Hi, first post here.
First, I'm a huge Dragon Quest fan and Ive began translating Dragon Quest Battle Road Victory for the Wii. Not sure if this is the place to post such a project here, but I have a few questions hackers might be able to anwser to help me progress.
First, the disc has files named like this :
awesomefile.arc.z
Some of them probably contain images I need to modify because a lot of the game's asset's text uses tpl files. Now I've already worked out all the monster names that were available in .tpl files and made images to each of them and replaced those Japanese .tpl files with the new ones, but apparently they still show up in japanese even though I modified them.
How do I access the example file above?
What type of de/compressor I need for those *.arc.z files?
First, I'm a huge Dragon Quest fan and Ive began translating Dragon Quest Battle Road Victory for the Wii. Not sure if this is the place to post such a project here, but I have a few questions hackers might be able to anwser to help me progress.
First, the disc has files named like this :
awesomefile.arc.z
Some of them probably contain images I need to modify because a lot of the game's asset's text uses tpl files. Now I've already worked out all the monster names that were available in .tpl files and made images to each of them and replaced those Japanese .tpl files with the new ones, but apparently they still show up in japanese even though I modified them.
How do I access the example file above?
What type of de/compressor I need for those *.arc.z files?