Capcom Europe Blames Fans for MML3 Cancellation

Goli

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Zarcon said:
Foxi4 said:
"I've decided to stop working on a project because nobody praised me, it's all YOUR fault, definatelly not mine".

Idiot logic ftw.
To be fair, it's more "I've decided to stop working on a project that I never wanted to do in the first place. The only reason why I even started was because people told me they really wanted it and when given the chance to show how much they wanted it almost no one did."

It's funny, but I think the biggest fans of MML3 all saw this coming since we all knew from the start that Capcom never wanted this game to exist in the first place.
I wonder how many people are just jumping on the hate train.
How many were there to cheer when MML3 was announced and KNEW about the devroom from that same announcement.
How many actually bothered to even register let alone participate.
How many of those that didn't know, but were fans enough to notice even one news post from any major gaming site about developments from the devroom.
And how many decided to join at that point to show their support.
And more importantly, how many of those would have actually bought MML3? Obviously they're all gonna say "I WOULD HAVE" but would they have really now?
Also, it's easier to just report junkerde's useless and badly written post than to actually reply and start up all that.
 

chyyran

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That's low capcom..

Almost as low as when you decided not to translate AAI2

cry.gif


Oh well....
 

Zarcon

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KingVamp said:
Zarcon said:
Foxi4 said:
"I've decided to stop working on a project because nobody praised me, it's all YOUR fault, definatelly not mine".

Idiot logic ftw.
To be fair, it's more "I've decided to stop working on a project that I never wanted to do in the first place. The only reason why I even started was because people told me they really wanted it and when given the chance to show how much they wanted it almost no one did."

It's funny, but I think the biggest fans of MML3 all saw this coming since we all knew from the start that Capcom never wanted this game to exist in the first place.
I wonder how many people are just jumping on the hate train.
How many were there to cheer when MML3 was announced and KNEW about the devroom from that same announcement.
How many actually bothered to even register let alone participate.
How many of those that didn't know, but were fans enough to notice even one news post from any major gaming site about developments from the devroom.
And how many decided to join at that point to show their support.
"More like we don't have the balls to put out a new game and should shove the burden of making a game on customers."

Imagine they try to make us do that for every new or revived IP, we would be getting any *new* games.

We shouldn't have to make a game for them,so we can pay for it. Other words we don't pay companies to make the game ourselves.
For new IPs they only have a risk of bad sales.
For a revived IP they have a reference to how poorly it originally did.
For Capcom, MML1 and 2 did so poorly that MML3 was never a possibility for them.
Why waste money on a sequel to games that did poorly when they can focus on games that do well for guaranteed larger sales?
Or even a new IP that has a chance of doing well?

And all these complaints from people saying "They shouldn't be making fans make their game for them" just show how little interest those people had in the first place.
The devroom just had the development staff post ideas and concepts and had people vote on them.
That's ALL you had to do.
The work was already done.
You just had to vote on what you liked better.

Heck, even before that, all you had to do was register at the devroom to show you were even remotely interested.
Regardless of activity, if they saw maybe 100,000 members they'd keep on trucking.

They see 15,000 members and can easily think "Well, this isn't worth 15,000 sales at best."
 

machomuu

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KingVamp said:
That like saying I'm not even remotely interested in Mario because I didn't want to make a game for them.

... Whatever man.
No it's not, It's like saying "If only 5000 people really care to help with a Mario prototype then we really won't bother making it since that converts to, more or less, 5000 sales.
 

Zarcon

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KingVamp said:
That like saying I'm not even remotely interested in Mario because I didn't want to make a game for them.

... Whatever man.
Again, they didn't want fans to make the game for them.
They were already making everything.
They made multiple versions of things and let fans vote for what they'd prefer.
Both as a way to gauge interest and to let the fans have a hand in the creation of the game.
Simple things like "Which design of Volnutt do you prefer?"
With pictures.
And a poll.
All you had to do was click and hit vote.

And as I said, before even that all you had to do was register at the site to show your interest.

If you knew for a fact that Mario sold like crap and Nintendo hated Mario games and had no intention of ever making a new one, you'd at least register at their forum to speak up on it right?
 

gloweyjoey

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machomuu said:
KingVamp said:
That like saying I'm not even remotely interested in Mario because I didn't want to make a game for them.

... Whatever man.
No it's not, It's like saying "If only 5000 people really care to help with a Mario prototype then we really won't bother making it since that converts to, more or less, 5000 sales.
Which is....sorry if im over using this word here, asinine. Even if they only had 15000 people to sign up, they know for a FACT the game will sell more than that.
MML2 sold 96,339 and the first one sold 124,844 copies.
 

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What in the name of almighty Hera? Since when has a video game company ever relied on, let alone consulted, the fans for the development of a game? I call horse manure on that one. Really? REALLY?? You're counted lucky if your complaint gets heard (ie. OMG! Level 36 was too hard or not hard enough!) and if you're really lucky, the people at the Pokemon company (ok not the same company, but stay with me on this) can be persuaded to add a new feature to a future game (ie. Random Match-ups in Gen 5). If [companies] really wanted to listen to fans, they wouldn't have put out Buffy on the DS (I love Buffy, and want to play the DS game b/c I love her) due to lack of interest, and would have created a flippin' awesome Doctor Who RPG for the 360.
 

stanleyopar2000

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Riversong said:
What in the name of almighty Hera? Since when has a video game company ever relied on, let alone consulted, the fans for the development of a game?


I know Square-Enix doesn't
rolleyes.gif



they are just looking for a scapegoat to blame for their error...cause face it..somebody at capcom

F#$KED UP.
wtf.gif
 

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gloweyjoey said:
Which is....sorry if im over using this word here, asinine. Even if they only had 15000 people to sign up, they know for a FACT the game will sell more than that.
MML2 sold 96,339 and the first one sold 124,844 copies.
Meanwhile, a single Mega Man X game on the PS1 sold more than both the Legends games did combined and required much less in terms of work.
MML2 sold less than MML1 and for them, although a loss in project profit, it wasn't so bad since they could reuse assets from MML1, but it did show it wasn't worth their time compared to their other Mega Man franchises.

Also keep in mind those are life time totals.
Monster Hunter can beat that in a week.

Now, not only did they not want to make MML3 in the first place, but they also have to create all new assets for the game.

Capcom is a company. They aren't psychics. They can only look at past products and make a decision off of that.
The only other thing they can do is look at fan response and they simply didn't get what they expected.

How many other companies have actually replied to fans requesting a game they had no interest in making?
How many have provided the venue and methods to directly discuss with the development team and even vote on certain design aspects?

And as a final note, when the heck did a PR guy on a twitter account suddenly represent the intentions and feelings of an entire company?
That'd be like p1ngpong accidentally insulting all of GBAtemp and everyone blaming GBAtemp as a whole.
Not to mention it was Capcom_Europe's twitter, not even Capcom Japan or Capcom USA.

Talk about blowing everything out of proportion.
 

gloweyjoey

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Zarcon said:
Meanwhile, a single Mega Man X game on the PS1 sold more than both the Legends games did combined and required much less in terms of work.
MML2 sold less than MML1 and for them, although a loss in project profit, it wasn't so bad since they could reuse assets from MML1, but it did show it wasn't worth their time compared to their other Mega Man franchises.

Also keep in mind those are life time totals.
Monster Hunter can beat that in a week.

Now, not only did they not want to make MML3 in the first place, but they also have to create all new assets for the game.

Capcom is a company. They aren't psychics. They can only look at past products and make a decision off of that.
The only other thing they can do is look at fan response and they simply didn't get what they expected.

How many other companies have actually replied to fans requesting a game they had no interest in making?
How many have provided the venue and methods to directly discuss with the development team and even vote on certain design aspects?

And as a final note, when the heck did a PR guy on a twitter account suddenly represent the intentions and feelings of an entire company?
That'd be like p1ngpong accidentally insulting all of GBAtemp and everyone blaming GBAtemp as a whole.
Not to mention it was Capcom_Europe's twitter, not even Capcom Japan or Capcom USA.

Talk about blowing everything out of proportion.
You're right, those are lifetime totals, but 90% of those sales came in the first 10 weeks, and didn't pull these numbers to say that they sold well at all, it's more to illustrate that to assume that you are only going to get 15,000 sales because only 15,000 sign up on a website is foolish and makes you look like an ass. Not everyone is "in the know" and not all gamers or fans of a series use gaming websites. Simply put, the numbers would have never correlated and they know that. And yes this was just one bloke Capcom Europe making comments which doesn't represent Capcom Japan and USA and not even the whole of Capcom Europe, but when you are employed by someone, there is a certain air about you because as an employee you do represent the company.
 

lordrand11

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Capcom it has never been up to the fans to create the game only to purchase and support your community of which you have expressed and implied a highly lackadaisical attitude towards as well as a figurehead of corporate greed. you want some support make the F***ing game give us MegaMan universe when you begin something finish it regardless of the supposed low fan support. You used this method on the NES as well as the SNES, Playstation, and hell even the N64 (although i only ever saw a very small few titles on that last one but they were still there!!!!). How can you act so reprehensibly towards those fans who made you what you are as well as enjoyed the content you put out to its fullest with the cancellation of these titles as well as the many that have gone unnoticed prior to this high volume digital age? You ran off one of your greatest assets as well as one of the greatest assets to the video game community for what? I pray to God, Buddha, Allah, Zeus (insert religious figure here) that you realize your mistake and don't go down the tube like all the other marvelous studios that were around in the beginning (i.e. Acclaim, 3DO, Accolade, Midway, to name my personal favorites).
 

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C175R said:
I knew it.
everything is my fault.
maybe I should just kill myself.

is that what you wanna hear from me capcom!?!?
Well then F*CK YOUUUUUUUUUU!!
hateps3.gif
Long time no see...
ninja.gif


Haha, that was too rich!
rofl.gif

They just want to see lot's of fans on their page.
Someone needs to tell them that the number of fans on their twitter does not reflect the number of people that will buy the damn game!
 

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