ROM Hack WIP [ACNH] Code Generator

iNfEk

Active Member
Newcomer
Joined
Oct 30, 2019
Messages
37
Trophies
0
Age
45
XP
143
Country
United States
awesome! its back!!

just for clarification on the villager codes... I need to invite the villager via the amiibo when there isn't anyone in the tent correct? also, if i'm looking on a mystery island, i read it as I needing to go there, see a villager then enable the cheat and when speaking with them, the name will change to the villager I want correct?
 

Mopquill

Grumpy Developer
OP
Developer
Joined
Oct 16, 2011
Messages
283
Trophies
1
XP
577
Country
United States
awesome! its back!!

just for clarification on the villager codes... I need to invite the villager via the amiibo when there isn't anyone in the tent correct? also, if i'm looking on a mystery island, i read it as I needing to go there, see a villager then enable the cheat and when speaking with them, the name will change to the villager I want correct?
I believe the instructions are on the page, but yes, that all looks correct. You want to enable the cheat *before* speaking with them -- button activator is probably better, so you don't have to turn it off. Same as *before* using an amiibo.
 

Zonark

Zonark - Noun - A God
Member
Joined
Jul 11, 2010
Messages
411
Trophies
1
XP
2,335
Country
United States
I do have a question as long as your okay with it could I make an application with drop down menus that use the code information found on the master page. Basically this way it’s search able and updates off the database file
 

Mopquill

Grumpy Developer
OP
Developer
Joined
Oct 16, 2011
Messages
283
Trophies
1
XP
577
Country
United States
I do have a question as long as your okay with it could I make an application with drop down menus that use the code information found on the master page. Basically this way it’s search able and updates off the database file
I'm not entirely sure what you're asking. If you want to use my page as an API, please do not do that.

If you want to hit/parse the item IDs, they are available from @imthe666st as a handy JSON here.
 
  • Like
Reactions: Zonark

Zonark

Zonark - Noun - A God
Member
Joined
Jul 11, 2010
Messages
411
Trophies
1
XP
2,335
Country
United States
I'm not entirely sure what you're asking. If you want to use my page as an API, please do not do that.

If you want to hit/parse the item IDs, they are available from @imthe666st as a handy JSON here.
No don’t want to use it as a api would copy all text and make a offline file wouldn’t be causing any bandwidth issues haha I just want to basically import the text into a database file that I would make on my side with your info basically
 

Mopquill

Grumpy Developer
OP
Developer
Joined
Oct 16, 2011
Messages
283
Trophies
1
XP
577
Country
United States
Definitely use imthe666st's JSON, then -- much better for handling data, and you can update it without hitting my server -- plus they update that when new items come out. :)
 
  • Like
Reactions: Zonark

Zonark

Zonark - Noun - A God
Member
Joined
Jul 11, 2010
Messages
411
Trophies
1
XP
2,335
Country
United States
Definitely use imthe666st's JSON, then -- much better for handling data, and you can update it without hitting my server -- plus they update that when new items come out. :)

Yeah I'm an idiot and didnt see the link haha was on mobile. Def don't want to kill your bandwidth haha, Thanks again for all your hard work guys!
 
  • Like
Reactions: Mopquill

Mopquill

Grumpy Developer
OP
Developer
Joined
Oct 16, 2011
Messages
283
Trophies
1
XP
577
Country
United States
Is it possible somehow to specifically pick the type of bridge and incline the bridge/incline maker kit can be?
Probably, but spawning in bridge kits that way tends to screw things up regarding Nook keeping track of your stuff. Spawn in the bells and get the one you want that way.
 

iNfEk

Active Member
Newcomer
Joined
Oct 30, 2019
Messages
37
Trophies
0
Age
45
XP
143
Country
United States
regarding generating say 99 clumps of weeds.

i put in this code:
[Slot 36 0A40 (1.2.0)]
04100000 AC472390 00000062 00000A40

62 = 98 in hex so i figured that would work. it gave me 1

put in this code which didn't have a specified quantity and it gave me the same thing of 1 clump of weeds

[Slot 36 0A40 (1.2.0)]
04100000 AC472390 00000A40

further, is there away to put in multiple codes under one heading. say all of these items individual codes with max quantities instead of activating multiple codes at once?
 

Exegency

Well-Known Member
Member
Joined
Apr 23, 2020
Messages
143
Trophies
0
XP
615
Country
Australia
regarding generating say 99 clumps of weeds.

i put in this code:
[Slot 36 0A40 (1.2.0)]
04100000 AC472390 00000062 00000A40

62 = 98 in hex so i figured that would work. it gave me 1

put in this code which didn't have a specified quantity and it gave me the same thing of 1 clump of weeds

[Slot 36 0A40 (1.2.0)]
04100000 AC472390 00000A40

further, is there away to put in multiple codes under one heading. say all of these items individual codes with max quantities instead of activating multiple codes at once?


the second code is correct. 1 clump of weeds as it has no modifier.

the first one is wrong as it's meant to be an 8bit code. so it should look like this (mind the 8)

[Slot 36 0A40 (1.2.0)]
08100000 AC472390 00000062 00000A40

that should give you 99 clumps of weeds.

as far as combing them, in one header, that's possible, yes. like so:

Code:
[11-17 Base Mats]
08100000 AC472420 0000001D 00000AD0
08100000 AC472428 0000001D 00000ACF
08100000 AC472430 0000001D 00000AD1
08100000 AC472438 0000001D 00000C12
08100000 AC472440 0000001D 000009C6
08100000 AC472448 0000001D 000009CF
08100000 AC472450 0000001D 000009C4
 
  • Like
Reactions: Mopquill and iNfEk

iNfEk

Active Member
Newcomer
Joined
Oct 30, 2019
Messages
37
Trophies
0
Age
45
XP
143
Country
United States
the second code is correct. 1 clump of weeds as it has no modifier.

the first one is wrong as it's meant to be an 8bit code. so it should look like this (mind the 8)

[Slot 36 0A40 (1.2.0)]
08100000 AC472390 00000062 00000A40

that should give you 99 clumps of weeds.

as far as combing them, in one header, that's possible, yes. like so:

Code:
[11-17 Base Mats]
08100000 AC472420 0000001D 00000AD0
08100000 AC472428 0000001D 00000ACF
08100000 AC472430 0000001D 00000AD1
08100000 AC472438 0000001D 00000C12
08100000 AC472440 0000001D 000009C6
08100000 AC472448 0000001D 000009CF
08100000 AC472450 0000001D 000009C4

really? the generated code for both was from the OPs generator site and it always gives me 041* with and without a modifier.
 

Mopquill

Grumpy Developer
OP
Developer
Joined
Oct 16, 2011
Messages
283
Trophies
1
XP
577
Country
United States
really? the generated code for both was from the OPs generator site and it always gives me 041* with and without a modifier.
Can you link me to the generator link that was returning a 4-byte for a code with a value?

As in, the whole link, I know where the generator is, but I'm trying to figure out the variables you put in.

EDIT: Actually, I think I know what you did. This link generates the code as it should be. To my knowledge there have been no issues with 4/8 byte codes since this generator's first upload (still, thank you for the report! I'd rather get false positives than miss out on a bug!). And quantity has been in cheat titles since before the cheat version info.

So, since your cheat title has the game version it's meant for, but not a quantity in the title, I can deduce that you didn't put in a quantity number (or else the generator loses variables under some unknown circumstance!?), and then tried to edit in the difference after (possibly after re-generating the cheat), but you copied in the only part you thought had changed, and didn't increase the byte size up to 8.

That is my best guess as to what happened. Feel free to confirm. If you read all that and you still think the generator had an error, go to https://ipchicken.com/ , get your IP Address, and DM it to me. I can check it against the logs to find out the exact form info you entered and debug what happened.
 
Last edited by Mopquill,
  • Like
Reactions: iNfEk

Paza

Member
Newcomer
Joined
Feb 7, 2019
Messages
22
Trophies
0
Age
40
XP
129
Country
United Kingdom
I have created a nice long list for myself, what code do we change to use for player 2 or do they work for all players?
 

iNfEk

Active Member
Newcomer
Joined
Oct 30, 2019
Messages
37
Trophies
0
Age
45
XP
143
Country
United States
Can you link me to the generator link that was returning a 4-byte for a code with a value?

As in, the whole link, I know where the generator is, but I'm trying to figure out the variables you put in.

EDIT: Actually, I think I know what you did. This link generates the code as it should be. To my knowledge there have been no issues with 4/8 byte codes since this generator's first upload (still, thank you for the report! I'd rather get false positives than miss out on a bug!). And quantity has been in cheat titles since before the cheat version info.

So, since your cheat title has the game version it's meant for, but not a quantity in the title, I can deduce that you didn't put in a quantity number (or else the generator loses variables under some unknown circumstance!?), and then tried to edit in the difference after (possibly after re-generating the cheat), but you copied in the only part you thought had changed, and didn't increase the byte size up to 8.

That is my best guess as to what happened. Feel free to confirm. If you read all that and you still think the generator had an error, go to https://ipchicken.com/ , get your IP Address, and DM it to me. I can check it against the logs to find out the exact form info you entered and debug what happened.

here you go: https://mpql.net/tools/acnh/codes/?...item-slot=1&item-quantity=00&item-durability=

weirdly, and i'm not sure if anything was changed but i tried it again with quantity and without and its giving me 041 with 00 as quantity and 081 with a specified quantity.

it is totally working differently than it was yesterday for me. I didn't use a bookmark either. I totally use another gbatemp.net forum page to get this link LOL.

EDIT: confirmed all working. thanks!
 
Last edited by iNfEk,

iNfEk

Active Member
Newcomer
Joined
Oct 30, 2019
Messages
37
Trophies
0
Age
45
XP
143
Country
United States
There is this code from an older software version:

"[Full belly&no decrease]
04100000 B49CFBC8 0000000A"

how do i code this in 1.2.0

essentially its the effect when you eat a fruit and when enabled on 1.1.4 it would fill the gauge at 10.
 

Mopquill

Grumpy Developer
OP
Developer
Joined
Oct 16, 2011
Messages
283
Trophies
1
XP
577
Country
United States
here you go: https://mpql.net/tools/acnh/codes/?...item-slot=1&item-quantity=00&item-durability=

weirdly, and i'm not sure if anything was changed but i tried it again with quantity and without and its giving me 041 with 00 as quantity and 081 with a specified quantity.

it is totally working differently than it was yesterday for me. I didn't use a bookmark either. I totally use another gbatemp.net forum page to get this link LOL.

EDIT: confirmed all working. thanks!
That was by design; if quantity is empty or 0s, it doesn't change the value, though now I am wondering if maybe it'd be more useful to let people specify 00 values.

There is this code from an older software version:

"[Full belly&no decrease]
04100000 B49CFBC8 0000000A"

how do i code this in 1.2.0

essentially its the effect when you eat a fruit and when enabled on 1.1.4 it would fill the gauge at 10.
This thread is for the code generator specifically. If you want to update a cheat, ask in the 1.2.0 cheats thread. The cheat has also been reported updated in the research thread.
 
Last edited by Mopquill,

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    K3Nv2 @ K3Nv2: https://youtube.com/shorts/WUOq1dlZWxI?si=LBlEJwZfwtWShljP lol Denmark can't handle the spice