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Just buy them. Much simpler.
Just buy them. Much simpler.
I have looked for ages to find what I want, but it does not seem to be on the internet.
Just buy them. Much simpler.
I have looked for ages to find what I want, but it does not seem to be on the internet.
What are you talking about? A simple google search and you will find them.
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You'll also have to write software for that.
It might be done but keep in mind.
The DS's CPU is weak.
Then I'd suggest hooking an Arduino up to the Slot-2 of a DS.
That might work but I doubt it that you'll pull it off that it'll be usefull.
It would be cool as a POC tho.
You'll need to talk to the DS in NDS mode.
It's the same was as they did it with Slot-2 cards.
FlashMe would be a good idea.
I have no experience what so ever in NDS coding so I can't help you with that.
Maybe you could look up on other projects involving a NDS with a Arduino?
I'm playing around with the GBA-slot myself, trying to get my DS to communicate with my Arduino. I've managed to send data from the Arduino to the DS, but not the other way around. Right now I've only sent 16 bits, so it's just a small step forward. I can't promise anything, but I'll keep trying and see if I can get the devices to communicate properly. However, there is one possible problem using a regular Arduino. It may be too slow to be able to communicate, even with the GBA-slot set to the lowest speed. I've yet to confirm this, but it might be a problem. I'm doing this for fun anyways, so it's just interesting to see if it works out. If it does I might use it in some projects I have in mind.
DS brut is an open source hardware prototyping platform for the Nintendo DS, aimed at enthusiasts, artists and game developers alike. We manufactured Slot-1 cartridges that allow you to control a basic UART, up to six GPIO lines, up to three ports for PWM, up to two ADCs, and I?C bus - all from within your own DS homebrew application.
see our website http://dsbrut.sukzessiv.net/
The cartridge features one Atmega168 microcontroller which - like the Arduino - can be very easily programmed via the TX/RX pins. By default, the microcontroller runs a programm (source code available) tailored for use with a LGPL-licensed library for devkitPro we developed, that makes it possible to access the microcontroller's peripherals from within your DS code. The library transparently handles all communication with the cartridge over SPI bus, which makes it extremely easy to use for developers. As its API closely resembles those of Arduino (analogRead(), digitalRead()), you can start prototyping right away if you have some experience on that platform!
i know you are discussing slot-2, but have you read about ds brute?
DS brut is an open source hardware prototyping platform for the Nintendo DS, aimed at enthusiasts, artists and game developers alike. We manufactured Slot-1 cartridges that allow you to control a basic UART, up to six GPIO lines, up to three ports for PWM, up to two ADCs, and I?C bus - all from within your own DS homebrew application.
see our website http://dsbrut.sukzessiv.net/
The cartridge features one Atmega168 microcontroller which - like the Arduino - can be very easily programmed via the TX/RX pins. By default, the microcontroller runs a programm (source code available) tailored for use with a LGPL-licensed library for devkitPro we developed, that makes it possible to access the microcontroller's peripherals from within your DS code. The library transparently handles all communication with the cartridge over SPI bus, which makes it extremely easy to use for developers. As its API closely resembles those of Arduino (analogRead(), digitalRead()), you can start prototyping right away if you have some experience on that platform!
-another world