Hacking BotW Item Names for PandaOnSmack's Trainer

Casis

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Ive turned plenty of apples into armor fine, so Im not sure where you have a problem.

Also to reply to your question from earlier, some things do not work. Also some things work with item dropping that dont work with arrows.

I never really had a problem with doing this, I just didn't know you COULD do the apple to armor thing. And I guess I have some experimenting to do, almost spawned Water Blight Ganon but my game froze while in the pause menu before I could.
 

EclipseSin

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I never really had a problem with doing this, I just didn't know you COULD do the apple to armor thing. And I guess I have some experimenting to do, almost spawned Water Blight Ganon but my game froze while in the pause menu before I could.
Oh, I see. Yea, freezing happens a lot if you go into the menu while changing stuff on arrows. I think I said about it freezing before but i dont remember when lol Haven't had any issues doing the drop thing, but i only use bows for that.
 

TheWord21

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It's still happening; your trainer's not reading every item upon refresh, @PandaOnSmack. This time, I present to you, Lé evidencé:

So, your trainer can count the number of items. Okay, cool. But, that isn't the same thing as presenting all the things that are there, right? My save data and your trainer kinda contradict each other: your trainer says that I have one Moblin Club when the game tells me I have two of them. At this time, this is my inventory list:

Master Sword
Sea-Breeze Boomerang
Lizal Tri-Boomerang
Boulder Breaker
Spiked Boko Bat
Moblin Club (x2)
Dragonbone Moblin Spear

And this is what your trainer says (and yes, I did refresh before taking this snapshot):
6BHd6zE.png

Not trying to cause an argument, just pointing something out. At the time of this comment, I have 264 items. So, what's going on here, if you don't mind me asking?

NOTE: When I go back to the Wii U's menu and go back to the game and then refresh, it'll decide to show everything. Other times, I can just reload the game.
 
Last edited by TheWord21,

TheWord21

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What does 1.1.2 change?
Well, it removes that "Infinite Arrow" glitch. Which is, and I quote from nintendowire.com:

Guess I’m the guinea pig. I farmed up to 860 ish arrows. Then installed 1.1.2. Then tried to farm more, and it capped at 20ish arrows. I can’t farm any more. So, if the arrow glitch is important to you, don’t install the update. Or farm a fair amount first like I did. You can respawn at the shrine and go back for another 20-25ish, but it’s clearly way slower.

And we've got the usual, "Adjustments have been made to make for a more pleasant gaming experience."

If you want a video of that,
 
Last edited by TheWord21,

Casis

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Well, it removes that "Infinite Arrow" glitch. Which is, and I quote from nintendowire.com:



And we've got the usual, "Adjustments have been made to make for a more pleasant gaming experience."

If you want a video of that,


Well that's a great, but fair shame. Oh well, we don't need the glitch if we have the trainer, so... Of course we have to wait for an updated trainer, though.
 

Weenuckles

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Hellow :)
Where i use thats codes? And how?

Horse in stable slot 1
Epona
01000038 4011EBD4
47616D65 526F6D48
6F727365 45706F6E
61000000 00000000
 

Casis

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trainer dosnt work anymore with the newest update i tried everything but nothing happened :nayps3:

Wait for Panda to make a new update for the trainer. This stuff probably isn't easy, so be patient. It will probably be very soon that he releases a new update, but we'll have to see.
 

PikaArc

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Wait for Panda to make a new update for the trainer. This stuff probably isn't easy, so be patient. It will probably be very soon that he releases a new update, but we'll have to see.
I think when all codes dosnt work that we must find for every code a new :C
 

Casis

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I think when all codes dosnt work that we must find for every code a new :C
What? I'm pretty sure the codes will be just fine in the next update, if that is what you're wondering. This was the same case with update 1.1 for Breath of the Wild.
 

artlan

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It's still happening; your trainer's not reading every item upon refresh, @PandaOnSmack. This time, I present to you, Lé evidencé:

So, your trainer can count the number of items. Okay, cool. But, that isn't the same thing as presenting all the things that are there, right? My save data and your trainer kinda contradict each other: your trainer says that I have one Moblin Club when the game tells me I have two of them. At this time, this is my inventory list:

Master Sword
Sea-Breeze Boomerang
Lizal Tri-Boomerang
Boulder Breaker
Spiked Boko Bat
Moblin Club (x2)
Dragonbone Moblin Spear

And this is what your trainer says (and yes, I did refresh before taking this snapshot):
6BHd6zE.png

Not trying to cause an argument, just pointing something out. At the time of this comment, I have 264 items. So, what's going on here, if you don't mind me asking?

NOTE: When I go back to the Wii U's menu and go back to the game and then refresh, it'll decide to show everything. Other times, I can just reload the game.

Thanks for posting about this - it just happened to me for the 1st time last night and I'd just assumed it was that the item wasn't supported in the trainer yet (was for a Hearty Lizard lol)
Never thought to try reloading the game - and it worked!

Also, not sure about this 1.1.3 update I see mentioned in the recent posts (cant find it on google, and mine is still 1.1.2) - but in 1.1.2 (if thats actually the update being referred to) codes work fine, I've been using a number of them (Durability, Money, Mon, instant-grace, and health)
If there actually is a 1.1.3 sneaking around, then disregard me :)
 

TheWord21

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Thanks for posting about this - it just happened to me for the 1st time last night and I'd just assumed it was that the item wasn't supported in the trainer yet (was for a Hearty Lizard lol)
Never thought to try reloading the game - and it worked!

Also, not sure about this 1.1.3 update I see mentioned in the recent posts (cant find it on google, and mine is still 1.1.2) - but in 1.1.2 (if thats actually the update being referred to) codes work fine, I've been using a number of them (Durability, Money, Mon, instant-grace, and health)
If there actually is a 1.1.3 sneaking around, then disregard me :)

I meant to say 1.1.2

how can we bypass the update? if i turn off wifi then i can't use the trainer. arrgh.

Simple, just go to Start Software when you select the game, press the HOME key at the title screen, and go to Download Management quickly, select the installing patch quickly, then press Delete and it should stall the download.
 

comput3rus3r

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I meant to say 1.1.2



Simple, just go to Start Software when you select the game, press the HOME key at the title screen, and go to Download Management quickly, select the installing patch quickly, then press Delete and it should stall the download.
Ok will try that. I'll let you know if it worked.
 

Akkrum

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------------------------------------------------------------

Additional info:

Mod.types:
(Tested on Master Sword)
00000001 Add Attack Up + 0
00000002 Durability Up
00000004 Adds Critical Hit
00000006 Durability Up
00000007 Add Attack Up + 0
00000008 Long Throw
00000009 Add Attack Up + 0
00000010 Five-Shot Burst
00000011 Add Attack Up + 0
00000012 Durability Up
00000013 Add Attack Up + 0
00000014 Adds Critical Hit

Example
Combining Mod Amount : 00000000A with mod type 00000001
Changed my master sword to

40 Attack - 30 & Attack Up +10

Basically, you change the modifier to an Hex value which corresponds to the Attack Up value you want.
In this case, HEX value 'A" equals "10" in decimal.
Something like "60" in HEx (000000060) would change the total to 96,, which added with the Base 30 of the Master Sword adds up to 126 attack.

List provided by @TheWord21 and @Saber
01 = Attack Up
02 = Durability Up
04 = Critical Hit
08 = Long Throw
10 = Five-Shot Burst
20 = ??? x3
40 = Quick Shot
80 = Shield Surf Up
100 = Shield Guard Up

That one's almost identical to the previous one, but adds Shield Bonuses.
And @Shikkichu provided bonuses for the Bows:

80000010 - Shoots 10 Arrows all around
80000020 - Zoom
80000030 - Zoom + Five-shot Burst
80000040 - Quick Shot
80000050 - Quick Shot + Shoot 2 arrows
80000060 - Zoom + Double Shoot
80000070 - Zoom + Double Shoot + Quick Shot

There's also code to change the Horses in the Stable:
Horse in stable slot 1
Epona
01000038 4011EBD4
47616D65 526F6D48
6F727365 45706F6E
61000000 00000000

Horse in stable slot 2
The Royal White Stallion
01000038 4011ED14
47616D65 526F6D48
6F727365 5A656C64
61000000 00000000

Horse in stable slot 3
Giant Horse
01000038 4011EE54
47616D65 526F6D48
6F727365 30304C00

How to keep Epona:

1. apply the code by JgeckoU in slot 1, that horse was already called Epona.
2. I kill the horse with an ancient arrow.
3. Deactivate the code, disconnect the JgeckoU.
4. I went to the fountain of the deity of the horses.
5. revive Epona in the last slot position, save and restart the game.
6. Enjoy Epona!

According to @TheRevolution1, here are the ideal bonuses for the Amiibo weapons:
Possible legit stats for some amiibo weapons(from official guide, no info on bow stats for some reason).

Goddess Sword
Atk up lvl 1 = +6-10 damage
Atk up lvl 2 = +11-17 damage

Sea-breeze boomerang
Atk up lvl 1 = +4-7 damage
Atk up lvl 2 = +8-12 damage

Sword
atk up lvl 1 = +5-8 damage
Atk up lvl 2 = +9-14 damage

Fierce Deity Sword
Atk up lvl 1 = +6-12 damage
Atk up lvl 2 = +13-23 damage

Sword of the Six Sages
Atk up lvl 1 = +5-10 damage
Atk up lvl 2 = +11-19 damage

Biggoron's Sword
Atk up lvl 1 = +5-10 damage
Atk up lvl 2 = +11-19 damage

@Misledz provided the modifier for the armour colour as well:

1 DarkBlue
2 Red
3 Yellow
4 White
5 Black
6 Purple
7 Green
8 Skyblue
9 Navy
10 Orange
11 Pink/Flesh
12 Crimson
13 L.Yellow
14 Brown
15 Grey



I'm trying to add some modifiers to some swords and I can't seem to find where the modifiers would go. Do you know where I can find a step by step for what to change? I'm using Cheat Engine so I don't know if that is different from what you're using.
 
Last edited by Akkrum,

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