Hacking [Discussion] Smash WiiU Modding and Help Center

Segtendo

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Has it been shown how to add (not replace) music to Sm4sh yet? If not, do we at least know how to edit music titles?
I'm friends with @soneek. Here's what he told me on Facebook when I asked about a tutorial for it.
Soneek said:
If no one beats me to it. I mainly need to finish testing the tool that someone wrote for me based on my research, and fix bugs with it

I have no idea what the music slot limit altogether, but it's 40 songs per stage for My Music purposes

Custom multi man smash music for each mode, custom master core songs based on his starting form, My Music for the various results screens

So much flexibility with the music this time around, though we haven't figured out the 30 second music swap for Suzaku yey
That last part, I assume, is when you have 30 seconds left on Ryu's stage.
 
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DakotaBonez

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http://pastebin.com/dXpY1LW6

A tutorial from TS4M on how to add texture hacks to Smash.

Holy SH#$!
Okay now I can actually use TS4Ms other tutorials. This is like discovering the missing link.
Where did you find this?
I've been trying to find out how to dump wiiu files all week!
Its so difficult to mod this game when TS4M's tutorials are scattered in the deepest corners of pastebin, and his youtube tutorials
are hidden so that you can only watch them if you have a link to them. Okay time to give this another shot! Just gotta dump this massive 16gb file.
 

hinata2000100

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Holy SH#$!
Okay now I can actually use TS4Ms other tutorials. This is like discovering the missing link.
Where did you find this?
I've been trying to find out how to dump wiiu files all week!
Its so difficult to mod this game when TS4M's tutorials are scattered in the deepest corners of pastebin, and his youtube tutorials
are hidden so that you can only watch them if you have a link to them. Okay time to give this another shot! Just gotta dump this massive 16gb file.
https://twitter.com/thatsmash4moddr/with_replies

Keep watch on TS4M's twitter to find out when he posts tutorials and other helpful info.
 
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DakotaBonez

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Oh damn this tutorial JUST came out! Awesome. I mean, I'm surprised he was ballsy enough to post how to dump wiiu files on his public twitter account.
 
Last edited by DakotaBonez,

Segtendo

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Edit the character's ui_character_db.bin file using SammiHusky's param editor. It's the 8th param in the file, listed as 7. The default for everyone (expect Little Mac) is 8. So you just set it to however many costumes you want them to have, and then make a new folder for each costume you just added.
The one in param/ui, right?
Because this is all I see inside the file.
Vzy57T.jpg
Wait NVM. The 8th one in each. Gotcha.
Now to find the character ID's...
 
Last edited by Segtendo,

Sn10jg

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I edited the ui_character_db.bin file for extra slots. I increased olimars slot to 9 (24th entry I think it was). No slot appears in game though so how do I go about adding the css image to the slot? I looked at TS4M files to understand what to do for the the css image files (the file path was ui - replace - chr - chr00, chr11, 12 , 13). These are all packed files but how are the extra css files added? The regular fighter files where extra models are (64 captain falcon slots) are not packed though.

--------------------- MERGED ---------------------------

The one in param/ui, right?
Because this is all I see inside the file.
Vzy57T.jpg
I think the number 7 in the name category is what he is talking about not entry 7. I checked all the other entrys and they are all 8 except for entry 39 which has 16 (this must be little mac). Although I'm not 100% sure since I haven't got it working myself. And sorry for the double post but I needed to address that.
 

hinata2000100

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The one in param/ui, right?
Because this is all I see inside the file.
Vzy57T.jpg
I believe you're going to want to edit this value right here.
neFdO7g.png

If you want to make sure though, open Little Mac's ui_character_db, and if that value I have circled changes from 8 to 16 in his file, then you have the right one.

I'm not an expert by any means, though, so maybe I'm way off base.
 

Segtendo

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Okay. Small problem. Sm4shExplorer is not extracting the portraits. It says something along the lines of:
Code:
Extracting file ui/replace/chr/chr_00/chr_00_Captain_01.nut from LS...
Error extracting chr_00_Captain_01.nut, error: Index was outside the bounds of the array.
Done!
and gives me nothing.
 

deinonychus71

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Okay. Small problem. Sm4shExplorer is not extracting the portraits. It says something along the lines of:
Code:
Extracting file ui/replace/chr/chr_00/chr_00_Captain_01.nut from LS...
Error extracting chr_00_Captain_01.nut, error: Index was outside the bounds of the array.
Done!
and gives me nothing.
Just tested that, and it works fine
Code:
Extracting 424 files from ui/replace/chr/chr_00/...
Done!
Extracting file ui/replace/chr/chr_00/chr_00_Captain_01.nut from LS...
Done!

Make sure that your patch files (specially resource), ls, dt00 and dt01 are from the same region.
 

ThatNintendoNerd

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Please Help.

For Smash in character directories, there are 'packed' files with no extension. I tried looking up how to extract them and nothing shows besides something called Offzip which didn't work. Does anyone know how to access/extract them?

Bump to my own posting. Sorry. I'm kinda just wondering if anyone knows?
 

deinonychus71

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Bump to my own posting. Sorry. I'm kinda just wondering if anyone knows?
You need the RF file to extract them.
They are not zipped files, there are just files merged together (some are compressed with zlib, some aren't).
The RF is here to tell you what files are contained within the "packed", their size and offset so that you can extract them.
DTLSExtractor will do that for you.
 

Segtendo

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Just tested that, and it works fine
Code:
Extracting 424 files from ui/replace/chr/chr_00/...
Done!
Extracting file ui/replace/chr/chr_00/chr_00_Captain_01.nut from LS...
Done!

Make sure that your patch files (specially resource), ls, dt00 and dt01 are from the same region.
Fixed it. However, now I can't extract the texture from the file itself. I run the "extract.bat" from the InjectPack from TS4M's link, and I get nothing from it. The batch file closes right away.
Fixed this too.
You need the RF file to extract them.
They are not zipped files, there are just files merged together (some are compressed with zlib, some aren't).
The RF is here to tell you what files are contained within the "packed", their size and offset so that you can extract them.
DTLSExtractor will do that for you.
RF file?
 
Last edited by Segtendo,

RPD490

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Well I found that you can edit the My Music text in sound.msbt and you can edit the song and credits in it with the MSBT Editor, as well as the categories for the songs in menu.msbt under MmenCol_sound_Category_xxx. Shame we can't use the editor to add entries in. Also hard to figure out where they keep the information on the number of tracks you can add to a stage since I have no idea where to look under in Sm4shExplorer. I would assume its somewhere in the ui section and then you just uset he Param Editor to add more spots for additional music and then just need to rename the tracks accordingly to the exisiting stages.

I know @soneek was one of the first to be able to figure that out by adding more tracks in-game without replacing existing ones, and seeing as we can no do what we can with the 5.5 Kernel Exploit and SDCafiine now usable by those unlucky to not have access to 5.3.2 firmware, someone aside from him had to have figured out adding additional tracks ingame. Cuz really, until more model swaps and the like become possible and around more, I only wish to stick to modding music.
 

deinonychus71

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The resource files :)

Well I found that you can edit the My Music text in sound.msbt and you can edit the song and credits in it with the MSBT Editor, as well as the categories for the songs in menu.msbt under MmenCol_sound_Category_xxx. Shame we can't use the editor to add entries in.
Adding variables to a msbt the "proper" way is possible now, thanks to Kinnay http://rhcafe.us.to/?page=wiki&id=MSBT_(File_Format)

Also hard to figure out where they keep the information on the number of tracks you can add to a stage since I have no idea where to look under in Sm4shExplorer. I would assume its somewhere in the ui section and then you just uset he Param Editor to add more spots for additional music and then just need to rename the tracks accordingly to the exisiting stages.
Aww, but half of the fun is finding what does what :D
param/ui/ui_sound_db.bin and sound/config/bgm_mymusic.mmb are the files you're looking for.

I know @soneek was one of the first to be able to figure that out by adding more tracks in-game without replacing existing ones, and seeing as we can no do what we can with the 5.5 Kernel Exploit and SDCafiine now usable by those unlucky to not have access to 5.3.2 firmware, someone aside from him had to have figured out adding additional tracks ingame. Cuz really, until more model swaps and the like become possible and around more, I only wish to stick to modding music.
He's been sharing his findings, and a GUI is coming soon.
 

Sn10jg

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I edited the ui_chracter_db and added css images in smash 4 explorer (like chr_13pikman09.nut) but nothing shows up.
 

RPD490

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Oh sweet, though for one thing I wish I knew how to read is what is shown in the Param editor though. I found 3 Groups within ui_sound_db, only Group[3] shows some relevance as Name 25 for Entries 0 to 599 all have SOUNDXXX in them, which means that they correspond to the music track that can be seen in sound.msbt right? Also what can be used to access bgm_mymusic.mmb?
 
Last edited by RPD490,

Blazingflare

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I edited the ui_character_db.bin file for extra slots. I increased olimars slot to 9 (24th entry I think it was). No slot appears in game though so how do I go about adding the css image to the slot? I looked at TS4M files to understand what to do for the the css image files (the file path was ui - replace - chr - chr00, chr11, 12 , 13). These are all packed files but how are the extra css files added? The regular fighter files where extra models are (64 captain falcon slots) are not packed though.

--------------------- MERGED ---------------------------


I think the number 7 in the name category is what he is talking about not entry 7. I checked all the other entrys and they are all 8 except for entry 39 which has 16 (this must be little mac). Although I'm not 100% sure since I haven't got it working myself. And sorry for the double post but I needed to address that.
Make sure you are editing the ui_character_db.bin file that's inside your region's/language's data folder("data(us_en)", "data(us_fr)", etc.), otherwise, it won't show up in game. Also, make sure you are hitting return after every entry value you update, or the program won't save it.
I made the same mistake and couldn't figure it out for the life of me until I looked in my region's data folder and found an identical file.


On a semi-related note, I figured out what to edit in ui_stage_db.bin to make all the stages playable in 8-player smash.
You can't use the Parameter editor though, because it corrupts the file for some reason. You have to manually hex edit it.
Once I finish editing it so all regular and Omega stages can be played with 8 players, I'll upload it here and to gamebanana
 
Last edited by Blazingflare,
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soniczx123

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Make sure you are editing the ui_character_db.bin file that's inside your region's/language's data folder("data(us_en)", "data(us_fr)", etc.), otherwise, it won't show up in game. Also, make sure you are hitting return after every entry value you update, or the program won't save it.
I made the same mistake and couldn't figure it out for the life of me until I looked in my region's data folder and found an identical file.


On a semi-related note, I figured out what to edit in ui_stage_db.bin to make all the stages playable in 8-player smash.
You can't use the Parameter editor though, because it corrupts the file for some reason. You have to manually hex edit it.
Once I finish editing it so all regular and Omega stages can be played with 8 players, I'll upload it here and to gamebanana

How did you add the extra skins into the game after editing ui_character_db.bin?
 

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