Well, a setting to crop the border off would probably be easy, but then it would be slightly out of proportion. Having it not be rendered and instead render more of the game could be tricky, depending on what layer the border uses (if it's rendered that way at all) and would have to be done for each game individually.I didn't really know what to call it, but I want a setting that lets you hide the overscan border, I suppose.
By widescreen mode do you mean force widescreen? I don't like enabling it because of the stretched sprites and text.
I don't think it works like that, but I'm not sure. I mean, Fix did add the "Wii U Widescreen" setting.
As for the widescreen, I just meant in how the Wii handles widescreen, which is limited by the hardware. The Wii U Widescreen setting is just for Wii Us with HDMI connections, so it will tell the HDTV what aspect to display in. Having a widescreen mode that doesn't stretch UI sprites (like in Wind Waker) might be impossible. Especially since, due to how the Wii handles widescreen (which is anamorphic), the sprites are displaying properly, it's the TV that's stretching them out. You want Nintendont to squish them down so they are the right proportions when stretched back out on widescreen displays. That might not work at all in some games' engine. Some games might be rather easy to do, but I doubt that many. If you want that widescreen, Dolphin is your best bet right now.
So essentially you want to have the ability to remove the overscan borders and a widescreen mode that alters the sprites as well. Overscan borders, maybe, but the sprites might not be able to be done. It's a hardware limitation in possible combination of a limitation in the games' engine. Even if it could be done, it would probably be far too much work.
Last edited by TecXero,