Hacking Nintendont

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4:3 is the correct aspect ratio for most GC games.

Yes, most games are 4:3, but the GC's native aspect ratio is 16:11.2. (Really specific, huh?) Nintendont renders in 16:11.2 so it's accurate in that regard, but since, as you said, most games on GC are 4:3, games look squished. Non-digital TVs don't notice it due to overscan, but those that have digital TVs have the issue, even if the user doesn't notice. The GC aspect ratio can be a rather confusing topic. :P
This is why you see us complaining about widescreen patching because the few of us that do notice are being forced to have either our games squished, HUD and text stretched but 3D space normal, or everything stretched. The fact that the problem hasn't even been acknowledged by the devs, well, it just really pisses me off.
 
Yes, most games are 4:3, but the GC's native aspect ratio is 16:11.2. (Really specific, huh?) Nintendont renders in 16:11.2 so it's accurate in that regard, but since, as you said, most games on GC are 4:3, games look squished. Non-digital TVs don't notice it due to overscan, but those that have digital TVs have the issue, even if the user doesn't notice. The GC aspect ratio can be a rather confusing topic. :P
This is why you see us complaining about widescreen patching because the few of us that do notice are being forced to have either our games squished, HUD and text stretched but 3D space normal, or everything stretched. The fact that the problem hasn't even been acknowledged by the devs, well, it just really pisses me off.
what? be gratefull with what you got, no dev needs to acknowledge anything

its impossible to render textures on 16:9 like fix said you would have to go fetch textures and graphics and then change them and add them into the iso or find a way to get all references and crop them, wich no dev will do becuase it would be a ridiculous ammount of time for each game, use 4:3,stretched or use widescreen and ignore the text boxes, if you dont like any of the options you need to use the gamecube itself.
 
The fact that the problem hasn't even been acknowledged by the devs, well, it just really pisses me off.

This being said, I really appreciate everything that has been done and I'm not complaining because Fix or the other devs haven't fixed my problem and I'm some selfish brat or something. I'm complaining because they haven't even said they will fix it.
 
Last edited by Troopage,
what? be gratefull with what you got, no dev needs to acknowledge anything

its impossible to render textures on 16:9 like fix said you would have to go fetch textures and graphics and then change them and add them into the iso or find a way to get all references and crop them, wich no dev will do becuase it would be a ridiculous ammount of time for each game, use 4:3,stretched or use widescreen and ignore the text boxes, if you dont like any of the options you need to use the gamecube itself.

That's why I suggested checking out Swiss' patch. They seem to have figured out something.
The aspect ratio problem is even present on the original GC. The darn thing wasn't originally meant to be played on HDTVs.
 
Last edited by Troopage,
That's why I suggested checking out Smiss' patch. They seem to have figured out something.
The aspect ratio problem is even present on the original GC. The darn thing wasn't originally meant to be played on HDTVs.
the widescreen on swiss is worse than on nintendont it has much less compatibility, and you cant just check swiss, nintendont is a totaly diferent program so its the same reason we cant check dolphin to do our fixes since its a totaly diferent thing.
 
the widescreen on swiss is worse than on nintendont it has much less compatibility, and you cant just check swiss, nintendont is a totaly diferent program so its the same reason we cant check dolphin to do our fixes since its a totaly diferent thing.

While it's true that Dolphin and Nintendont are totally different, Swiss and Nintendont aren't so much. Both use libfat and were compiled with devkitPro. You can easily check both sources.
 
While it's true that Dolphin and Nintendont are totally different, Swiss and Nintendont aren't so much. Both use libfat and were compiled with devkitPro. You can easily check both sources.
swiss runs on a GC same way we couldnt use alot of dios mios sutff becuase it runned on gc mode, nintendont runs on wii mode wich cant use the same stuff,thats why most of dm games that always worked took so much time fixing in nintendont.
 
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swiss runs on a GC same way we couldnt use alot of dios mios sutff becuase it runned on gc mode, nintendont runs on wii mode wich cant use the same stuff,thats why most of dm games that always worked took so much time fixing in nintendont.

Yeah, I know, but can it still be checked out? If it could fix something, I don't see any harm in in it. I would do all of this myself but I only know basic lua and java scripting, and I don't know how different this is from them.
 
swiss runs on a GC same way we couldnt use alot of dios mios sutff becuase it runned on gc mode, nintendont runs on wii mode wich cant use the same stuff,thats why most of dm games that always worked took so much time fixing in nintendont.

It's worth looking into. We won't know for sure until it is tried, and the dev(s) can take as long as he/they want to look at it, so there's really nothing lost
 
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Most games were designed with the same SDK and so it is definitely possible. But if you think it is easy then why don't you take the swiss source code and merge with Nintendont. It is always way easier to say than done.
Why would you think the dev would throw away his priority list and take on this minor issue?

Who the hell said anything about me asking anyone to change their priorities? Or to even look into said issue? I was just pointing out that it IS possible to have forced widescreen with non stretched 2D elements, because people were claiming it wasn't possible, or at least harder to do than it really is. Its just a different implementation of the widescreen patch, and the source is right there on Swiss's google code page.

Lighten up.
 
Who the hell said anything about me asking anyone to change their priorities? Or to even look into said issue? I was just pointing out that it IS possible to have forced widescreen with non stretched 2D elements, because people were claiming it wasn't possible, or at least harder to do than it really is. Its just a different implementation of the widescreen patch, and the source is right there on Swiss's google code page.

Lighten up.

Seriously, everyone is being a huge turd about it. Thanks for saying what needed said.
 
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no one said it was impossible Fix94 who is a nintendont dev clearly said it was possible but would be alot of work, and it depends on the games and the way they are coded in the first place.
 
Ahhh. I remember when this project only played ONE game (ZWW). And it was buggy. Now, nintendon-t plays almost any game seamlessly & people complain about aspect ratios.

Don't take this project for granted.
People are never satisfied, you should already know that. :P
But at the end of the day, it is up to the devs (Fix94 in this case) to make the decision about it.

Now that some people are talking about Swiss...
Is that Open source?
I don't recall if it was open or closed at all, but I do know that it uses some particular patching for Widescreen hacks.
 
no one said it was impossible Fix94 who is a nintendont dev clearly said it was possible but would be alot of work, and it depends on the games and the way they are coded in the first place.
Nobody said that anyone said it was impossible. The closest thing to that was Ashen saying people were acting like it wasn't possible.
Ahhh. I remember when this project only played ONE game (ZWW). And it was buggy. Now, nintendon-t plays almost any game seamlessly & people complain about aspect ratios.

Don't take this project for granted.
People are never satisfied, you should already know that. :P
But at the end of the day, it is up to the devs (Fix94 in this case) to make the decision about it.


Now that some people are talking about Swiss...
Is that Open source?
I don't recall if it was open or closed at all, but I do know that it uses some particular patching for Widescreen hacks.
Here's the link to the source: If I'm not supposed to share links like that, please let me know and I'll remove it.
But why are you guys being jerks about all of this? Nobody is taking anything for granted. I can live with Nintendont as is np. As I have said before, I appreciate everything that has been done so far by Fix and the rest of the devs and I am satisfied. It isn't the first day of the project anymore. Every problem should be fixed eventually, so shoot me for asking one to be.
 
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GC run most games natively in 4:3, nintendont aspect ratio is accurately 4:3.
Am I missing something? O.o

GameCube renders games in 16:11.2 and then stretches the image slightly so that the game will look correct on CRT TVs (since the sides of the TV are curved, magnifying the image slightly)
 
Here's the link to the source: If I'm not supposed to share links like that, please let me know and I'll remove it.
But why are you guys being jerks about all of this? Nobody is taking anything for granted. I can live with Nintendont as is np. As I have said before, I appreciate everything that has been done so far by Fix and the rest of the devs and I am satisfied. It isn't the first day of the project anymore. Every problem should be fixed eventually, so shoot me for asking one to be.
I don't think sharing the source's link could be an issue.
Might be of help to further improve the Widescreen patches that are already coded in Nintendont.
 
GameCube renders games in 16:11.2 and then stretches the image slightly so that the game will look correct on CRT TVs (since the sides of the TV are curved, magnifying the image slightly)
Actually the TVs themselves stretch it, not the GC, but other than that, yeah, spot on!
I don't think sharing the source's link could be an issue.
Might be of help to further improve the Widescreen patches that are already coded in Nintendont.
Alright, just checking.
 

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