Tutorial  Updated

Wii on Wii U Virtual Console: Injecting Games

Requirements:
WiiScrubber v1.40;
nfs2iso2nfs v0.5.4; it may require the Wii common Key. You can use wiiscrubber's key.bin renamed to wii_common_key.bin.
A clean rip of your Wii game;
The extracted contents of a Wii VC title for the Wii U (except the .nfs files);
-the 2 below require java to be installed-
jnustool (requires Wii U common key so you'll have to search online - hint: it begins with D7B0. Open the "config" file in notepad and paste the key inside, replacing [COMMONKEY]);
NUSpacker (must be @ihaveamac's version, requires Wii U common key as well)

Current limitations:
It's possible to use the gamepad to emulate ONLY the Classic Controller.
Wii Remote emulation is possible but there's no gyroscope or infrared commands (at least for now).
(Input emulation patches by @FIX94)

The game must be already compatible with the Classic Controller but that isn't a guarantee that it's going to work.
Here's a compatibility list: http://wiki.gbatemp.net/wiki/WiiU_VC_Wii_inject_compatibility_list

Integrity checks are still in place so only clean disc rips work.
The game iso must be pristine: untrimmed, unscrubbed and the partitions signed.
No homebrew, no mods, no wimmfi patched games until sigpatches are implemented.

Patched isos work now! Original idea by @Tock46!

Homebrew works now, even a special version of Nintendont by @FIX94

Trimmed isos still don't work, at least not isos trimmed by WiiScrubber.



HOW TO DO IT


0. Downloading a Wii VC Title
This may be illegal and I'm just telling you so you don't ever do it by mistake OK?
You can use the command line to download games' contents directly if you know the title id and title key.
I heard you can get them on a certain titlekeys site...

Once you have that, this is the command
Code:
java -jar JNUSTool.jar TITLEID TITLEKEY

NmNYbOu.png


Note: You should get a game that contains the latest revision of fw.img (r590), that's the only version supported by @FIX94's patches.
Here's some info you can use to verify that you have a good file:
Size: 1785497 bytes.
CRC32: E2F27E9B
MD5: 3CAF52A9A440EEE4F125A3AD22E305C8
SHA: A5A75EBF3164874830A1D5992495DE510AB3F74E

Now here's a list of some titles that contain the preferred fw.img (verified mostly by @fejich and @markehmus)
DONKEY KONG JUNGLE BEAT [VBXE01]
Kirby's Epic Yarn [VARE01]
Lost in Shadow [VA8E01]
Mario Strikers Charged [VBFE01]
Mario Super Sluggers [VBHE01]
Pandora's Tower [VAPE01]
PIKMIN 2 [VBTE01]
PIKMIN [VBUE01]
Resident Evil 4 Wii Edition [VBDE01]
Resident Evil The Umbrella Chronicles [VBWE01]
Rhythm Heaven Fever [VAKE01]
Sin and Punishment Star Successor [VALE01]
Super Mario Galaxy [VBKJ01]
Super Paper Mario [VBBE01]
The Legend of Zelda Skyward Sword [VANE01]
Trauma Team [VA6E01]
Wario Land Shake It [VBGE01]
WARIO WARE SMOOTH MOVES [VBVE01]





-----------------------------------------------

1. WiiScrubber
First setup WiiScrubber. Remember it needs the Wii common keys so run MakeKeyBin.exe first and do as it says.
Run it and open you iso. Right-click the UPDATE partition and select "Delete partition". Confirm.
uE02Phr.png


Now click on the + box to expand the DATA partition, then expand partition.bin.
Right click tmd.bin, select "Extract" and save it.
Do the same with ticket.bin.
jJPl3Wy.png


Rename the extracted ticket.bin to rvlt.tik
Rename the extracted tmd.bin to rvlt.tmd

Copy/move both files to the "code" folder of the Wii VC title.

Your iso is now ready and you can close WiiScrubber.


2. nfs2iso2nfs
Move your iso to the "content" folder of the Wii VC. Rename the file to "game.iso".
The content folder should contain only game.iso and the "assets" folder. Delete any nfs files that are still present.

Copy nfs2iso2nfs.exe to the content folder and run it. If everything is in place, it will begin the conversion process.
It should take around 15 minutes. Its console window will close when it's finished.
Once it ends you can delete your iso file and nfs2iso2nfs.exe (and wii_common_key.bin if it exists).
The content folder should contain only the nfs files and the "assets" folder.

Optional: You can enable Classic Controller emulation for playing using only the gamepad.
Open meta.xml (it's in the meta folder) in notepad.
Look for the line
Code:
<drc_use type="unsignedInt" length="4">1</drc_use>

replace it with
Code:
<drc_use type="unsignedInt" length="4">65537</drc_use>
and save the file.
Note that this will only work if the game supports the Classic Controller.
If it doesn't either it won't boot or you won't be able to do anything and only the gamepad's power button will work.
Here's a list of such games: https://wiki.gbatemp.net/wiki/List_of_Wii_games_compatible_with_Classic_Controller


3.NUSpacker
The final part, building the installation files.
NUSpacker requires the Wii U common key. You should find it online and then open the file "encryptKeyWith" with
notepad and paste the key inside (hint: it begins with D7B0)

It's also a command line tool so you'll have to write down the commands, or simply create a new text file,
write the command inside, save it and change the extension from .txt to .bat

I recommend copying the Wii VC folder (that contains the other 3 folders, code, content and meta) to nuspacker's folder.
That will make everything easier.

The command works like this (replace with the names of your own folders)
If you folders have spaces in their names, enclose them in quotation marks, like "Just Dance".
Code:
java -jar nuspacker.jar -in GAME_FOLDER -out INSTALATION_FILES_FOLDER

Wiait until it finishes the process.
Now just copy the folder with the installation data to the "install" folder SD card, run a CFW and install it with WUP Installer GX2!

PS: If you make a nonfunctional game, remember to uninstall it before trying again.
If you install a fiunctional game over a broken installation, it will still appear as broken.
 

Attachments

  • WiiScrubber [V-1.40 A-2009].rar
    528.8 KB · Views: 1,376
  • NUSpacker.zip
    59.6 KB · Views: 1,332
  • jnustool.zip
    99.6 KB · Views: 1,420
  • nfs2iso2nfs v0.5.4.zip
    11.3 KB · Views: 868
Last edited by piratesephiroth, , Reason: updated nfs2nfs2iso

lisreal2401

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Few pages back - in Nintendont, can you button swap like you can with the Classic Controller? The build I'm using it doesn't work.

Also, are multiple controllers supported in Wii games (can you use GamePad and Wiimote/nunchuk) or still only one pad?
 
Last edited by lisreal2401,

jubbagee

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I find it annoying i have to unplug my wii u every time i want to change gamecube games

--------------------- MERGED ---------------------------

Does the nintendont on wii u usb helper have widescreen and does it exit game without freezing and having to unplug the console?
 

DarthDub

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I find it annoying i have to unplug my wii u every time i want to change gamecube games

--------------------- MERGED ---------------------------

Does the nintendont on wii u usb helper have widescreen and does it exit game without freezing and having to unplug the console?
The one on Wii U USB Helper is outdated.
 

jubbagee

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The one on Wii U USB Helper is outdated.
ok thanks anyone know where i can get these versions im on about?

--------------------- MERGED ---------------------------

You have to unplug?
I thought the home button was used to reboot or shutdown.
yes i have to unplug as when i press home button it just freezes. Dol is in nintendont folder in apps folder also i have my widescreen option greyed out apart from that all works fine been playing all my faves plus the triforce games
 

victormr21

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So I want to play a GameCube iso directly without see Nintendont menu me nothing. Select the channel on Wii U Menu and play. 1. What version of Nintendont/script should I use?
2. Will I can do it with different games separately or only one game per console?
3. Can I use GamePad?
4. Can I use HID to VPAD (it's a Wii U game but it boots vWii I think...)
Thanks
@Cyan
 

Deleted member 424658

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So I want to play a GameCube iso directly without see Nintendont menu me nothing. Select the channel on Wii U Menu and play. 1. What version of Nintendont/script should I use?
2. Will I can do it with different games separately or only one game per console?
3. Can I use GamePad?
4. Can I use HID to VPAD (it's a Wii U game but it boots vWii I think...)
Thanks
@Cyan
Run vWii = Wii U hardware shut down. The only reason the Gamepad works is because it was designed to work in vWii.
 

Robertuxo

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So I want to play a GameCube iso directly without see Nintendont menu me nothing. Select the channel on Wii U Menu and play. 1. What version of Nintendont/script should I use?
2. Will I can do it with different games separately or only one game per console?
3. Can I use GamePad?
4. Can I use HID to VPAD (it's a Wii U game but it boots vWii I think...)
Thanks
@Cyan

I want this

Autoboot to games channels of GameCube in WiiU menu
16:9
GameCube Controller Adapter

This is the dream, wait for developers respond to this or you

And thanks to developers for work
 

ploggy

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yes, but as Ploggy already extracted it, I thought he made it available somewhere.
I'll see what I (or maybe Fix94) can do to provide that dol on nintendont first post for easy WiiVC forwarder creation.

edit:
the WiiVc injector script has it here :
TOOLS\HOMEBREWBASE\sys\main.dol

it's used to generate gamecube forwarders easily.
if you want only the nintendont forwarder, just copy that main.dol to "source files" folder and compile a channel.

Forwarder dol for anyone wanting to make their own nintendont Forwarder https://drive.google.com/open?id=0BzEB8f_rxW-obk1QRi1IVXR3SFk
 
Last edited by ploggy,
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TeconMoon

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Forwarder dol for anyone wanting to make their own nintendont Forwarder https://drive.google.com/open?id=0BzEB8f_rxW-obk1QRi1IVXR3SFk
OR
For the lazy people.. a ready made Nintendont Forwarder :P *snip* (100% Legal) :P

But it must contain fw.img, so not sure if it's 100% legal?

@Cyan I thought I saw something a couple pages back on whether or not a straight-up forwarder channel could be made, what is the use-case we are trying to use?

If, for example, someone wanted to make a channel just to load up Nintendont and load games off their SD Card, they'd want to use the nintendont_forwarder.dol found on FIX94's github and place it in SOURCE_FILES as boot.dol. That is all that would be required, aside from the iconTex and bootTvTex files.
 
Last edited by Cyan, , Reason: don't quote illegal links ;)
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ploggy

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But it must contain fw.img, so not sure if it's 100% legal?

@Cyan I thought I saw something a couple pages back on whether or not a straight-up forwarder channel could be made, what is the use-case we are trying to use?

If, for example, someone wanted to make a channel just to load up Nintendont and load games off their SD Card, they'd want to use the nintendont_forwarder.dol found on FIX94's github and place it in SOURCE_FILES as boot.dol. That is all that would be required, aside from the iconTex and bootTvTex files.
Actually thats a good point forget about the damn Fw.img :/

That first link I posted was the Forwarder dol too :)
 
Last edited by ploggy,

salmon01

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If I already have a game disc and want to use Riivolution or Gecko with it, will the homebrew work after I install it as a Wii VC (are there even boot.dols for these?), or will they not recognize the Wii disc from within the Wii VC install?
 

Seki777

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yo guys, newcomer here.

I saw on the list that ProjectM is working with the Xenoblade base.

SO here is my questions, bear with me yo.

1. I'm on limited data so i can't download the entirety of Xeno. So i instructed the program to only download the code and meta, I still had my assets folder etc so it seems okay. Will I be missing something from the content folder I need? We delete most of the files in there anyways, and as i said, i still had an asset folder. (only shaders was inside of it though)

2. I'm currently stuck with NUSpacker. I got my code set up so it outputs properly, but one of my .app files is 8.1 Gigs. It's not going to be allowed on my fat32. I'm just a bit confused on why it didn't parse up the iso into smaller chunks, because the whole iso was plopped on that one file. This step is just unclear to me and after browsing thru 40 pages of forums with no answer, I have resorted to asking. (removes ISO from the input since I already turned the iso into nfs.) I'm dumb lmao

P.S. Thanks for letting me play gamecube on the gamepad. Works amazing
 
Last edited by Seki777,

piratesephiroth

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yo guys, newcomer here.

I saw on the list that ProjectM is working with the Xenoblade base.

SO here is my questions, bear with me yo.

1. I'm on limited data so i can't download the entirety of Xeno. So i instructed the program to only download the code and meta, I still had my assets folder etc so it seems okay. Will I be missing something from the content folder I need? We delete most of the files in there anyways, and as i said, i still had an asset folder. (only shaders was inside of it though)

2. I'm currently stuck with NUSpacker. I got my code set up so it outputs properly, but one of my .app files is 8.1 Gigs. It's not going to be allowed on my fat32. I'm just a bit confused on why it didn't parse up the iso into smaller chunks, because the whole iso was plopped on that one file. This step is just unclear to me and after browsing thru 40 pages of forums with no answer, I have resorted to asking. (removes ISO from the input since I already turned the iso into nfs.) I'm dumb lmao

P.S. Thanks for letting me play gamecube on the gamepad. Works amazing
yeah the code and meta folders are enough but you should use fw.img r590 and Xenoblade doesn't have that revision.
 

Seki777

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yeah the code and meta folders are enough but you should use fw.img r590 and Xenoblade doesn't have that revision.

Nice, the man himself replies.

ahh i saw that warning actually, I believe my super paper mario has it.

Than just redo my output?

Not sure if I saw that warning on nfs2iso2nfs or nuspacker

EDIT: All the way back to NFS for me lmao.
Thanks sephiroth u da mang
 
Last edited by Seki777,

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