Analogue Pocket pre-orders open next month

analogue pocket.jpg

Analogue's revival of the GameBoy through its own hardware is happening soon. The company announced today the date when pre-orders go live as well as additional details. If you haven't heard of the Analogue Pocket, know that it is a handheld that plays Game Boy, Game Boy Color & Game Boy Advance cartridges. With adapters, it is also able to play game carts from other handheld systems such as the Game Gear, Neo Geo Pocket Color and Atari Lynx.

Sold separately is the Analogue Dock which supports up to 4 controllers and allows controller connection via Bluetooth, 2.4g and wired USB. (you read that right, it supports 2.4g in addition to Bluetooth).

Custom games can also be created for the Pocket with GB Studio without prior programming knowledge. Games created with GB Studio are generated in the proprietary .pocket files and are playable off the SD card. Additionally, with its Nanoloop digital audio workstation, owners of the Pocket can also create their own music.

Pre-orders open on August 3rd, with the Analogue Pocket price at $199.99 and the Analogue Dock at an additional $99.99.

:arrow: Pre-order link
:arrow: SOURCE: GBAtemp Inbox
 

wiewiec

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Take a look at the Retroscaler 2X over at Aliexpress. It's a clone of the Retrotink but way cheaper. It's very well built and works fantastically. Basically it's a zero lag composite/S-video/Component linedoubler to HDMI. I don't use my CRT anymore ever since I got it.

Get Sony PVM...
 
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I find the device interesting but a bit too expensive for this price! I could do exactly the same thing on my 3DS or PSP (even if it was just emulation) :ha: Nevertheless, the device is pretty simple and nicely constructed! Still, I will most likely not buy it. :hateit:
 
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duwen

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I find the device interesting but a bit too expensive for this price! I could do exactly the same thing on my 3DS or PSP (even if it was just emulation) :ha: Nevertheless, the device is pretty simple and nicely constructed! Still, I will most likely not buy it. :hateit:

Yeah... the price.
I've got a large stack of original GB/GBC/GBA carts, and as much as I think Analogue's products are top tier (in terms of FPGA based hardware) and I'd love to own this as my go-to method of playing those carts, when the price exceeds getting a fully modded GBA together with a top of the line flashcard you need to have a serious word with yourself if you're still considering getting one of these.
 
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Darklinkreturns

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Yeah... the price.
I've got a large stack of original GB/GBC/GBA carts, and as much as I think Analogue's products are top tier (in terms of FPGA based hardware) and I'd love to own this as my go-to method of playing those carts, when the price exceeds getting a fully modded GBA together with a top of the line flashcard you need to have a serious word with yourself if you're still considering getting one of these.
It offers considerable more functionality than a fully modded GBA for not that much more cost.
 
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wiewiec

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It offers considerable more functionality than a fully modded GBA for not that much more cost.

Modded GBA isn't that bad, also Flashcarts offers not bad emulation options for others systems. Analogue price is high, I have problem only with fact that they wanna additional money for each system adapter.
 

FAST6191

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Yes it is emulation BUT it's hardware emulation not software and at least in the instance of analogue, tend to be far more accurate and offer no additional lag to do it over things like retroarch and bizhawk
Would the vast majority of players playing 99% of the games (possibly a higher percentage if we skip out the random junk game that did something odd) on systems covered here notice a different and care if they did? Even on portable systems things are pretty good these days and we have since moved well past the hackjob inaccurate elements of systems, speedhacks, frameskip and the like.
 

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Would the vast majority of players playing 99% of the games (possibly a higher percentage if we skip out the random junk game that did something odd) on systems covered here notice a different and care if they did? Even on portable systems things are pretty good these days and we have since moved well past the hackjob inaccurate elements of systems, speedhacks, frameskip and the like.
we haven't moved past any of that. especially in n64/ps1/ps2 emulation. and it's still a large difference. as in large enough it will affet your gameplay but not so noticeable you'd know why you suddenly suck now.
 

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Would the vast majority of players playing 99% of the games (possibly a higher percentage if we skip out the random junk game that did something odd) on systems covered here notice a different and care if they did? Even on portable systems things are pretty good these days and we have since moved well past the hackjob inaccurate elements of systems, speedhacks, frameskip and the like.

This device wasn't made to cater to the 99%. I will definitively preorder one. I bought a gba and fully modded it and it came to ~$150, this isn't that far off and offers way more functioanlity than a regular gba does.
 

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Its good to bring this up. I had my suspicions that FPGA was doing some sort of emulation. As I could not see any other way for a chip with a certain architecture to replicate exactly 2 or more hardwares.

But I guess it is still good to have some possible alternatives to play games for enthusiasts
 
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FAST6191

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Its good to bring this up. I had my suspicions that FPGA was doing some sort of emulation. As I could not see any other way for a chip with a certain architecture to replicate exactly 2 or more hardwares.

But I guess it is still good to have some possible alternatives to play games for enthusiasts

The clue is in the name.
Field Programmable Gate Array, that is to say it is a selection (array) of gates aka transistors (computer chips are but large piles of transistors -- https://www.instructables.com/id/Logic-Gates-with-NPN-transistors/ , https://www.electronics-tutorials.ws/combination/comb_7.html , and everything is adding when you get down to it -- adding is adding, subtraction is adding, multiplication is long winded adding, division is adding if you do logarithms, and basic logic gates will tell you how to compare inputs to see if they match/are 0/are some number/are less than some number...), you can arrange (program if you will) out in the field rather than having to play with all the fun chemicals, clean rooms and a billion dollar factory. They are expensive as you like and quite power hungry for the performance they muster (though modern stuff is still reasonable enough for use in a portable device with still enough grunt to replicate these decades old chips)
With a good enough knowledge of either the transistors in question
Or the manuals for the chips (they specify what instructions are there, and how many cycles they are supposed to take, any decent programmer/emulator manual made after the fact will also mention what goes for stuff outside what the chip originally did) you can replicate this.
Do this right and

Do it half arsed and you have the same problems you get with normal emulators where timing might be messed up, features might not be implemented and code that relied on either will not be happy (see also the video above)
https://arstechnica.com/gaming/2011...-3ghz-quest-to-build-a-perfect-snes-emulator/
https://trixter.oldskool.org/2015/04/07/8088-mph-we-break-all-your-emulators/

FPGAs are wonderful things and a serious avenue for future use, especially in the clone console and tricky to emulate devices field (emulating one chip is trivial, emulating 15 fairly fast ones all at the same time and keeping it all in sync and operating in real time is a far harder task), and what they can do will take all the power of a modern desktop and more if you want it to, however you do eventually hit a diminishing returns limit where the vast majority of games will appear as they did on the original device, if not better as emulation being just code also means unfettered access to memory (easy cheats, savestates, debugging), scope to scale images or even do fun things like widescreen, scope to broaden input emulation, scope to speed things up... such things are also within reason for a FPGA (you are literally defining things, no great shake to put in a means to copy memory, tweak it, redirect things, ignore security, expand upon the hardware's scope and whatever else) but you are then tasked with balancing those abilities and emulation accuracy where software emulators have fewer concerns.
 
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