Buy one and let it collect dust until exploits are released.
Tell that to the poor old DSi. Took many years for anything useful to be done with it.Well Nintendo's systems get hacked so fast you blink and they're already hacked
A warm fire and a glass of whiskey?Best way to prepare for potential PS5 homebrew?
I assume you chose the sensible option instead of putting it back in the box.I turned my PS5 on when it arrived today and I put in Demons Souls and when it said... gotta install system update to play I was in two minds... for a few seconds.
It took 4 years for a 3ds to get a CFW and it still wasn't a good full CFW just a way to pirate games. The thing with the switch is the SX mod chip that allowed CFW and mods. its still pretty har to mod nintendo's systemsWell Nintendo's systems get hacked so fast you blink and they're already hacked, so when I bought a Switch it was already hacked. I bought a PS4 never hacked it, Xbox One obviously not hacked it. So you can't really make any plans for the future when you don't know the future. You can certainly decide "I won't buy console x until it's hacked" but you will have no idea when that is, if ever. Xbox One has emulators in dev mode but it's never been fully hacked. If the console has games I want I buy the console and buy the games I want, and if it gets hacked later great. If not oh well.
I see the message in your this that goes "why isn't the Xbox 1 hacked" its because there was a preinstalled DevKit that can do all the mods and you can't get in trouble for it so thats why no one made CFW for itMaybe because this kind of attacks that exploit firmware bugs but don't compromise the "chain of trust" could be simply thwarted with a new firmware?
Having a standalone web browser means that possibly half the job — i.e. achieving "arbitrary code execution" — it's probably already done by other groups, so an interested party only need to achieve "privilege escalation".
Why Xbox One isn't hacked? Maybe no one was interested to hack it... ^__~
It has a pre-installed dev kit that only cost 25$ to active which is way better then paying more (if it bricks) and getting banned from microsoftJust to touch on the xbox one chat in the thread, I was under the impression the reason it was so hard to exploit was something to do with all apps running in a sandbox/VM style mode?
I know this is a PS4 section but a PS5 one doesn't exist. Anyways, I want to know how you guys prepare a console for potential exploits and homebrew for later playing backups. Now I know the jist of things, nobody knows when an exploit will be found, it could be day one it could be years later. Could be after the console completes it's life cycle. With that being said there must be methods and plans people use to jump on board as soon as such things become possible though?
So what do you guys do to get prepared for Homebrew? Do you buy a day one console and hide it away to collect dust until the time comes? Do you buy a preowned console with the right firmware version? I'd just love some advice to prepare myself for a future potentially running unsigned code. I never use consoles online, so I don't see much use in it but then game discs force you to update to use them don't they, so not as if you can just use a offline console until it becomes possible without being made to update to more recent firmware, right?