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IGN have just posted up an exclusive interview with Charles Cecil, the creator of this new edition.
Important information:
- An extra chapter in Nico's shoes takes place at the start of the game, and acts as a prologue. This adds another subplot for Nico.
- New hints system can be toggled on/off.
- Higher resolution graphics, with facial animations displayed above the character (and on the top screen for DS).
- New Diary entries summarise the story so far.
- Some puzzles have been fixed or made more balanced (for example, the dodgy goat puzzle that never made any sense is now more logical).
- Two player mode in Wii version (no details on this).
- Original voice actors were used for the new content.
- Possibility of a Broken Sword movie.
- Possibility of Director's Cuts for sequels
- Possibility of a sequel to Beneath A Steel Sky.
This sounds really interesting personally, and it's a long time since I played Broken Sword last, so I'll definitely play this when it comes out.
Hit the link for the full IGN interview:
http://uk.wii.ign.com/articles/949/949584p1.html
Important information:
- An extra chapter in Nico's shoes takes place at the start of the game, and acts as a prologue. This adds another subplot for Nico.
- New hints system can be toggled on/off.
- Higher resolution graphics, with facial animations displayed above the character (and on the top screen for DS).
- New Diary entries summarise the story so far.
- Some puzzles have been fixed or made more balanced (for example, the dodgy goat puzzle that never made any sense is now more logical).
- Two player mode in Wii version (no details on this).
- Original voice actors were used for the new content.
- Possibility of a Broken Sword movie.
- Possibility of Director's Cuts for sequels
- Possibility of a sequel to Beneath A Steel Sky.
This sounds really interesting personally, and it's a long time since I played Broken Sword last, so I'll definitely play this when it comes out.
Hit the link for the full IGN interview:
http://uk.wii.ign.com/articles/949/949584p1.html