Beginner's guide: launch hacks, game backups and homebrews on WiiU & vWii

Discussion in 'Wii U - Hacking & Backup Loaders' started by xem, May 9, 2015.

  1. xem
    OP

    xem GBAtemp Regular

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    Nov 22, 2014
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    Hi guys, I finally followed my own meta-guide and hacked my vWii.

    Game used: Super Smash Bros Brawl. Material used: 2GB SD card + 320GB USB2 HDD with Y-power cable, formatted in NTFS.

    It wasn't easy.

    Here are the traps I've fallen into:

    - I have a PAL wiiu. On the Smash Stack page, the main download link is NOT suitable for PAL wiius. You have to scroll and download the "unofficial KOR/PAL" exploit. D'uh.

    - The unofficial kor/pal smash stack download doesn't work, had to go on internet archive to find its last version.

    - Only 3 wii backups dared to start with wiiflow, from the 60 wbfs files present on my hard drive. Even worse, USB Loader GX couldn't find any game on the disk. Turned out, I had to install d2x cios "beta 52 vwii" and not "beta 53 alt vwii".
    Reinstalling the beta 52 over the beta 53 alt made it work perfectly.
    So, avoid beta 53 if you're have the same setup as me.

    A few more details (not traps, but interesting):

    - The homebrew "Multi-mod manager" does not require a non-motion-plus wiimote anymore. A motion-plus one works fine.
    - The PC software "wii backup manager" is great to reorganize the files / folders automatically inside your wbfs directory and to download all the game covers of your games.
    - You can copy the covers folder produced by wii backup manager on your HDD and go into USB Loader GX's settings to set the path of your box & disc covers.
    - It's easy to install a forwarder for wiiflow, but for USB Loader GX, I'm not sure how to do it. The tutorials are not very clear about this procedure. Any help?

    Thanks!
     
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  2. FIX94

    FIX94 Global Moderator

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    Dec 3, 2009
    Germany
    ???
    note to that: the difference between 52 and 53 is the usb driver so you really cant say which driver will work better, the nice thing about the 53 driver is that it can use both port 0 and port 1 for hdds and 52 can only use port 0.
     
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  3. Cyan

    Cyan GBATemp's lurking knight

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    Oct 27, 2002
    France
    Engine room, learning
    where are located your wbfs files?

    USBLoaderGX doesn't work with all possible paths.
    /wbfs/Title/GameID.wbfs is not working. (and unfortunately, it's the default path layout set in WiiBackupManager)

    The best choice is "Title [ID]" as subfolder in WiiBackupManager, and enable the option to "automatically fix names at mount".
    /wbfs/Wii Play [RHAP01]/RHAP01.wbfs

    Nothing more is required, USBLoaderGX defaults settings are good enough to play games.


    As for the forwarder for GX, you need a wad manager and install this channel :
    USB Loader GX-UNEO_Forwarder_5_1_AHBPROT_vWii (Fix).wad
     
  4. xem
    OP

    xem GBAtemp Regular

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    Thanks for the forwarder! I'll try it soon.

    And yeah, I didn't say it clearly but since I installed beta52, usb loader GX works fine and plays all my games. And thanks to a hidden option of wii backup manager I have the good arborescence in my wbfs folder ;)

    before beta52 it looked as if USB Loader GX couldn't find / read my HDD. Whatever!

    Thanks!
     
  5. kprovost7314

    kprovost7314 GBAtemp's Official Shota and Bara Master

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    In that bara manga ( ͡° ͜ʖ ͡°)
    Oh. Ok. Got too hype for a second.
     
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  6. csgolawliet

    csgolawliet GBAtemp Regular

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    Mar 22, 2015
    i still feeling a bit lost with all the kernel stuff, as i said in other threads, its the first time i go outside the Android homebrew :wacko:
     
  7. xem
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    xem GBAtemp Regular

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    First time too since the plug and play flashcards of the GBA/DS/3DS, and I also don't know very much what will this kernel exploit will mean, who makes it, and if we'll be able to play wiiu/eshop games with it someday... wait and see!
     
  8. jammybudga777

    jammybudga777 GBAtemp Addict

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    Aug 23, 2013
    kernel exploit will just allow you to modify files in real time . mainly aimed at game modding i guess. i doubt there will be a backup loader anytime soon. but homebrew via the web browser :)
     
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  9. Mr. Mysterio

    Mr. Mysterio Super Genius

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    Sep 16, 2014
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    Rosalina's Comet Observatory
    It would be theoretically possible to create a backup loader with just the kernel exploit. Since the kernel exploit allows game files to be patched, what would happen if we patched every file in a game with files from another game? That would be like clicking on Mario Kart 8, then Captain Toad:Treasure Tracker loads! The user would need to have one legitimate Wii U game, but I don't think many people would complain (much) about that requirement. Some games like Nintendo Land can be found for less than $20!
     
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  10. TotalInsanity4

    TotalInsanity4 GBAtemp Supreme Overlord

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    So basically game injection like the VC games. It could work if someone tried hard enough

    Loading times would be agonizing, though ;)
     
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  11. NWPlayer123

    NWPlayer123 GBAtemp Addict

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    The Everfree Forest
    Shhhhhhhh
     
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  12. Marionumber1

    Marionumber1 GBAtemp Maniac

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    The hard part is loading the game RPX correctly, since Cafiine doesn't replace that.
     
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  13. kprovost7314

    kprovost7314 GBAtemp's Official Shota and Bara Master

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    In that bara manga ( ͡° ͜ʖ ͡°)
    Hopefully this means we will be able to rip models from games. :download:
     
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  14. normal19

    normal19 GBAtemp Regular

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    Aug 23, 2014
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    I have a Wii U on 5.0.0. Is there any real reason to stay on it or should I just update? That old browser exploit POC worked on it.

    And just to be sure, if I update Wii U, will I need to reinstall vWii exploit?
     
  15. NWPlayer123

    NWPlayer123 GBAtemp Addict

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    Not really, you're better off updating and enjoying your console (unless you wanna mess around with the very limited stuff we've made like my drawing app :P). Also, no, vWii should be intact.



    Yes, and a whole lot more :P I already have access to tons of models, if you ask nicely I could get you some.
     
  16. kprovost7314

    kprovost7314 GBAtemp's Official Shota and Bara Master

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    In that bara manga ( ͡° ͜ʖ ͡°)
    Do you have the Final Destination from Brawl? The ones from models resource don't work in Blender.
     
  17. normal19

    normal19 GBAtemp Regular

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    Thanks for the answer. I bought it a while back but never touched it because I was waiting for a big announcement but I wasn't following the scene too closely. Also I for one am really interested what's lurking in the Splatoon demo.

    Also my Wii U was actually 4.1.0 lol
     
  18. xem
    OP

    xem GBAtemp Regular

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    ShhhhohmYGODIT'SHAPPENING!

    sorry.
     
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  19. jammybudga777

    jammybudga777 GBAtemp Addict

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    Aug 23, 2013
    that annoying shooting migraine feeling!!! ^^
     
  20. kprovost7314

    kprovost7314 GBAtemp's Official Shota and Bara Master

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    Dec 24, 2014
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    In that bara manga ( ͡° ͜ʖ ͡°)
    It's almost June!!!!!
     
    xem likes this.
  21. ole

    ole Advanced Member

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    Apr 12, 2015
    Norway
    Actually my dream homebrew situation for Wii U/vWii would be:

    vWii with access to all the extra Wii U hardware. (Custom cIOS/drivers for homebrew apps to take advantage of 3 cores, higher speed, more ram, gamepad controller and 1080p output/rendering)
    Wii U "forwarders" to spesific apps on the vWii (So it would be possible to launch vWii emulators/apps etc directly from Wii U)

    This way both the original Wii and Wii U would benefit from each other, as Wii already have alot of homebrew, and with the addition of better homebrew for the vWii I think that would bleed over to the Wii aswell..
     
  22. kprovost7314

    kprovost7314 GBAtemp's Official Shota and Bara Master

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    Dec 24, 2014
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    In that bara manga ( ͡° ͜ʖ ͡°)
    That's a great wishlist. If Dolphin can render HD (with the Pikmin 60FPS) than so can Wii U. Plus I'll be able to use Nintendont with the Gamepad controller in 3 cores.
     
    TotalInsanity4 likes this.
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