Sadly no, the pk1 structure has changed a little bit. The whole save structure may or not rely on the same system. I didn't gave a proper look into since Gen2 aren't out on the eShop.
Sadly no, the pk1 structure has changed a little bit. The whole save structure may or not rely on the same system. I didn't gave a proper look into since Gen2 aren't out on the eShop.
I installed PHBank, as I do have ORAS, and it was fully functional. I merged the PK folder from both to see if that would help, and it crashed immediately still. I theorize it may be because I simply do not have any of the Pokémon RBY VC titles installed, and the application may look for those titles on launch? I may be completely incorrect in thinking that, but that's my hunch. Before I continue my endeavor, I was curious if you could confirm that emulation saves are even accessible through this application, as I'm not sure if the person you were quoting about the debugging version desired what I wanted.
In the meantime, I have some of my .SAV files for you to test, if you may. I have included both Red and Gold .SAV files, and some .DAT conversions from Shunyweb's page. (https://shunyweb.info/convert.php) if these are not usable, my entire endeavor is a lost cause.
Here is a small release (which shall be stable).
The *.debug.* version is simply skipping the archive reading (so from SD card) and considering the game as a foreign version (all but Japan) yellow.
Here is a small release (which shall be stable).
The *.debug.* version is simply skipping the archive reading (so from SD card) and considering the game as a foreign version (all but Japan) yellow.
Thank you for your replies. I understand perfectly as to why you are not able to invest time into such a feature. I would like to report back and say that even with my converted sav.dat on the root of the SD Card, it still gave me a save error. I will likely have to use PCHex++ to recreate my Pokémon and then use PHBank to take them out for future use. Thank you for your time.
Thank you for your replies. I understand perfectly as to why you are not able to invest time into such a feature. I would like to report back and say that even with my converted sav.dat on the root of the SD Card, it still gave me a save error. I will likely have to use PCHex++ to recreate my Pokémon and then use PHBank to take them out for future use. Thank you for your time.
Now, I have triple checked that everything from the download is on my SD Card, I have moved my .sav from my /gb folder to the root of the card, and I have renamed it sav.dat without converting through any extra tool, as instructed. I made sure to try both the .3DSX and .CIA before reporting back, and I noticed rather quickly that they have two separate errors. The reason as to why they have separate errors is beyond me, but I just wanted to point that out. I am going to quickly make a backup of my NAND, and flash my old 9.0U NAND to see if the issue is possibly just 11.0U. Edit: After writing my 9.0U dump to my NAND and testing, I was given the same result.
Now, I have triple checked that everything from the download is on my SD Card, I have moved my .sav from my /gb folder to the root of the card, and I have renamed it sav.dat without converting through any extra tool, as instructed. I made sure to try both the .3DSX and .CIA before reporting back, and I noticed rather quickly that they have two separate errors. The reason as to why they have separate errors is beyond me, but I just wanted to point that out. I am going to quickly make a backup of my NAND, and flash my old 9.0U NAND to see if the issue is possibly just 11.0U. Edit: After writing my 9.0U dump to my NAND and testing, I was given the same result.
The same exact error is happening to me with the same folder structure, only thing that changes is that I don't have any CFW, I only have HBL access through HumbleHax. With the debug version I get the 0x84 -Save -Filesystem error, while the standard .3dsx version lets me to pick a game, and then it gives me the 0x4 -Save error. I have the MMAP files for all the VC Pokemon games (English and Spanish), *Hax 2.7 and HBL 1.1.1. Is there anything that we're doing wrong?
The same exact error is happening to me with the same folder structure, only thing that changes is that I don't have any CFW, I only have HBL access through HumbleHax. With the debug version I get the 0x84 -Save -Filesystem error, while the standard .3dsx version lets me to pick a game, and then it gives me the 0x4 -Save error. I have the MMAP files for all the VC Pokemon games (English and Spanish), *Hax 2.7 and HBL 1.1.1. Is there anything that we're doing wrong?
With the patches made for the gen 2 titles, can connectivity be added to store your pokemon for those games as well, or are they too differently programmed for that?
People keep talking about adding support for the Gen II titles to these kind of editors.
I say wait until Nintendo makes an official Gold/Silver/Crystal release (if ever), and THEN support it.
If you would add support now, and then Nintendo does happen to come out with their own version, I would be afraid that there would be complications.
People keep talking about adding support for the Gen II titles to these kind of editors.
I say wait until Nintendo makes an official Gold/Silver/Crystal release (if ever), and THEN support it.
If you would add support now, and then Nintendo does happen to come out with their own version, I would be afraid that there would be complications.
The problem though is there has been no indication that gen 2 will be receiving official VC support on the 3DS. It'd be great if they did get added, but for all we know they may not show up for another 2 years, or they may not show up at all.
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