bcuz that is all i have to saymachomuu said:You could, or you couldn't? And if the latter, why bother posting if that's all you have to say?junkerde said:i could care less
bcuz that is all i have to saymachomuu said:You could, or you couldn't? And if the latter, why bother posting if that's all you have to say?junkerde said:i could care less
You really don't want to tell us why you care so much?junkerde said:bcuz that is all i have to saymachomuu said:You could, or you couldn't? And if the latter, why bother posting if that's all you have to say?junkerde said:i could care less
bcuz that is all i have to saymachomuu said:You really don't want to tell us why you care so much?junkerde said:bcuz that is all i have to saymachomuu said:You could, or you couldn't? And if the latter, why bother posting if that's all you have to say?junkerde said:i could care less
And more importantly, how many of those would have actually bought MML3? Obviously they're all gonna say "I WOULD HAVE" but would they have really now?Zarcon said:To be fair, it's more "I've decided to stop working on a project that I never wanted to do in the first place. The only reason why I even started was because people told me they really wanted it and when given the chance to show how much they wanted it almost no one did."Foxi4 said:"I've decided to stop working on a project because nobody praised me, it's all YOUR fault, definatelly not mine".
Idiot logic ftw.
It's funny, but I think the biggest fans of MML3 all saw this coming since we all knew from the start that Capcom never wanted this game to exist in the first place.
I wonder how many people are just jumping on the hate train.
How many were there to cheer when MML3 was announced and KNEW about the devroom from that same announcement.
How many actually bothered to even register let alone participate.
How many of those that didn't know, but were fans enough to notice even one news post from any major gaming site about developments from the devroom.
And how many decided to join at that point to show their support.
For new IPs they only have a risk of bad sales.KingVamp said:"More like we don't have the balls to put out a new game and should shove the burden of making a game on customers."Zarcon said:To be fair, it's more "I've decided to stop working on a project that I never wanted to do in the first place. The only reason why I even started was because people told me they really wanted it and when given the chance to show how much they wanted it almost no one did."Foxi4 said:"I've decided to stop working on a project because nobody praised me, it's all YOUR fault, definatelly not mine".
Idiot logic ftw.
It's funny, but I think the biggest fans of MML3 all saw this coming since we all knew from the start that Capcom never wanted this game to exist in the first place.
I wonder how many people are just jumping on the hate train.
How many were there to cheer when MML3 was announced and KNEW about the devroom from that same announcement.
How many actually bothered to even register let alone participate.
How many of those that didn't know, but were fans enough to notice even one news post from any major gaming site about developments from the devroom.
And how many decided to join at that point to show their support.
Imagine they try to make us do that for every new or revived IP, we would be getting any *new* games.
We shouldn't have to make a game for them,so we can pay for it. Other words we don't pay companies to make the game ourselves.
No it's not, It's like saying "If only 5000 people really care to help with a Mario prototype then we really won't bother making it since that converts to, more or less, 5000 sales.KingVamp said:That like saying I'm not even remotely interested in Mario because I didn't want to make a game for them.
... Whatever man.
Again, they didn't want fans to make the game for them.KingVamp said:That like saying I'm not even remotely interested in Mario because I didn't want to make a game for them.
... Whatever man.
Which is....sorry if im over using this word here, asinine. Even if they only had 15000 people to sign up, they know for a FACT the game will sell more than that.machomuu said:No it's not, It's like saying "If only 5000 people really care to help with a Mario prototype then we really won't bother making it since that converts to, more or less, 5000 sales.KingVamp said:That like saying I'm not even remotely interested in Mario because I didn't want to make a game for them.
... Whatever man.
Riversong said:What in the name of almighty Hera? Since when has a video game company ever relied on, let alone consulted, the fans for the development of a game?
Meanwhile, a single Mega Man X game on the PS1 sold more than both the Legends games did combined and required much less in terms of work.gloweyjoey said:Which is....sorry if im over using this word here, asinine. Even if they only had 15000 people to sign up, they know for a FACT the game will sell more than that.
MML2 sold 96,339 and the first one sold 124,844 copies.
Zarcon said:That'd be like p1ngpong accidentally insulting all of GBAtemp and everyone blaming GBAtemp as a whole.
You're right, those are lifetime totals, but 90% of those sales came in the first 10 weeks, and didn't pull these numbers to say that they sold well at all, it's more to illustrate that to assume that you are only going to get 15,000 sales because only 15,000 sign up on a website is foolish and makes you look like an ass. Not everyone is "in the know" and not all gamers or fans of a series use gaming websites. Simply put, the numbers would have never correlated and they know that. And yes this was just one bloke Capcom Europe making comments which doesn't represent Capcom Japan and USA and not even the whole of Capcom Europe, but when you are employed by someone, there is a certain air about you because as an employee you do represent the company.Zarcon said:Meanwhile, a single Mega Man X game on the PS1 sold more than both the Legends games did combined and required much less in terms of work.
MML2 sold less than MML1 and for them, although a loss in project profit, it wasn't so bad since they could reuse assets from MML1, but it did show it wasn't worth their time compared to their other Mega Man franchises.
Also keep in mind those are life time totals.
Monster Hunter can beat that in a week.
Now, not only did they not want to make MML3 in the first place, but they also have to create all new assets for the game.
Capcom is a company. They aren't psychics. They can only look at past products and make a decision off of that.
The only other thing they can do is look at fan response and they simply didn't get what they expected.
How many other companies have actually replied to fans requesting a game they had no interest in making?
How many have provided the venue and methods to directly discuss with the development team and even vote on certain design aspects?
And as a final note, when the heck did a PR guy on a twitter account suddenly represent the intentions and feelings of an entire company?
That'd be like p1ngpong accidentally insulting all of GBAtemp and everyone blaming GBAtemp as a whole.
Not to mention it was Capcom_Europe's twitter, not even Capcom Japan or Capcom USA.
Talk about blowing everything out of proportion.
Long time no see...C175R said:I knew it.
everything is my fault.
maybe I should just kill myself.
is that what you wanna hear from me capcom!?!?
Well then F*CK YOUUUUUUUUUU!!