Can an Android phone be the perfect emulation handheld?

fon1.jpg

In my time writing for the site, I’ve seen a huge number of handheld devices with a stark focus on emulation. You have companies like Anbernic and Retroid standing at the forefront with devices tailor made for retro gaming, with others like RetroFlag giving you stylish shells to breathe new life into a Raspberry Pi you might have lying around. I love having a device that just has its single purpose and does it well, and I rated Anbernic’s RG351MP well for it when I got the chance to cover it last year, but these devices have their limits. Typically capping out at SNES or N64, they’re largely designed for your oldies, leaving those wanting more a bit stuck. Do you throw £200 towards AYN’s Odin? Do you go beyond that and spend £350 on a Steam Deck? Or do you just look in your pocket and use what’s there?

To give you a little background, I’m actually reviewing a phone right now, this being Xiaomi’s new 12T Pro. I was having a fairly good time using it, but after around a week of use, a question popped into my head: what am I going to do with this when I’ve finished my review? The obvious answer would be to use it; it’s new and it’s pretty powerful after all. Having just bought an iPhone earlier this year though, this is something I’d consider incredibly wasteful, so what’s left? Having dabbled in Android emulation but never really going all in and committing a device to it, I figured I’d take the plunge and see just how close I could get to a full gaming handheld experience using what I had.

Getting started is really quite easy. Android is familiar and most of the best emulators are available straight from the Play Store. As a starting point, I downloaded My OldBoy (GBC), MyBoy (GBA), DraStic (NDS), PPSSPP (PSP), M64Plus FZ (N64), and AetherSX2 (PS2). I also went out of my way to download Citra MMJ (3DS) and Dolphin MMJR (GameCube/Wii) from their respective GitHub repos, having positive experiences with those in the past over the versions available on the Play Store. It’s worth noting here that RetroArch is available on Android and a pretty good option if you prefer to have everything in one place. It’s generally not what I look for, but an option all the same. The majority of emulators work fine out of the box, with just AetherSX2 requiring a PS2 bios be dropped in.



Switch emulation is also fairly feasible on Android using EggNS, though the shady DRM and software leaves a lot to be desired. I did manage to install the latest build of Skyline, an open source Switch emulator for Android. While it's not there yet, I'm excited to see what it'll develop into.



Having a SnapDragon 8+ Gen 1 under the hood, the performance from emulation was absolutely stellar. It should go without saying that your oldies run great, but what I really wasn’t expecting was to see 3DS games running at 4x native resolution and at 2x speed. The 2x speed part might seem an odd thing to mention, but having started playing Ocarina of Time 3D randomisers at 2x speed a few months ago, I’ve found it really hard to adjust to how slow the game feels without it. Having that option on a handheld with some really impressive graphics blew me away. But it didn’t stop there, with not only Wii games coming out similarly great, but also PS2. Handheld Shadow of the Colossus, and at 2x internal resolution. I find myself continually baffled by just how far portable technology has come and what it’s now capable of. It’s not all great, and I do want to make that clear. While games do play well in terms of performance, you can generally expect to see significant black bars on either side of the screen when playing anything remotely retro.

GARAXY.jpg fon2.jpg

This naturally comes down to how phones have been evolving in recent years, with long being the new thin. Coming in at a stellar 20:9 aspect ratio, 4:3 (or 12:9 for an easier comparison) games take up just more than half of the screen. Game Boy and Game Boy Color games are even worse than this thanks to their odd 10:9 aspect ratio that leaves just as much of the screen idle as it does active. This is one area where your experience will vary quite significantly from phone to phone, with me previously having a lot of fun with the Surface Duo’s two 4:3 screens. With 16:9 games the black bars aren’t too much of a problem though, and the additional screen real estate does come in handy for dual-screened systems, so it isn’t all bad.

The games themselves play great, and that’s great, but to stop at just setting up emulators and calling it a day would be to overlook a lot of the frustrations that come with using a phone. What has previously held me back from doing something like this has been the Android UI, and its general lack of support for landscape layouts. To get an experience comparable to a gaming handheld, I’d need something better, and something optimised for controller inputs, since that’s what I’d likely end up using. The answer to this dream just so happened to be an app I’d never heard of: Console Launcher.

Now there are a lot of options when it comes to picking a launcher, with a good chunk of them offering a highly customisable experience to get things working exactly as you’d like. When dabbling in this dark art of Android gaming in the past, I’d given Pegasus a go, but ultimately found it a bit too daunting for my youthful expression. Console Launcher did everything I needed it to. It’s ultimately a Nintendo Switch-like experience, with a home screen containing your favourite apps arranged in a horizontal row, and the rest of your apps available elsewhere. Unlike the Switch though, you get customisation options in terms of app icons and background, as well as a pleasant albeit generic-sounding background audio loop. This did everything I needed it to and frankly just looked great.



Screenshot_2022-11-12-01-41-11-545_com.k2.consolelauncher.jpg

There are plenty of launchers out there for fans of RetroArch, but for people like me who just prefer to use Android apps, Console Launcher is something I really do recommend.


There was one final hurdle for me to overcome, and it’s one I think I walked around more than actually getting over. The Android lock screen. While I was able to set a default launcher to appear when the device was unlocked, the lock screen itself was completely stuck being portrait with all the usual phoney bits. Sure you only have to swipe it away, or in the case of this phone, look at it the right way, but it takes away from the seamlessness I was striving for. As a bare minimum, I wanted a lock screen that was landscape like the rest of the experience. I still don’t know if this is possible, but what I did find was a way to disable the lock screen entirely. It’s worth mentioning that if you want to be emulating on your daily driver phone, this is hugely not recommended, since you’re waving pretty much all the security available to you, and letting anybody just pick it up and do what they want. For me this isn’t an issue, but it is worth keeping in mind and being mindful of the things you sign into on the device should you get rid of the lock screen like I did.

With the lock screen now gone and my home screen beautified, I was feeling pretty great. What I have here is an incredibly powerful gaming handheld that isn’t necessarily restricted to emulation. Being subscribed to both services, I figured it’d be a great device to load with GamePass and GeForce Now. I also grabbed the controller-friendly Android games I’d accumulated (Disgaea 1 Complete+, Stardew Valley, Dead Cells and Minecraft to name a few), and on a device like this performed just as well as you’d expect them to.

What really surprised me as the standout feature of using a modern phone as a gaming handheld was just how quickly it could be charged up and ready to go. 17 minutes. From 0 to 100, it takes 17 minutes. Your mileage will vary from phone to phone of course, and the 17 minute figure is from what I would probably call an excessive 120W charging capability. For comparison, it’s only an extra ten or so minutes of charge time for a phone that charges at 65W, but a 30 minute charge is still just as mind-blowing to me having grown up with the GBA SP and living by plug sockets.



badgrippy.jpg sadgrippy.jpg
GameSir's X2 controller just wasn't a great fit here — check your camera bump!


Getting the most out of an Android device isn’t entirely free. Looking past the few premium apps I listed earlier in the post, the biggest investment outside of the device itself will undoubtedly be the controller you decide to use with it. This is something you have a huge number of options for, with the cheapest likely being a clip to mount your phone to an Xbox controller you might already own, and the most expensive being some of the more feature-packed mobile-oriented controllers. Having reviewed PowerA’s MOGA XP7-X Plus earlier this year, I had on hand what I would consider to be one of the best controllers for the job. I have used a few others in the past, with the Razer Kishi 2 falling a bit short of expectation in terms of it being bulky and not all that comfortable to hold, and GameSir’s X2 being fantastic but not fitting the 12T Pro because of its camera bump. The XP7-X Plus ended up being a good pick here. It’s quite bulky, but its bulk serves a purpose in making it just feel like an actual Xbox controller, with the phone fitting in the middle. I won’t go into too much detail here since I did review it, but one thing worth noting is its battery. One of its major selling points comes in its wireless charging capabilities and the the internal 2000mAh battery to support it. Due to the 12T Pro not supporting wireless charging, I was just left with a Bluetooth controller that never seemed to run out of charge. It’s magical, and when paired with the 12T Pro’s sub-20 minute charging time, there’s next to no down time in longer gaming sessions outside of a (perhaps healthy) break when the phone battery is low.



Note that on further testing, I entirely lied in the video regarding rumble. It was indeed coming from the phone, but my confusion should demonstrate how reasonably alright it was.

I really do love using the 12T Pro as an emulation titan, but I’m not about to tell you to go out and spend £700 to do the same, plus however much you’d want to pay for a mobile controller (around £80 for the MOGA XP7-X Plus I used). It’s just not realistic. What I have here is probably one of the strongest and most portable emulation setups out there, but going as far as I did really isn’t necessary if you’re just wanting to get the most out of your daily driver. My time with the 12T Pro thus far has really opened my eyes to how great a companion a mobile controller can be, and if you’re an Android user I really do recommend picking one up. If you happen to have last generation’s phone lying around in a drawer, I’d encourage you to scoop it up and see what it’s capable of.

Do you use your phone for emulation, or are you devout to another device? Let me know what you think.
 

mituzora

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you can use a bluetooth controller for many games including sonic mania and sm64. dualsense should work, but there are some problems with either android 12 or samsung phones (at least with sm64). I encountered no issue with the ds4 on my phone.
I ran into issues with my Dualshock after an update with some games. This was running Android 11, Lineage OS, and for some reason my games stopped seeing the Dualshock 4 at all. I think it was a bug with Accesability settings, which is irritating because KDE connect used it for something. I haven't tried Android 12 yet, mostly because I'm too lazy to update, but I've also heard that Android 12 breaks certless PEAP authentication for wireless, which my job relies on heavily
 
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godreborn

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I ran into issues with my Dualshock after an update with some games. This was running Android 11, Lineage OS, and for some reason my games stopped seeing the Dualshock 4 at all. I think it was a bug with Accesability settings, which is irritating because KDE connect used it for something. I haven't tried Android 12 yet, mostly because I'm too lazy to update, but I've also heard that Android 12 breaks certless PEAP authentication for wireless, which my job relies on heavily
I've given my entire setup of sonic mania to some friends. there are just too many factors in getting games to work on android. if it doesn't work, it could be anything.
 
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SparkyX1

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Incorrect. ALL of them are easy to hack using NTRboot. It's just 3DS(XL) and New 3DS(XL)/New 2DS XL require a magnet to trigger sleep mode. I've done it on all systems in the past, so i know what i am talking about.

Next time, do your research correctly before making a half-baked reply mkay?
Words matter. Easiest does not imply other methods are not easy. Additionally, "half-baked" criticism with zero respect for others is pretty garbage. Don't worry, I have only modified hundreds of 2DS/3DS systems so I might know what I am talking about... Next time, don't be combative over ridiculous things "mkay"?
 

Osakasan

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If i have learned something through experience regarding to this, is that using wireless controllers on Android are a worse idea than it seems to be.

Controller support is already an afterthought, wireless seems to be even more, because the changes on the bluetooth stack absolutely don't take in account this compatibility.
 
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phil3254

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In my time writing for the site, I’ve seen a huge number of handheld devices with a stark focus on emulation. You have companies like Anbernic and Retroid standing at the forefront with devices tailor made for retro gaming, with others like RetroFlag giving you stylish shells to breathe new life into a Raspberry Pi you might have lying around. I love having a device that just has its single purpose and does it well, and I rated Anbernic’s RG351MP well for it when I got the chance to cover it last year, but these devices have their limits. Typically capping out at SNES or N64, they’re largely designed for your oldies, leaving those wanting more a bit stuck. Do you throw £200 towards AYN’s Odin? Do you go beyond that and spend £350 on a Steam Deck? Or do you just look in your pocket and use what’s there?

To give you a little background, I’m actually reviewing a phone right now, this being Xiaomi’s new 12T Pro. I was having a fairly good time using it, but after around a week of use, a question popped into my head: what am I going to do with this when I’ve finished my review? The obvious answer would be to use it; it’s new and it’s pretty powerful after all. Having just bought an iPhone earlier this year though, this is something I’d consider incredibly wasteful, so what’s left? Having dabbled in Android emulation but never really going all in and committing a device to it, I figured I’d take the plunge and see just how close I could get to a full gaming handheld experience using what I had.

Getting started is really quite easy. Android is familiar and most of the best emulators are available straight from the Play Store. As a starting point, I downloaded My OldBoy (GBC), MyBoy (GBA), DraStic (NDS), PPSSPP (PSP), M64Plus FZ (N64), and AetherSX2 (PS2). I also went out of my way to download Citra MMJ (3DS) and Dolphin MMJR (GameCube/Wii) from their respective GitHub repos, having positive experiences with those in the past over the versions available on the Play Store. It’s worth noting here that RetroArch is available on Android and a pretty good option if you prefer to have everything in one place. It’s generally not what I look for, but an option all the same. The majority of emulators work fine out of the box, with just AetherSX2 requiring a PS2 bios be dropped in.



Switch emulation is also fairly feasible on Android using EggNS, though the shady DRM and software leaves a lot to be desired. I did manage to install the latest build of Skyline, an open source Switch emulator for Android. While it's not there yet, I'm excited to see what it'll develop into.



Having a SnapDragon 8+ Gen 1 under the hood, the performance from emulation was absolutely stellar. It should go without saying that your oldies run great, but what I really wasn’t expecting was to see 3DS games running at 4x native resolution and at 2x speed. The 2x speed part might seem an odd thing to mention, but having started playing Ocarina of Time 3D randomisers at 2x speed a few months ago, I’ve found it really hard to adjust to how slow the game feels without it. Having that option on a handheld with some really impressive graphics blew me away. But it didn’t stop there, with not only Wii games coming out similarly great, but also PS2. Handheld Shadow of the Colossus, and at 2x internal resolution. I find myself continually baffled by just how far portable technology has come and what it’s now capable of. It’s not all great, and I do want to make that clear. While games do play well in terms of performance, you can generally expect to see significant black bars on either side of the screen when playing anything remotely retro.


This naturally comes down to how phones have been evolving in recent years, with long being the new thin. Coming in at a stellar 20:9 aspect ratio, 4:3 (or 12:9 for an easier comparison) games take up just more than half of the screen. Game Boy and Game Boy Color games are even worse than this thanks to their odd 10:9 aspect ratio that leaves just as much of the screen idle as it does active. This is one area where your experience will vary quite significantly from phone to phone, with me previously having a lot of fun with the Surface Duo’s two 4:3 screens. With 16:9 games the black bars aren’t too much of a problem though, and the additional screen real estate does come in handy for dual-screened systems, so it isn’t all bad.

The games themselves play great, and that’s great, but to stop at just setting up emulators and calling it a day would be to overlook a lot of the frustrations that come with using a phone. What has previously held me back from doing something like this has been the Android UI, and its general lack of support for landscape layouts. To get an experience comparable to a gaming handheld, I’d need something better, and something optimised for controller inputs, since that’s what I’d likely end up using. The answer to this dream just so happened to be an app I’d never heard of: Console Launcher.

Now there are a lot of options when it comes to picking a launcher, with a good chunk of them offering a highly customisable experience to get things working exactly as you’d like. When dabbling in this dark art of Android gaming in the past, I’d given Pegasus a go, but ultimately found it a bit too daunting for my youthful expression. Console Launcher did everything I needed it to. It’s ultimately a Nintendo Switch-like experience, with a home screen containing your favourite apps arranged in a horizontal row, and the rest of your apps available elsewhere. Unlike the Switch though, you get customisation options in terms of app icons and background, as well as a pleasant albeit generic-sounding background audio loop. This did everything I needed it to and frankly just looked great.



View attachment 336934
There are plenty of launchers out there for fans of RetroArch, but for people like me who just prefer to use Android apps, Console Launcher is something I really do recommend.


There was one final hurdle for me to overcome, and it’s one I think I walked around more than actually getting over. The Android lock screen. While I was able to set a default launcher to appear when the device was unlocked, the lock screen itself was completely stuck being portrait with all the usual phoney bits. Sure you only have to swipe it away, or in the case of this phone, look at it the right way, but it takes away from the seamlessness I was striving for. As a bare minimum, I wanted a lock screen that was landscape like the rest of the experience. I still don’t know if this is possible, but what I did find was a way to disable the lock screen entirely. It’s worth mentioning that if you want to be emulating on your daily driver phone, this is hugely not recommended, since you’re waving pretty much all the security available to you, and letting anybody just pick it up and do what they want. For me this isn’t an issue, but it is worth keeping in mind and being mindful of the things you sign into on the device should you get rid of the lock screen like I did.

With the lock screen now gone and my home screen beautified, I was feeling pretty great. What I have here is an incredibly powerful gaming handheld that isn’t necessarily restricted to emulation. Being subscribed to both services, I figured it’d be a great device to load with GamePass and GeForce Now. I also grabbed the controller-friendly Android games I’d accumulated (Disgaea 1 Complete+, Stardew Valley, Dead Cells and Minecraft to name a few), and on a device like this performed just as well as you’d expect them to.

What really surprised me as the standout feature of using a modern phone as a gaming handheld was just how quickly it could be charged up and ready to go. 17 minutes. From 0 to 100, it takes 17 minutes. Your mileage will vary from phone to phone of course, and the 17 minute figure is from what I would probably call an excessive 120W charging capability. For comparison, it’s only an extra ten or so minutes of charge time for a phone that charges at 65W, but a 30 minute charge is still just as mind-blowing to me having grown up with the GBA SP and living by plug sockets.



View attachment 336931 View attachment 336930
GameSir's X2 controller just wasn't a great fit here — check your camera bump!


Getting the most out of an Android device isn’t entirely free. Looking past the few premium apps I listed earlier in the post, the biggest investment outside of the device itself will undoubtedly be the controller you decide to use with it. This is something you have a huge number of options for, with the cheapest likely being a clip to mount your phone to an Xbox controller you might already own, and the most expensive being some of the more feature-packed mobile-oriented controllers. Having reviewed PowerA’s MOGA XP7-X Plus earlier this year, I had on hand what I would consider to be one of the best controllers for the job. I have used a few others in the past, with the Razer Kishi 2 falling a bit short of expectation in terms of it being bulky and not all that comfortable to hold, and GameSir’s X2 being fantastic but not fitting the 12T Pro because of its camera bump. The XP7-X Plus ended up being a good pick here. It’s quite bulky, but its bulk serves a purpose in making it just feel like an actual Xbox controller, with the phone fitting in the middle. I won’t go into too much detail here since I did review it, but one thing worth noting is its battery. One of its major selling points comes in its wireless charging capabilities and the the internal 2000mAh battery to support it. Due to the 12T Pro not supporting wireless charging, I was just left with a Bluetooth controller that never seemed to run out of charge. It’s magical, and when paired with the 12T Pro’s sub-20 minute charging time, there’s next to no down time in longer gaming sessions outside of a (perhaps healthy) break when the phone battery is low.



Note that on further testing, I entirely lied in the video regarding rumble. It was indeed coming from the phone, but my confusion should demonstrate how reasonably alright it was.

I really do love using the 12T Pro as an emulation titan, but I’m not about to tell you to go out and spend £700 to do the same, plus however much you’d want to pay for a mobile controller (around £80 for the MOGA XP7-X Plus I used). It’s just not realistic. What I have here is probably one of the strongest and most portable emulation setups out there, but going as far as I did really isn’t necessary if you’re just wanting to get the most out of your daily driver. My time with the 12T Pro thus far has really opened my eyes to how great a companion a mobile controller can be, and if you’re an Android user I really do recommend picking one up. If you happen to have last generation’s phone lying around in a drawer, I’d encourage you to scoop it up and see what it’s capable of.

Do you use your phone for emulation, or are you devout to another device? Let me know what you think.


what a great read and interesting post, ty for sharing your experience with us Anon!
 

Smoker1

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Thought I had last Night: Would it be possible to take a Android Emulator, and Port it to Android in the same way for the Games? Was thinking about that for the other Question a User Posted about wishing there was a VB Emulator. Thinking could do it to RetroArch, so Users could Test and see how those Cores could Function.
 

actualkoifish

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The only thing I really want out of emulating, that I think phones could give me, is vertical oriented arcade games. I play a decent number of them, and I've struggled to find a way to make them easily portable. I would think that one of those grips that goes around the phone would work, if it can be small enough to fit around a phone in portrait. I would then just have to figure out if my super budget phones would even hope to run MAME at decent speeds. When you consider that the controllers are probably low quality too, then it really makes me wonder if the whole thing isn't a fool's errand.

Otherwise, I'd say you should just use a dedicated game device. And personally, I think people are being a bit much when they complain about slightly off resolution screens on emulation devices. As someone who spent their teen years thriving off of oddly formatted NES and GB games rendered through GBA and PSP screens, I'm experienced enough to know that it really doesn't matter much if some pixels are off and/or look funny. As long as the frame rate is manageable, the games will still play fine (and if you think some odd scaling is bad, then consider when you had to make do with whatever port they could manage to get working on a grayscale game boy). And besides, you're playing on a little screen, it's not like it has to be obsessively perfect at that size, because really these things are about compromise. My advice: Don't sweat the small stuff on small screens. Save the polished experience for a big home monitor!
 
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mituzora

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The only thing I really want out of emulating, that I think phones could give me, is vertical oriented arcade games. I play a decent number of them, and I've struggled to find a way to make them easily portable. I would think that one of those grips that goes around the phone would work, if it can be small enough to fit around a phone in portrait. I would then just have to figure out if my super budget phones would even hope to run MAME at decent speeds. When you consider that the controllers are probably low quality too, then it really makes me wonder if the whole thing isn't a fool's errand.

Otherwise, I'd say you should just use a dedicated game device. And personally, I think people are being a bit much when they complain about slightly off resolution screens on emulation devices. As someone who spent their teen years thriving off of oddly formatted NES and GB games rendered through GBA and PSP screens, I'm experienced enough to know that it really doesn't matter much if some pixels are off and/or look funny. As long as the frame rate is manageable, the games will still play fine (and if you think some odd scaling is bad, then consider when you had to make do with whatever port they could manage to get working on a grayscale game boy). And besides, you're playing on a little screen, it's not like it has to be obsessively perfect at that size, because really these things are about compromise. My advice: Don't sweat the small stuff on small screens. Save the polished experience for a big home monitor!
I can get behind this. Frankly emulation errors never really bothered me all that bad so long as the game is playable. Would I like to get a MisTER, or a Super NT? you bet. Am I wanting to spend the premium on them? absolutely not. (inb4 FPGA is emulation too)

I think for your use case, a modified switch would be really cool; I bet you could force rotation and use a single joycon in retroarch or something.
My specific case is that I don't want a bunch of unnecessary stuff running on a dedicated gaming machine, so something like a stock android phone would not be for me. This is why I would prefer to get a steam deck, or one of the raspberry pi portable projects, because there's a lot more control over the hardware and software on those.

It's nothing to do with with the performance, or accuracy, and everything to do with the control over the hardware.

edit: I also don't mind softmodded consoles either. I played Cave story for the first time on PSP, and played a LOT of SNES/GBA emulation on that beast. It's a dedicated console though, and at least with the case of the PSP, there was a good control over the hardware with CFW.
Post automatically merged:

I'll play devil's advocate here, as an argument for Android, it is sure a helluva lot easier to move ROMs over to your internal storage and install emulators than a softmodded console, and for someone who just wants to hook up a controller and game on it with minimal effort, Android is not a bad option by any means.
 
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actualkoifish

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I think for your use case, a modified switch would be really cool; I bet you could force rotation and use a single joycon in retroarch or something.

Man I wish! The biggest headache the switch causes me is that there's no joycon that has a d-pad where the joystick should be. I just can't play high-precision games on a joystick. Sadly all the joycons you can buy only focus on normal attached play, and don't think about how you might use it sideways. There is the flip grip, but that requires wireless linking and many of the d-pad joycons only work when attached to the system. It's a sticky situation.

8bitdo comes close with their two lite controllers (one replaces both sticks with d-pads and the other is a tiny SNES controller) but nothing that attaches to joycon rails. I tell you, if 8bitdo made a joycon set where each one was a d-pad and four buttons, I would buy that and use it exactly as you suggested. At present the only thing close is the switch online NES controllers, which would work except you can't really get that far with only two buttons. As you can see I've obsessed over this issue quite a bit 🙂
 
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PopcornSweetie

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Words matter. Easiest does not imply other methods are not easy. Additionally, "half-baked" criticism with zero respect for others is pretty garbage. Don't worry, I have only modified hundreds of 2DS/3DS systems so I might know what I am talking about... Next time, don't be combative over ridiculous things "mkay"?
Maybe you should be a hard-boiled egg (like me) and not a soft marshmellow. I am just just straight to the point, that's just part of who i am. If you imply that as rude, that is a you problem mkay? :unsure:

I didn't curse.
I wasn't rude.
I wasn't even mad.

But you...

You are the one feeling attacked. (I won't blame you, but you should get used to it)

Not to mention: I wasn't even replying to you. So mind your own business unless you want to get involved in this. (Tip: stay out of this. Not worth it. ;))

Society isn't all sunshine and rainbows. And if you can't handle this already.. you have a lot to learn. I've seen my deepest points with no one around me, but i fought my way out of it.

Just like you shouldn't take stuff i say personal and if you do anyways. Don't tell me i didn't told you! :teach:
 
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CaliousKai

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Why? They are basically computers with a touchscreen interface. Did Android hurt you in some way?

Also good luck playing Dreamcast or Gamecube on a Vita.
Phones are phones not consoles. No android did nothing just console games on a phone rubs me the wrong way plus theres the nvidia shield and the steam deck so no need to drain the battery life playing console games on a phone
 

SparkyX1

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Maybe you should be a hard-boiled egg (like me) and not a soft marshmellow. I am just just straight to the point, that's just part of who i am. If you imply that as rude, that is a you problem mkay? :unsure:

I didn't curse.
I wasn't rude.
I wasn't even mad.

But you...

You are the one feeling attacked. (I won't blame you, but you should get used to it)

Not to mention: I wasn't even replying to you. So mind your own business unless you want to get involved in this. (Tip: stay out of this. Not worth it. ;))

Society isn't all sunshine and rainbows. And if you can't handle this already.. you have a lot to learn. I've seen my deepest points with no one around me, but i fought my way out of it.

Just like you shouldn't take stuff i say personal and if you do anyways. Don't tell me i didn't told you! :teach:
Not sure why you are getting inflamed. It is ok if you need to re-read my posts. Also, back on topic, there was a very simple statement that 2DS was easiest. I can concur, and it makes little sense to degrade someone by interjecting points that are counter-intuitive, inflammatory, and off-topic.
 
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gumbyx84

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Phones are phones not consoles. No android did nothing just console games on a phone rubs me the wrong way plus theres the nvidia shield and the steam deck so no need to drain the battery life playing console games on a phone
To each their own. i find it odd you are fine with emulating console games on an Android TV device and Steam Deck.

As for battery lide, an android device will have better battery life than the Steam Deck ever will emulating the more powerful emulators they can handle.

I have secondary devices for emulation, mostly older phones. I use my phone for android mobile games and most normal smartphone things. If i couldn't afford secondary devices, I'd use it for emulation. You use what to it have..
 

raxadian

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Phones batteries drain quite fast when doing stuff that uses a lot power, like watching HD videos or playing videogames that push the CPU.
 

SaberLilly

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yeah if you are looking for retro gaming on the go, then an android phone would totally work for that, i imagine anything made in the past 2 to 3 years could accomplish what this writer pulled off, although i would use my Moga XP-5, it comes with a mount to hold the phone and on top of being bluetooth, you can also charge your phone with it while you game by just plugging it in with a USB cable.
 
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