it's stuck on the controller screen, I guess it's still loading (home button displays the home menu) as users reported it to be very long to load.
Yeah mines the same the arrow is there but no games showing on the screen.It this correct as I am getting no games showing up with the new build:
Ive also tried putting the wiiu folder into a folder called sd just to make sure and still no games showing :S
Edit - Also tried with no spaces in the "any name of game" folder...
Edit 2 - Also tried with 4 letter .rpx, still 0 games :S
when I click on the mii maker to load a game it shows 0 games with the new loader.@Reecey The same as in 0 games or the same as in Directory Structure?
The problem was that the path opened was not starting with "/", like this:
FSOpenFileAsync("vol/content/shader/ffl/FFLDefaultShader.gsh")
So we added a slash at the start and now its all good. We saw that as Cyan was trying to load the game and he posted the log transfered to the server. Its actually the games fault for not giving the full path but oh well, the loaders gotta fix it.
The file I attached is btw the payload532.html of the loadiine application. The kexploit is the same as before.
Yoshi has been stuck on the controller screen for 1h now. WTF?
EDIT : server shows it's stuck here
[1] FSOpenFileAsync("vol/content/worldmap/cover/cover_w5.gfa")
[1] FSGetStatAsync("/vol/external01/yosi/worldmap/cover/cover_w5.gfa")
Yeah just use the other instead naughty version. It was posted up first. Is it supposed to sit on the ssb screen for along time?This is strange. Why is it working for some but not others... I have PAL console, not working... Well it does work, the exploit exits to menu and Loadiine opens through Mii Maker but 0 games.
Is yours a PAL console Reecey? Maybe it's just specific to PAL :S?