The final 2.# series Brawl-.
Brawl- 2.X is FINALLY HERE.
What have we brought to the table?
Plenty of balance changes. Samus is no longer incredibly overpowering. Game and Watch no longer dies to a light wind. Luigi is finally at a point where we can honestly say he's fun to play against. The cast has come a very long way from the matchup defining gimmicks that onced defined the entire game.
The biggest balance change however has to be something we're incredibly proud of, an idea pitched by the legendary Kirk, Bowzangief, who you've all seen from our blogpost. No longer will you simply either beat Bowser or lose to him. Better learn to tech, though.
There are plenty of smaller changes you may not notice at first. Multi-jump characters who were not originally multi-jump characters now have the same fail-safe that the original ones had, where you cannot simply buffer and waste all your jumps. Toon Link has a small trick that allows him to grab while holding his bombs. Peach's NAir now eats shields for breakfast. THUNDER IS RED. Moves make an awesome clanking SFX when they, well, clank. We've taken care to add plenty of small things to this release, in addition to the larger things.
Now, there are obviously changes you will notice immediately. Mario has several fantastic new tools, Bowser has been gone over, and Olimar is just... well Olimar. Ganondorf is also an airplane now.
It's been a lot of work but here it is. This is most likely the final non-patch release for a long while. Will Brawl- be recognizable when it resurfaces? No way to know.
Special thanks to previous members of the team, including Budget Player Cadet, TSON, Kirk, standardtoaster, MonkUnit, Xyless, Composer, and various others whom without this project would never have gotten this far.
Special thanks to ASF1nk for the incredibly sexy strap loader.
Riivolution loading is not supported simply because creating a Riivolution xml would have pushed back our release date.