watch this video
Actually it had nothing to do with the problrm.
watch this video
i meant all 3 partsActually it had nothing to do with the problrm.
how i know the id of costum vc games? for example a costum version of banjo kazooie
Yeah I guess I will do that as soon as MN1 makes it official and releases the sources. I had that prepared for HBL and loadiine while ago already. I was just waiting for a proper release and I still am.@dimok do you think that you will release a single link version for 5.5.1 ?
Sounds like an issue when loading the RPX. The error isnt yet properly output. I wanted to add popup windows for error reporting but I didnt get to it yet. You get the error on the UDP debugger though.So I don't know if I'm stupid or what, but it seems I can't start the game through LoadiineGX2...
I did everything and I get into Loadiine and there's Super Mario 3D World, downloaded ready for loadiine, but I just can't start it. IT just wont start. I was clicking on the icon, clicking A, Start +, everything, it just wont start.
It says to me "downloading cover" and seems like its stuck on it.
Any help?
5.5.1 FW
Switched to the GUI version just yesterday (coming from the good old Loadiine 4.1) but directly noticed that Super Mario 3D World had the long loading times again.
Switched to the GUI version just yesterday (coming from the good old Loadiine 4.1) but directly noticed that Super Mario 3D World had the long loading times again. I perfected the loading times with the game files (see here) and apart from renaming the folder name with the Title ID I didn't change any files.
Is it possible that missing the meta files causes the slow loading?
Don't use nightly builds if you want to it without new bugs.noticed that, probably patched out eventually
Ok thanks Dimok. Just wanted to know if the cause was the missing meta folder. I like the new changes too much to switch back to the older stable release ;-)Don't use nightly builds if you want to it without new bugs.
https://github.com/dimok789/loadiine_gx2/releases/tag/v0.2
Don't use nightly builds if you want to it without new bugs.
https://github.com/dimok789/loadiine_gx2/releases/tag/v0.2
thanks for the answer.IOSU doesnt work at all atm . Its just tools for it released by smea.. Stay on 5.3.2 . Never upgrade unless you have to. This is true on every console in every community since the dawn of time.
Use this version of the exploit if you are on 5.3.2 :
https://gbatemp.net/attachments/kexploit532-7z.47814/
Hope that answers it..
It seems there are a lot of new users in this thread, probably related to the new 5.5 kernel ?
Just a thing : Please, read the first post !
ALL your questions are already answered, and explained in the first post. Either in the guide, or in the FAQ.
The FAQ already has a lot of answers, it's a good idea to read it instead of asking 50 times the same questions.
Sounds like an issue when loading the RPX. The error isnt yet properly output. I wanted to add popup windows for error reporting but I didnt get to it yet. You get the error on the UDP debugger though.
Most likely you have some issue with the RPX. Check your /code path of the game if there is an RPX or if maybe there are even two? It should be only one in there
Hey man thanks for the reply
Do you close app then click Mii Maker to re-enter Loadiine? Or do you go into the browser and run the exploit again to go into Loadiine?
how i know the id of costum vc games? for example a costum version of banjo kazooie