remember we had a earlier port that just had some issues.I never found any stability issues to begin with, just the other day I finished "The Shores of Hell" with no problems.
I remember we had a earlier port that just had some issues.
Wasn't sure if it was you.
Thanks for clearing that upHeh no, I saw that post and was honestly curious how there were even issues. Could've been an earlier libnx or RetroArch-nx build issue.
I forgot to mention, music does work in PRBoom with .MP3 files. I updated my Readme.md with instructions.Thanks for clearing that up
Wow, Panzer Dragoon Saga actually loads with this, just incredibly slow. Without the cfg file it's doesn't even crash. The screen stays white after the title screen, but you can hear sound effects and music in the background. Nice oneAlright folks, in other news I have moved @CatmanFan's port of Yabause over to our repo here. MR for CICD integration here. This repo will not be public for a few hours until @m4xw is back.
Attached is the build with threading support just for the kicks – I have not tested it. Consider deleting the config files to avoid freezing.
With this being said, could we potentially make an mp3 player app for the Switch?I forgot to mention, music does work in PRBoom with .MP3 files. I updated my Readme.md with instructions.
That would be a pretty clunky mp3 playerWith this being said, could be potentially make an mp3 player app for the Switch?
@m4xw I'm not meaning to be rude or idiotic, but I'm still trying to know what CICD means. Continuous Integration Continuous Delivery maybe? What does that have to do with RetroArch?
Stretching ^^ .....So guys, I just got home and gonna work on threading fixes.
But I want to ask any of you, what are the most wanted features?
Right now my Priorities are:
-Threading
-Audio
-Dynamic Core loading
-Input losses (probably a easy fix, just polling related)
-UI
-(take a look at aspect/fullscreen)
In that exact order.
For me it would have to be tearing. Audio is always a huge thing too. Dynamic core loading isnt a huge concern for me, I dont mind opening different "emulators". Fullscreen seems nice tooSo guys, I just got home and gonna work on threading fixes.
But I want to ask any of you, what are the most wanted features?
Right now my Priorities are:
-Threading
-Audio
-Dynamic Core loading
-Input losses (probably a easy fix, just polling related)
-UI
-(take a look at aspect/fullscreen)
In that exact order.
Stretching ^^ .....
So guys, I just got home and gonna work on threading fixes.
But I want to ask any of you, what are the most wanted features?
Right now my Priorities are:
...
-(take a look at aspect/fullscreen)
In that exact order.
Tearing should be fine once threading is fixedFor me it would have to be tearing. Audio is always a huge thing too. Dynamic core loading isnt a huge concern for me, I dont mind opening different "emulators". Fullscreen seems nice too
Heck yes!!!Tearing should be fine once threading is fixed
So high prio
Not gonna comment on this@m4xw How long do you think it will take to fix it? Few hours maybe? Or a day or two?
So right now the Input is polled by Retroarch once per frame but it seems to query the buttons more often (might be for more controllers?)I'd personally prioritize polling fixes (assuming it actually is relatively simple), but otherwise that order sounds just fine~
So guys, I just got home and gonna work on threading fixes.
But I want to ask any of you, what are the most wanted features?
Right now my Priorities are:
-Threading
-Audio
-Dynamic Core loading
-Input losses (probably a easy fix, just polling related)
-UI
-(take a look at aspect/fullscreen)
In that exact order.