CyberAxe said:I wish he'd stop injecting that stupid low quality music into every release its nto needed and its volume is too damned high that it distorts not to mention makes a file that should only be 300kb or so much larger than it needs to be which is annoying for slower connections
stickybit said:hope it ok to post this in this section..
im having a nightmare of a time getting the box images to work on usb loader gx when i use wbfs manager on my pc it shows all the box art when i highlight the game but when i pulug the HD back in to my wii thers no box art atall it gives me the option to download the box art but it just says something like box image missing
in the settings on usb gx it says path sd:/images/ but thers nowt there and when i manually put them in that folder they dont show up??
can some1 help please
WiiPower said:da_letter_a said:That is interesting...
So it corrupts the last part of the second layer?
It shouldn't be that much of a problem as long as the game doesn't use the ENTIRE disc.
And thanks for pointing this out.
That's the problem here. Wii discs have a "data-hole" in the middle of the disc, and the actual data is written at the end. That's the reason why wii .iso files are exactly 4.37 GB, while .isos for ps2 for example match the game size.
CyberAxe said:I wish he'd stop injecting that stupid low quality music into every release its nto needed and its volume is too damned high that it distorts not to mention makes a file that should only be 300kb or so much larger than it needs to be which is annoying for slower connections
jalaneme said:CyberAxe said:I wish he'd stop injecting that stupid low quality music into every release its nto needed and its volume is too damned high that it distorts not to mention makes a file that should only be 300kb or so much larger than it needs to be which is annoying for slower connections
you call that noise music? but anyways we just have to bare it till it installs it's only a few seconds.
WiiPower said:If you would look at the fst.bin file and analyze it, you would see that there aren't any files at the start of the game partition. I think WiiScrubber also tells where a certain file is to be found inside the disc. I agree with you, i also think this is done to achieve a better speed. Maybe on ps2 games the data is on the outside of the disc too, and the .iso format has a minimum of compression integrated, i don't know. I think i heard that wii disc images can't be compressed(at least not really good), because the "empty" areas are filled with random values, and scrubbing changes that data is a way that can be compressed.
About cIOSrev17:
It seems superior to all other cIOS from Waninkoko. rev14 had the DL bug, 15 was not disc channel/NeoGamma compatible and 16 dislikes certain commands(NeoGamma).
The only issue i know of is that it's not able to read the last sector of a DL disc. Hmm, thinking about it and about the above, that might be pretty bad. But this issue is said to be fixed in the repository.
Waninkoko posted the nightly build on his Twitter (and I assume he will continue to do so there). The DL sector bug was fixed in a commit to his Git repo. A build containing this fix should be released soon.Muyfa666 said:WiiPower said:If you would look at the fst.bin file and analyze it, you would see that there aren't any files at the start of the game partition. I think WiiScrubber also tells where a certain file is to be found inside the disc. I agree with you, i also think this is done to achieve a better speed. Maybe on ps2 games the data is on the outside of the disc too, and the .iso format has a minimum of compression integrated, i don't know. I think i heard that wii disc images can't be compressed(at least not really good), because the "empty" areas are filled with random values, and scrubbing changes that data is a way that can be compressed.
About cIOSrev17:
It seems superior to all other cIOS from Waninkoko. rev14 had the DL bug, 15 was not disc channel/NeoGamma compatible and 16 dislikes certain commands(NeoGamma).
The only issue i know of is that it's not able to read the last sector of a DL disc. Hmm, thinking about it and about the above, that might be pretty bad. But this issue is said to be fixed in the repository.
Is that what the nightly builds are? I mean repository?
The next test/nightly build will "come soon".Dialexio said:Waninkoko posted the nightly build on his Twitter (and I assume he will continue to do so there). The DL sector bug was fixed in a commit to his Git repo. A build containing this fix should be released soon.
Det1re said:stickybit said:[random thoughts]
rev10 uses both ports.
rev12+ uses only the lower port to allow USB extension controllers to work ingame.
No, I just tried that disk (WBFS formatted) and CFG USB Loader. The console itself is a 2006 Wii bought at console launch, console's system is 4.0E and I've done the only hacking necessary to launch games from USB using CFG USB loader so all other cIOS should be "original".longtom1 said:have you tried a different loader or a powered drive