Mod.types:
(Tested on Master Sword)
00000001 Add Attack Up + 0
00000002 Durability Up
00000004 Adds Critical Hit
00000006 Durability Up
00000007 Add Attack Up + 0
00000008 Long Throw
00000009 Add Attack Up + 0
00000010 Five-Shot Burst
00000011 Add Attack Up + 0
00000012 Durability Up
00000013 Add Attack Up + 0
00000014 Adds Critical Hit
Example
Combining Mod Amount : 00000000A with mod type 00000001
Changed my master sword to
40 Attack - 30 & Attack Up +10
Basically, you change the modifier to an Hex value which corresponds to the Attack Up value you want.
In this case, HEX value 'A" equals "10" in decimal.
Something like "60" in HEx (000000060) would change the total to 96,, which added with the Base 30 of the Master Sword adds up to 126 attack.
List provided by
@TheWord21 and
@Saber
01 = Attack Up
02 = Durability Up
04 = Critical Hit
08 = Long Throw
10 = Five-Shot Burst
20 = ??? x3
40 = Quick Shot
80 = Shield Surf Up
100 = Shield Guard Up
That one's almost identical to the previous one, but adds Shield Bonuses.
And
@Shikkichu provided bonuses for the Bows:
80000010 - Shoots 10 Arrows all around
80000020 - Zoom
80000030 - Zoom + Five-shot Burst
80000040 - Quick Shot
80000050 - Quick Shot + Shoot 2 arrows
80000060 - Zoom + Double Shoot
80000070 - Zoom + Double Shoot + Quick Shot