Hacking Can you override your old wad...

Killer Phantom

Well-Known Member
OP
Member
Joined
Oct 1, 2007
Messages
275
Trophies
1
XP
1,494
Country
United States
I've modded my Final Fantasy Crystal Chronicles My Life as a King wad file to have infinite gil/elementites, I'd like to know if I need to remove the old one first before I install the new one.

I've only modded 00000002.app with hex editor, is there a chance of bricking? Thanks for your time.
 

JKR Firefox

Back.
Member
Joined
Nov 18, 2006
Messages
1,129
Trophies
0
Age
39
Location
Canada
Website
Visit site
XP
276
Country
Canada
From personal experience (or OCD...I'm not sure which), I prefer to remove the .wad first and then install the new one. It doesn't take long at all. If there are any risks associated with attempting to overwrite a wad file, I've yet to see one mostly because I've never attempted to overwrite.

If you are scared of a possible brick, just be sure you always have a way of recovering your Wii in case anything goes wrong and you should never have to worry about that happening.
 

JKR Firefox

Back.
Member
Joined
Nov 18, 2006
Messages
1,129
Trophies
0
Age
39
Location
Canada
Website
Visit site
XP
276
Country
Canada
Tichinde925 said:
JKR said:
From personal experience (or OCD...I'm not sure which), I prefer to remove the .wad first and then install the new one.

You should NEVER do that when handling any of the IOS (Mainly IOS30 if on 3.2 or IOS50 on 3.4) or the SystemMenu wads.

I'd like to know why.

I've never upped my Wii from 3.2 sysmenu and I've never had an issue with doing this. I'd like a reason rather then I should NEVER do it.
 

Killer Phantom

Well-Known Member
OP
Member
Joined
Oct 1, 2007
Messages
275
Trophies
1
XP
1,494
Country
United States
slaphappygamer said:
it will get oberwritten and you may brick your wii. thats ok, though, cuz you have a way to recover, right?

I got Starfall, Twilight Hack 3.2 and TP. It might help in the worst case. (still on 3.2U)

JKR Firefox said:
Tichinde925 said:
QUOTE(JKR @ Jan 26 2009, 09:42 AM) From personal experience (or OCD...I'm not sure which), I prefer to remove the .wad first and then install the new one.

You should NEVER do that when handling any of the IOS (Mainly IOS30 if on 3.2 or IOS50 on 3.4) or the SystemMenu wads.

I'd like to know why.

I've never upped my Wii from 3.2 sysmenu and I've never had an issue with doing this. I'd like a reason rather then I should NEVER do it.

I've heard it about someone recommending "overwritting" IOS rather than "deleting" it because they are required to run the Wii console, I suppose they are like system32 folder. Don't quote me on that though.

How many times did wad installation brick case occurred outside of banner brick? Just curious.
 

ether2802

we have the techno...!!
Former Staff
Joined
Oct 14, 2007
Messages
4,349
Trophies
0
Age
41
Location
Pto. Vallarta
XP
312
Country
Mexico
only in IOS is recomended to overide, in VC and WW you can delete first then write, but actually it is only recomend to delete the existing file IF you got an error while the installation...!!!
smile.gif
 

SoraK05

Well-Known Member
Member
Joined
Aug 24, 2007
Messages
155
Trophies
0
XP
296
Country
Kenya
I've seen from experience that if you erase the System Menu with the WAD, and then re-install the System Menu in the same WAD Manager session, you'll end up with a brick - regarding system stuff, I think it's best never to erase it at all, and just to overwrite.. It's a full brick where it doesn't even get to the point that you can try to use a SaveMii..
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • NinStar @ NinStar:
    there is a plugin that display them on the wii u menu, pretty sure it is enabled by default
  • crafthp434 @ crafthp434:
    so like it doesnt exist
  • crafthp434 @ crafthp434:
    yeah
    ?
  • NinStar @ NinStar:
    it doesn't exist, at least not for aroma
  • crafthp434 @ crafthp434:
    ohhhhh
  • NinStar @ NinStar:
    on tiramisu you can access it by opening mii maker
  • crafthp434 @ crafthp434:
    okay
  • NinStar @ NinStar:
    I don't have a wii u anymore to test it myself, but if homebrews are not visible on the wii u menu I think you can press L + R + minus to open the plugin menu, there should be an option called "homebrews on wii u menu" or something similar
  • crafthp434 @ crafthp434:
    nope
  • crafthp434 @ crafthp434:
    it is L+dpad down+ select
  • crafthp434 @ crafthp434:
    but homebrew is appearing in the home menu btw
  • NinStar @ NinStar:
    yes, now I remember it
  • NinStar @ NinStar:
    then it is working, I also don't like that they did this but it is the only option you have if you are using aroma
  • crafthp434 @ crafthp434:
    i just didint know the homebrew launcher didint exist in aroma
  • crafthp434 @ crafthp434:
    thanks btw
  • Xdqwerty @ Xdqwerty:
    Im downloading fallout 3 goty edition
    +1
  • BigOnYa @ BigOnYa:
    I'm downloading more ram for my hamster pc
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    New hamster PC, with anal operation and BT connectivity!
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, How do I make enemies respawn on gdevelop after
    the player dies?
  • Psionic Roshambo @ Psionic Roshambo:
    Carrying a PC or phone is so old school!
  • Psionic Roshambo @ Psionic Roshambo:
    Squeeze your cheeks twice to answer calls!
  • BigOnYa @ BigOnYa:
    @Xdqwerty you can use a "spawner" function on any object.
  • BigOnYa @ BigOnYa:
    Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does not exist, then create enemy at certain spot. (This would be a pain tho for lots of emeies)
  • BigOnYa @ BigOnYa:
    Easiest, simple way would be just restart scene, but player would restart from beginning.
    BigOnYa @ BigOnYa: Easiest, simple way would be just restart scene, but player would restart from beginning.