Separate names with a comma.
Discussion in 'User Submitted News' started by EvilMakiPR, Jul 25, 2013.
Megaman is a nice game and personally have played different games since the NES, but still not a must have series on current consoles. If MML3 does get released at some point, hopefully they make an all-in-one version sooner than later. Especially for portables
Can someone provide a TL;DR of the response for lazy cunts such as me?
"Everyone knew about the project, but no one knew about the platform it was going to be one and what the game was going to be like."
ps. I'll update this if something "magical" comes up from the answer on the forum. So far it's kinda "meh" due to it not being anything else except a forum post..
Also: One tweet to rule them all: It was a single employe that sparked quite a bit of controversy considering MML. AFAIK and based on the article, the game wouldn't have been released anyways.
Added: Capcom gives quite a few answers here. (TL;DR: No MML3, not now, not in the future. Nothing is related to anyone leaving or joining the company. Something learned, nothing lost.)
Actually this isn't explaining why it was canned. This is all information we already knew, being retold in a much nicer and more drawn out way to help it be understood better. It servers as a reminder, and a bonding factor to show that capcom does actually really care. >_> It is a nice effort at least, but doing it on the anniversary of the canning is kinda derp. Since it just helps remind people.
Title is misleading, it doesn't quite explain why and it's a random staff/community member summarizing what happened, not an official statement.
Basically the gist of it is, games that are in it's early stages like MML3 get canceled all the time, but no one usually ever knows about them, except this time they opened a devroom for the fans to exchange and give ideas to the dev team.
They just shouldn't have announced this game in the first place. I guarantee if nobody knew about this game then they came out and said "Oh yeah we had MML3 planned but cancelled it" nobody would have even gotten mad or given a shit.
Keep in mind Inafune left the company during this time. So odds are it would have eventually been public knowledge, and people would have been upset since it was a game 10 years in the waiting. It certainly does not help that the game before it ends on a huge cliff hanger. The only way to have avoided it was to not do it at all, and have everyone in the fandom forever wanting and begging.
Dear God... Can we lock this topic.
One: there is nothing in the forum that actually states FROM AN ACTUAL EMPLOYEE what truly happened as to why the cancellation happened.
Two: This thread will become nothing but speculation just like the thread mentioned in the OP (I know because I'm also a member there). And...
Three: Unless the public gets an affirmative answer as to what happened (which probably won't happen), so... until they do (which they won't), just enjoy what they have done for the franchise and what other companies will do with being licensed to them... And stop beating a mummified horse.
Didn't we already know what the problem was? capcom was being a bitch about low 3ds sales and canned the game, completely ignoring the fact that lack of games was the biggest reason for people not to buy a 3ds at that time.
then they went on to rerelease megaman 1-7 once more
The premise of the MegaMan Legends 3 project had a level of weirdness that matched that of JoJoLion because its primary motivation was to experiment. In reality, these types of cancellations (even of high-profile franchises) are common, albeit hidden to avoid this backlash.
Why should Capcom pay to make Nintendo's console a popular one?
its called investing and at some point in the past, doing this so called investing was kind of a cornerstone of the economy. as developers, people that want to sell their games, they should consider an investment in getting a successful platform for such games established the best way to go.
It's not a third party developers responsibility to be a loss leader for a console/handheld. It makes sense for the first party team, since even if the game doesn't make its own money back, the company still profits as long as more people buy the console; third parties don't get this benefit. Even if the console/handheld gets popular down the road, there's no guarantee that a significant amount of people will go back and buy your title.
Investment doesn't mean "acting as a financial martyr". If you're not going to get a worthwhile return on the money you put down, it's a bad investment, plain and simple.
I highly doubt it. Just because there haven't been any Mega( )man releases recently, that doesn't mean people don't care about it.
"Oh yeah, we had a Warcraft 4/Legend of Dragoon 2/Legend of Mana 2/any game that people enjoyed playing 2 planned but we cancelled it." = People mad and giving a shit.
Think your favorite game of all time. Let's call it α. "Oh yeah, we had an α 2 planned but cancelled it." Surely you would be mad, and care about it? The fact that they brought fans into development makes it a hell of a lot worse, but isn't the only reason why people are upset over its cancellation.
Gregaman works for capcom :/ and we actually are in a position to get a real answer soon now that sven has left and can probably talk on the matter.
I doubt it. If that was the case we would have heard something from Seth Killian, and we haven't heard from him since after he left and started discussing Sony Battle All-Stars. Capcom, like most other companies, have a Non-Disclosure Agreement that when a person leaves or gets fired from a company, they are not allowed to discuss the inner workings of that company other than what has been confirmed appropriate to say. For if they did, they would get sued for damaging the image of the company.
Why people still care for MML 3? NOBODY CARES!! The legends games are one of the most hated MM by the TRUE megaman fans, and obviously it was a GOOD thing that it was cancelled. I don't even know the original mega man games, or even played the MMX games, heck I even played Legends games on their time and I kinda liked'em but my opinion doesn't matters because it's inferior to the opinion of the TRUE MM fans
There are many things wrong with this post...
1. Obviously people care. They wouldn't post otherwise.
2. Says who?
3. I didn't know people like you existed.
4. Then why are you so angry?
5. And I thought I had an inferiority complex. And what, pray tell, qualifies someone as a "TRUE MM fan"? I first played Mega Man before I was even in school. I played Mega Man, loved it, then 2, and loved it, and then 3, and loved it (All three were in a compilation game that Sega Channel had). That was back around 1995. Since then, I have played Mega Man 1-8, Megaman X-X8, Megaman X Command Mission, Megaman Battle Network 1-6, Megaman Network Transmission, Megaman Starforce 1-3, Megaman Legends 1+2, The Misadventures of Tron Bonne, and a bunch of others I don't feel like listing. Do I qualify as a true Mega Man fan? Because I loved Legends and Legends 2.
No, you're WRONG, why? because the TRUE HARDCORE mega man fanbase says so and you, and everyone who defends those Mega Man Legends nonsense, will ALWAYS be wrong, it's as simple as that.