Citra - Unofficial \ Chinese builds discussion

Discussion in '3DS - Homebrew Development and Emulators' started by masaki88, Jun 23, 2016.

  1. warweeny

    warweeny GBAtemp Regular

    Member
    3
    Apr 25, 2011
    Netherlands
    Hmm, alience alive keeps crashing for me on the latest sick build (with fmv hack) any other custom builds out there that have the fmv hack?
     
  2. radmaruto

    radmaruto Member

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    1
    Sep 20, 2017
    Belgium
    i'm not sure if it was windows 10 but this game seem to be more faster with windows 7 ,the loading times was so long before
    /: the 3d is too cloudy during the fights and scenes
     
    Last edited by radmaruto, Apr 8, 2018
  3. iron_man99

    iron_man99 Advanced Member

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    2
    Mar 19, 2010
    United States
    Mesa is the community version of opengl drivers specifically for AMD cards which runs better than the official drivers released by AMD Themselves
     
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  4. asferot

    asferot Advanced Member

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    Jan 2, 2015
    Has multiplayer status on Sickc builds changed? Or is it still not working?
     
  5. onlykid122

    onlykid122 Newbie

    Newcomer
    1
    Apr 5, 2017
    Romania
    Hi, sry for my bad EG , i used from months MINGW builds, who mostly work for me, i play few rpg like Fire Emblem etc..., but from build 407 ahead they changed something and emulator dont even let me go in option now, so i stuck with older builds from 406 down.

    I use the github canary builds (adress), forum doenst let me post link.


    I know a lot ask what rig i use, is a ws10 x64, i7 skylake, 16 gb ram, gtx 1060, all updates. Aside few fps drops random, emu works great, no crash no nothing. I already install official night and is worse, after 10 min of Fire Emblem A. it crashed on me.


    From what i saw they changed the number of files in MINGWs, are double or more now inside main folder, i dont know what this is, but wihout a log i cant say.


    Is normal that i cant send any pm to members ? or im so noob i dont know to find option ?


    Update 1 - somehow latest build (409 MINGW) work like normal, they fix the bug (maybe ?), but i cant see better fps - at least in Fire Emblem A. i have drops, random, when spellcasting...enemy or me. Btw i played 50h.
     
    Last edited by onlykid122, Apr 10, 2018
  6. Lunos

    Lunos GBAtemp Regular

    Member
    3
    Dec 26, 2010
    Uruguay
    Montevideo
    1) To access the "Configure" menu, simply open the View, Multiplayer or Help tabs and then move your mouse.
    It's a bug in the GUI, I assume they're going to fix it soon.
    [​IMG]

    2) About PMs:
    [​IMG]

    Also, since the Canary Builds are an official branch of versions of Citra, matters related to them probably goes in the official Citra thread.
     
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  7. onlykid122

    onlykid122 Newbie

    Newcomer
    1
    Apr 5, 2017
    Romania
    Cant send PM.jpg Ty but i cant send PM, maybe only old staff can, NVM, bug was fixed as i say, after playing for so long, how can i didnt know menu basics ?.....

    Is normal cause im not active member here, but i didnt want to make a big post of it, thats for a reason nr 1. I wanted to ask a old member etc, first.

    Bad think is i (we) dont know log changes, like in ps2 emu, i mean if the new build has some changes i dont use - i dont get it, like minor stuff, language or cheats.
     
    Last edited by onlykid122, Apr 10, 2018
  8. lone_wolf323

    lone_wolf323 GBAtemp Advanced Maniac

    Member
    6
    May 27, 2011
    Canada
    newbies cannot send pms till they reach a certain amount of posts. Was added awhile ago to prevent spams
     
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  9. pokehunter87

    pokehunter87 Member

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    Nov 20, 2017
    India
    one old question again...is pokemon x playable?
     
  10. Lunos

    Lunos GBAtemp Regular

    Member
    3
    Dec 26, 2010
    Uruguay
    Montevideo
    No. They freeze after the introduction, they freeze whenever your pokémon levels up, they freeze whenever you pick up an item and they freeze whenever you catch a pokémon. Supposedly, they also freeze when you get a Gym Badge.
    It's been like that for way more than a year now, and it doesn't look like things will get better for those 2 anytime soon.
     
  11. Miguel Gomez

    Miguel Gomez GBAtemp Addict

    Member
    7
    Jan 10, 2016
    Planet Earth
    Instead of asking the same old questions every single month, why not wait for Citra's announcements?
    Asking it again and again every month is pretty annoying to be honest. I know you want to play the whole main Pokemon Game before the Switch Version comes out soon. But at least do something than asking the same old questions.

    It's pretty pointless to ask anyone if Pokemon X works or not when it's not good to play on Citra for now.
     
    Last edited by Miguel Gomez, Apr 17, 2018
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  12. warweeny

    warweeny GBAtemp Regular

    Member
    3
    Apr 25, 2011
    Netherlands
    Are there any updates on custom builds?

    It has been pretty calm lately and my guess is that 90% of the development is going to the switch emulator and because of that it slowed down development for the citra team by a large margin. I could be wrong of course, but no news in weeks is kind of a shame to see.
     
  13. EdyMaster

    EdyMaster Member

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    1
    Jan 1, 2018
    Brazil
    Well, I've also noticed that things have been standing around here lately. Another thing I can say about the @valentinvanelslande builds is that there has been a loss of performance since it resolved to remove the "tick" function. His v192 on my PC is much faster and more stable than any newer one, even better than Sick's build. I have serious slowdowns in MH4U, even outside the roar of the monsters just by standing still in certain areas. Things got a little better in the 14th update by valentin, but they still do not get to the feet of the version with Accurate Ticks.
     
  14. VİOLENTİA

    VİOLENTİA Member

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    Mar 3, 2016
  15. EdyMaster

    EdyMaster Member

    Newcomer
    1
    Jan 1, 2018
    Brazil
    It's a good build, but it's a shame not to have stereoscopic controller. Does anyone know of any way to make it work for MH4U?
     
    Last edited by EdyMaster, Apr 20, 2018
  16. drwhojan

    drwhojan GBAtemp Psycho!

    Member
    8
    Jul 14, 2009
    United Kingdom
    Where I Am!
    Issue is I really don't see any "Anaglyph" in his build with the stereoscopic controller, some thinks a miss..

    And even so it would have top red screens in some but not all games at startup, that's why it should be off at startup until you enable it, are some sort of sub click off in the slide bar like on a real 3ds.

    As the red top screen was in some games only there when the slide bar was at 0 / bottom only.

    "Anaglyph" 3D is there in my build, But now broken in @valentinvanelslande build for some reason just to let him know, red screen still remain when turning the slide bar up.
     
    Last edited by drwhojan, Apr 21, 2018
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  17. valentinvanelslande

    valentinvanelslande Citra unofficial build maker

    Member
    3
    Jul 8, 2017
    Mexico
    Cancún
    you need to enable 3D in the control panel
     
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  18. SmileGates

    SmileGates Member

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    2
    Mar 20, 2017
    United States
    noob question,is there some way to disable 3D with Sickc build?
     
  19. arkhamsaiyan

    arkhamsaiyan Member

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    1
    Oct 14, 2016
    United States
    Albuquerque NM
    Could not have said it better myself

    Sent from my Pixel XL using Tapatalk

    My bad if I ever called you that I would say Valen and then my phone would correct it to Valentine

    Sent from my Pixel XL using Tapatalk

    I find it extremely funny that all these changes have been implemented and they work but yet the issue I reported on Starfox like a couple months ago how some of the levels are actually flipped upside down especially the fucking submarine level and the fight with Andross like Venom is absolutely perfect until you come out of that war pole and have to fight the face and hands of Andross. Also I think it's kind of funny that when I was a kid solar was the worst fucking level ever for me, and now I'm working on this emulator along with the rest of you and go figure that level is one of the ones that's completely flipped upside down :)

    Sent from my Pixel XL using Tapatalk
     
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  20. mancasoko

    mancasoko GBAtemp Regular

    Member
    3
    Apr 27, 2014
    @valentinvanelslande First thanks for all the hard work. I want to report something from your build that maybe you already know or anything but when I play Inazuma eleven go galaxy game and game is going by full speed in all parts, the only problems I have when characters with full body show on screen to talk fps drop to 1 and 2 and it is very slow. Once they go away speed return to 100%. Here is the picture and log what is shown when this happens.
    6.jpg

    [ 24.612236] Service <Error> core/hle/service/service.cpp:ReportUnimplementedFunction:164: unknown / unimplemented function '0x86f0040': port='fs:USER' cmd_buf={[0]=0x86f0040, [1]=0x1000}
    [ 128.079680] Service <Error> core/hle/service/service.cpp:ReportUnimplementedFunction:164: unknown / unimplemented function 'ControlArchive': port='fs:USER' cmd_buf={[0]=0x80d0144, [1]=0x6, [2]=0x0, [3]=0x0, [4]=0x1, [5]=0x1, [6]=0x1a, [7]=0x9197388, [8]=0x1c, [9]=0x919738c}
    [ 128.081422] Service <Error> core/hle/service/service.cpp:ReportUnimplementedFunction:164: unknown / unimplemented function '0x86e00c0': port='fs:USER' cmd_buf={[0]=0x86e00c0, [1]=0x1000, [2]=0x4b51d466, [3]=0x4d0812af}
    [ 188.943246] Service <Error> core/hle/service/service.cpp:ReportUnimplementedFunction:164: unknown / unimplemented function 'ControlArchive': port='fs:USER' cmd_buf={[0]=0x80d0144, [1]=0x6, [2]=0x0, [3]=0x0, [4]=0x1, [5]=0x1, [6]=0x1a, [7]=0x9197388, [8]=0x1c, [9]=0x919738c}
    [ 188.944330] Service <Error> core/hle/service/service.cpp:ReportUnimplementedFunction:164: unknown / unimplemented function '0x86e00c0': port='fs:USER' cmd_buf={[0]=0x86e00c0, [1]=0x1000, [2]=0x2cd71164, [3]=0x8bad8083}
    [ 477.326780] Service <Error> core/hle/service/service.cpp:ReportUnimplementedFunction:164: unknown / unimplemented function 'ControlArchive': port='fs:USER' cmd_buf={[0]=0x80d0144, [1]=0x6, [2]=0x0, [3]=0x0, [4]=0x1, [5]=0x1, [6]=0x1a, [7]=0x9197388, [8]=0x1c, [9]=0x919738c}
    [ 477.328581] Service <Error> core/hle/service/service.cpp:ReportUnimplementedFunction:164: unknown / unimplemented function '0x86e00c0': port='fs:USER' cmd_buf={[0]=0x86e00c0, [1]=0x1000, [2]=0xb5340a2d, [3]=0x200a6e71}
    [ 516.686691] Service <Error> core/hle/service/service.cpp:ReportUnimplementedFunction:164: unknown / unimplemented function 'ControlArchive': port='fs:USER' cmd_buf={[0]=0x80d0144, [1]=0x6, [2]=0x0, [3]=0x0, [4]=0x1, [5]=0x1, [6]=0x1a, [7]=0x9197388, [8]=0x1c, [9]=0x919738c}
    [ 516.688981] Service <Error> core/hle/service/service.cpp:ReportUnimplementedFunction:164: unknown / unimplemented function '0x86e00c0': port='fs:USER' cmd_buf={[0]=0x86e00c0, [1]=0x1000, [2]=0x31707c96, [3]=0xcf35f645}
    [ 564.252451] Service <Error> core/hle/service/service.cpp:ReportUnimplementedFunction:164: unknown / unimplemented function 'ControlArchive': port='fs:USER' cmd_buf={[0]=0x80d0144, [1]=0x6, [2]=0x0, [3]=0x0, [4]=0x1, [5]=0x1, [6]=0x1a, [7]=0x9197388, [8]=0x1c, [9]=0x919738c}
    [ 564.254276] Service <Error> core/hle/service/service.cpp:ReportUnimplementedFunction:164: unknown / unimplemented function '0x86e00c0': port='fs:USER' cmd_buf={[0]=0x86e00c0, [1]=0x1000, [2]=0x185abf2d, [3]=0x98b05cc4}
    [ 615.374189] Service <Error> core/hle/service/service.cpp:ReportUnimplementedFunction:164: unknown / unimplemented function 'ControlArchive': port='fs:USER' cmd_buf={[0]=0x80d0144, [1]=0x6, [2]=0x0, [3]=0x0, [4]=0x1, [5]=0x1, [6]=0x1a, [7]=0x9197388, [8]=0x1c, [9]=0x919738c}
    [ 615.375218] Service <Error> core/hle/service/service.cpp:ReportUnimplementedFunction:164: unknown / unimplemented function '0x86e00c0': port='fs:USER' cmd_buf={[0]=0x86e00c0, [1]=0x1000, [2]=0xa6b2ca39, [3]=0x4234e64a}
    [1410.883482] Service.CAM <Info> citra_qt/camera/qt_multimedia_camera.cpp:StopCameras:164: Stopping all cameras
    [1923.058716] Service.CAM <Info> citra_qt/camera/qt_multimedia_camera.cpp:StopCameras:164: Stopping all cameras
     
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