Ship of Harkinian (Ocarina of Time) Wii U Port




This is a port of Ship of Harkinian to the Wii U. Ship of Harkinian is a PC port of Ocarina of Time allowing you to enjoy the game with modern controls, widescreen, high-resolution, and other great features!
Check out the awesome project here!

Quick Start

  • Requires a supported copy of the game (See supported games below).
The instructions below haven't been updated in a while. Join the official Discord for updated builds and support.

Releases:

  1. Download the Khan Charlie 6.1.2 .zip from here or the #downloads channel on the official Discord.
  2. Download the PC OTRGui version from here.
  3. Use OTRGui to create an oot.otr archive file. If you already have a oot.otr file for the latest PC version, you can use that as well.
  4. Copy the oot.otr file to the wiiu/apps/soh/ folder on your SD Card.

Nightly Builds:
:!:
The nightly builds come with up-to-date features, but are experimental. Use at your own risk.
  1. Download the latest soh-wiiu and soh-windows artifact.
  2. Use OTRGui from the soh-windows.zip to create an oot.otr archive file. If you already have a oot.otr file for the latest PC nightly version, you can use that as well.
  3. Copy the oot.otr file and the contents of the soh-wiiu.zip to the wiiu/apps/soh/ folder on your SD Card.

Supported Games

Ocarina of Time Debug (not Master Quest)
Currently the recommended option
Code:
Build team: `zelda@srd022j`
Build date: `03-02-21 00:49:18` (year-month-day)
sha1: cee6bc3c2a634b41728f2af8da54d9bf8cc14099
Ocarina of Time PAL GameCube
May lead to crashes and instability
Code:
sha1: 0227d7c0074f2d0ac935631990da8ec5914597b4
Ocarina of Time Debug PAL GC MQ
Dungeons will be Master Quest
Code:
Build team: `zelda@srd022j`
Build date: `03-02-21 00:16:31` (year-month-day)
sha1: 079b855b943d6ad8bd1eb026c0ed169ecbdac7da (Produced by decomp)
sha1: 50bebedad9e0f10746a52b07239e47fa6c284d03 (Alternate)

:download:Download (Release Khan Charlie 6.1.2)
:arrow:Changelog
:download:Downloads (Nighly)
:arrow:Source code

TODO

Known bugs and issues

Let me know if there are any bugs or issues while playing the game. If these have not been reported yet, consider opening an issue on the GitHub repository.

Missing features​

  • Three-point filtering
  • MSAA (pretty pointless on Wii U)
Credits

 
Last edited by GaryOderNichts,

Waveracer

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I've managed to get the latest rpx with the minus button menu working which is awesome lol however I don't have any gyro or options to enable/disable it?

Is there anything else i need?
What controller are you using? If you're using the Game Pad, when you press the minus button, go to Controllers, select the Game Pad and scroll down with the left stick. The gyro options are there, I think the best settings are, after selecting reset calibration, X=-1, Y=1. It's the only way it worked decently in my experience but I'm playing most of the game with the Wii U pro controller, everything but the shooting galleries.
 
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GaryOderNichts

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I've managed to get the latest rpx with the minus button menu working which is awesome lol however I don't have any gyro or options to enable/disable it?

Is there anything else i need?
That's an issue with the current builds. It's not Wii U specific and affects all other platforms as well.
You'd either have to wait until it gets fixed or use one of the older builds on my fork.
 
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wolf-snake

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It didn't bother me but just to let you know that, in the trading sequence, if you have the bunny hood equipped and set to work as in Majora's Mask, some characters won't recognise the correct item as correct (build 76).
I'm pretty sure that's an issue with how Mask works in this game, you're supposed to run around the world wearing the mask in order to find potential buyers for said mask. Alot of NPCs do have reactions to the masks Link wears and might interfere with some NPC interactions: Like Anju and the Cucco quest in Kakariko. If you gather all her Cuccos and talk to her while wearing a mask she won't give you the reward for gathering the cuccos until you take off your mask. I'm willing to bet NPCs during the adult part of the game also behave the same way, but since you're not supposed to wear masks as an adult, wearing the Bunny Hood "Or any mask really" might be interfering with Adult Link's trade sidequest because they're supposed to react to the mask you're wearing.
 

Lostbhoy

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Make sure to select Wii U gamepad and not Auto. Also you need to open the Controller Configuration.
Literally don't have them mate! This is all the controller options I see...
IMG_20220816_002042.jpg

IMG_20220816_002055.jpg
 

Waveracer

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I'm pretty sure that's an issue with how Mask works in this game, you're supposed to run around the world wearing the mask in order to find potential buyers for said mask. Alot of NPCs do have reactions to the masks Link wears and might interfere with some NPC interactions: Like Anju and the Cucco quest in Kakariko. If you gather all her Cuccos and talk to her while wearing a mask she won't give you the reward for gathering the cuccos until you take off your mask. I'm willing to bet NPCs during the adult part of the game also behave the same way, but since you're not supposed to wear masks as an adult, wearing the Bunny Hood "Or any mask really" might be interfering with Adult Link's trade sidequest because they're supposed to react to the mask you're wearing.
I know what you mean. The thing is that the Lakeside Laboratory scientist said, "No, this is not soluble" or something like that, so he was not reacting to the mask that I was wearing like other characters do, because he was talking about the correct item as if it wasn't correct.

The fact that the official games don't allow you to wear these kid-sized masks must be the reason but this character was not reacting to the mask. I think that you're partly right but the real reason seems to be not the reaction trigger but that the original coding is not adapted to the masks that you're not supposed to be wearing during the Biggoron's Sword Trading Sequence but during the Mask Trading Sequence. I thought that it could be a port error but you've made me realise that it's likely just how the original code is! Thank you for your message.
 
Last edited by Waveracer,

tehtemp

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If you set the internal resolution to 66% (~720p) it runs almost perfectly.
60fps is a gamechanger! I never really liked Ocarina of Time, but with the latest builds, everything is so buttery smooth!

I haven't played through Ocarina of Time in like 20 years, but I think I might now :)
Thanks Gary and the rest of the SoH crew!
 
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Lostbhoy

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Tapping on that doesn't bring up any other menus..... I tried!! I'll try again later today but i did try tapping everything ferociously lol. Thanks man!

Edit...

Apparently I wasn't tapping ferociously enough........ Got it now, thanks again for the spoon feeding guys :blush:
 
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niuus

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This is a port of Ship of Harkinian to the Wii U. Ship of Harkinian is a PC port of Ocarina of Time allowing you to enjoy the game with modern controls, widescreen, high-resolution, and other great features!
Check out the awesome project here!

Quick Start


Nightly Builds:
:!:
The nightly builds come with up-to-date features, but are experimental. Use at your own risk.
  1. Download the latest soh-wiiu.7z from here.
  2. Requires a supported copy of the game (See supported games below).
  3. Download the PC OTRGui version from here. If you already have a oot.otr file for the latest PC version, you can use that as well.
  4. Use OTRGui to create an oot.otr archive file.
  5. Copy the oot.otr file to the wiiu/apps/soh/ folder on your SD Card.

Supported Games

Ocarina of Time Debug (not Master Quest) (Recommended)
Build team: `zelda@srd022j`
Build date: `03-02-21 00:49:18` (year-month-day)
sha1: cee6bc3c2a634b41728f2af8da54d9bf8cc14099

Ocarina of Time PAL GameCube
sha1: 0227d7c0074f2d0ac935631990da8ec5914597b4

:arrow: Downloads
:arrow: Source code

TODO

Known bugs and issues

Let me know if there are any bugs or issues while playing the game. If these have not been reported yet, consider opening an issue on the GitHub repository.

Missing features​

  • Gyroscope support Added in latest nightly builds
Credits

[/SPOILER]

Just tried it yesterday for the first time. Awesome port, as always, great work @GaryOderNichts. 60fps looks very, very good, though with some slowdowns in some scenes I could notice. I settled with 30fps.

I will revisit and finish the original N64 game, and jump right into this worthy QoL update.
 

GaryOderNichts

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Just tried it yesterday for the first time. Awesome port, as always, great work @GaryOderNichts. 60fps looks very, very good, though with some slowdowns in some scenes I could notice. I settled with 30fps.

I will revisit and finish the original N64 game, and jump right into this worthy QoL update.
You can lower the internal resolution under the Graphics tab to make 60 fps more stable.
 
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