Homebrew Citra - Unofficial \ Chinese builds discussion

Hottie

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i wonder what sickc did to his latest build (05/14 - ee8c7a57c) that is about ~30% faster with shader emulation = cpu (now simply hardware shader disabled) and ~10% faster with shader emulation = gpu than canary or valentine builds, does anyone know? his previous builds had about the same performance as current canary builds.
 

Lunos

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Does Sickc read this thread? I tried his citra LLVM5.0.1 Qt5.10.1 Nehalem sandbox 20180514 and Pokémon ORAS looks pretty fucked up for some reason.
 

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_BW_

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Omega ruby looks fine on my end with citra GCC7.3 Qt5.10.1 generic sandbox 20180514(Although I'm at the very beginning of the game). Try disabling the reinterpretation hack and see if that does anything.
 
Last edited by _BW_,

Lunos

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Omega ruby looks fine on my end with citra GCC7.3 Qt5.10.1 generic sandbox 20180514(Although I'm at the very beginning of the game). Try disabling the reinterpretation hack and see if that does anything.
Thanks, I checked it out but nothing, it still looks pretty bad. Maybe it's an issue that happens with the versions compiled with LLVM but that doesn't happen with those compiled with GCC..?
I'm trying to test that out but the download speed of this ctfile.com page is just atrocious, I'm getting 7-10 KBps.
EDIT: Welp, nevermind. citra GCC7.3 Qt5.10.1 Nehalem sandbox 20180514 looks just as bad on my end. Guess I'll just stick to valentin's and the Canary builds.
 
Last edited by Lunos,

drwhojan

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Lunos

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Aw many thanks fixed, Look nicer then be four :)
Sorry got little Rusty over time, while been playing with XB1, Time too spray in some Wd-40 a bit!.
G8LAqHz.jpg
I was a little bit curious so I gave the N3DS version of Minecraft a try, but once you go In-Game, it runs at like 1 or 2 FPS. It's absolutely unplayable :/ ...
 

drwhojan

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I was a little bit curious so I gave the N3DS version of Minecraft a try, but once you go In-Game, it runs at like 1 or 2 FPS. It's absolutely unplayable :/ ...

It won't save in game either, also with the changed ticks the fps will not be correct too.

The bug at stating it up without it crashing, is that of core timing, Also that off / milliseconds .
-----

Fire Emblem Warriors - boots/loads
Ben 10 Galactic Racing - speed fmv boost.
HYRULE WARRIORS LEGENDS - works into game play.
 
Last edited by drwhojan,

Miguel Gomez

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Well. We could texture dump it through Ohana, Spica, or whatever if you want the texture. But if you want to change the texture, well another way is through rebuild the rom or use SaltySD(which only allows two games for now, specifically Smash 3DS and Gen 7 Pokemon). Also, another thing for Smash 3DS(since I'm a modder of that game) is that trying to rescale the ingame texture will crash the game. So no 1024x1024 texture for that. Stay 128x128 or less.

--------------------- MERGED ---------------------------

But I'm hoping for a texture dump soon cause Ohana 3DS somewhat compress the texture and it's ugly for me to make mods out of it.
 

Hottie

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i wonder what sickc did to his latest build (05/14 - ee8c7a57c) that is about ~30% faster with shader emulation = cpu (now simply hardware shader disabled) and ~10% faster with shader emulation = gpu than canary or valentine builds, does anyone know? his previous builds had about the same performance as current canary builds.
decided to read the changes, it looks like he implemented multi-core support (2 cores only apparently), but only for cpu shader emulation!?
edit: forked from Jhon591
 
Last edited by Hottie,

Ninja_92

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Hey guys, I'm new here and i hope i don't cause any hassles here. This will be my only message in this discussion because i don't want to make any trouble.
What build do you recommend to run KH3D with my computer?
i5-7500 CPU @ 3.40GHz | RAM DDR4 8GB 2400 MHz | AMD Radeon HD 7700 Series 1GB |
I run "Kingdom Hearts Dream Drop Distance" at around 70% - 100% Speed with Build "Tachibana bdf18a3".
I've done my best checking the rules. If this post is not allowed, i'll agree to delete it immediatly and tell me where i can search for help. Thanks a lot anyone who replies this, did my best writing English too.
 

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willcrutchley

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Any chance of getting xbrz scaling added back into these builds? Would really be the icing on the cake now that citra runs so well at high resolutions... Would be awesome if anyone knew how to do that
 

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