Yea, a Wii controller is required, which really sucks. Playing GBA games on the GamePad with VBA looks fantastic, but it would sure be nice if the controls worked.
Yea, a Wii controller is required, which really sucks. Playing GBA games on the GamePad with VBA looks fantastic, but it would sure be nice if the controls worked.
Everything is working fine, except that when you run homebrew channel it runs on 4:3
Although, running usb loader gx from a forwarder will get it in 16:9. Cant run a backup since dont have any installed
Pd: TLoZ Skyward Sword and SSBB look gorgeous, beautiful and awesome in that small screen
How do I get Usb Loader GX running from a forwarder?
Would it be possible to upgrade the homebrew channel so that it displays in 16:9 like the usb loader channel does?
I would have to guess that unless they are doing some crazy business with running the video on the other two cores while the Wii runs on one other. Which sounds crazy to me. They would have to be running all of the Wii U pad video through the separate ARM chip to get it to work.
Which means if so, unless the Wii U software is modded you wont be able to use the Wii U pad to control games.
Unless Nintendo are already sending the signals and that the vWii is currently just ignoring the input. In which maybe it could be forced to listen?
A person sent me a PM montthssssss ago saying an IOS was the key to hacking it all. I WANT to say IOS59 may have been it. I shared what I was told with others but apparently this was not followed up on (had no reply as to if there was anything useful there or not). Your post reminded me of that when you pointed out an IOS was changed.Looking at the Wiimpersonator report, it looks like only three channels changed: the system menu, HCUE (the wii menu manual), and IOS59 (which is sort of interesting). Not sure what the changes to the sysmenu are (could potentially affect homebrew), but other than that you should be safe. This wasn't a major "bug gets fixed in every IOS" sort of patch.