Hacking Coverflow7 USB Loader

AdamBrunt

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This looks very nice.

Can I ask one thing (which has probably been asked already) ... why is there an sd:\apps\usbloaderdk folder AND an sd:\usb-loaderab folder ? Could the images and config stuff for the app not go in the usbloaderdk folder as well ?
 

PNo4

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atupac said:
@PNo4: thanks for sharing ideas, i looked up your links but there only executables and no sources... Am i wrong??

I dunno, i just thought I'd google and see if anything was available at all "coverflow c/c++ open source" and there was, finding the source might need some additional search.
 

AdamBrunt

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This looks very nice.

Can I ask one thing (which has probably been asked already) ... why is there an sd:\apps\usbloaderdk folder AND an sd:\usb-loaderab folder ? Could the images and config stuff for the app not go in the usbloaderdk folder as well ?
 

cdreams

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Ahh goddam gbatemp. I just made a post and it never uploaded lol grrrr.

basically I jibbered on a lot of nonsense probably and it finally came to the conclusion of showing you guys at what I'm working on which is this:

test1.png


So try to imagine that the scroll bar is invisible and all you see is the 5 dots below the main game. When you point over the 5 dots, the bar apears and is almost transparent looking but with a slight glow around it along with the dots. As you can see at the bottom right I have a little settings icon now and that is glowing too, again that wouldn't glow normally, only when your over the actual icon, I have already created two states for it and only have a final state to make for when it is pressed but I already think I know what it will be and include some sound.
 

atupac

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AdamBrunt said:
This looks very nice.

Can I ask one thing (which has probably been asked already) ... why is there an sd:\apps\usbloaderdk folder AND an sd:\usb-loaderab folder ? Could the images and config stuff for the app not go in the usbloaderdk folder as well ?


Well, you can still set all the paths in config.txt file...

--> sd:\apps\usbloaderdk directory is where you have to put the "boot.dol" and "config.txt" files

--> sd:\usb-loaderab directory is where to put "covers" ( for 160x225 images ) & "small " ( for 120x168 images ) files.

Hope this helps.
 

atupac

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cdreams said:
Ahh goddam gbatemp. I just made a post and it never uploaded lol grrrr.

basically I jibbered on a lot of nonsense probably and it finally came to the conclusion of showing you guys at what I'm working on which is this:

test1.png


So try to imagine that the scroll bar is invisible and all you see is the 5 dots below the main game. When you point over the 5 dots, the bar apears and is almost transparent looking but with a slight glow around it along with the dots. As you can see at the bottom right I have a little settings icon now and that is glowing too, again that wouldn't glow normally, only when your over the actual icon, I have already created two states for it and only have a final state to make for when it is pressed but I already think I know what it will be and include some sound.

CDreams, SIMPLY FANTASTIC WORK!!
 

Flawsdraw

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cdreams said:
Ahh goddam gbatemp. I just made a post and it never uploaded lol grrrr.

basically I jibbered on a lot of nonsense probably and it finally came to the conclusion of showing you guys at what I'm working on which is this:

test1.png


So try to imagine that the scroll bar is invisible and all you see is the 5 dots below the main game. When you point over the 5 dots, the bar apears and is almost transparent looking but with a slight glow around it along with the dots. As you can see at the bottom right I have a little settings icon now and that is glowing too, again that wouldn't glow normally, only when your over the actual icon, I have already created two states for it and only have a final state to make for when it is pressed but I already think I know what it will be and include some sound.

looking nice, maybe up at the top where it says game select have the whole section a different colour (colour which mixes well though) instead of a line breaking it off from the main screen.

also the box around the 5 dots, does it need to be that long? or can you shorten it slightly?

keep up the good work
 

cdreams

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The slider bar around the dots is just an example, it's not even being worked on yet as far as I know, just something I have pitched at Don. So yeah it could be longer or shorter. Once we know if it can be done on the current loader, or if he wants to start with some new libraries and work the loader from scratch for these ideas, then it can be worked out then.

Just thought I would show you guys what I have been fiddling with so you have some ideas what it could be like in a future version.

smile.gif
 

AdamBrunt

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cdreams said:
Yeah just stick with the folder structure for now, this was in DK's plans to fix. Eventually you will be able to set the paths you want so just bear with it for now
wink.gif

Ah, ok.

Looks OK, as I said, but - it could just be me but - it's a lttle slower than I was expecting in the scrolling left to right. Does it stored all the images at the start and scroll all of them (even the ones off screen) or just scroll the 7 on the screen ?
 

cdreams

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atupac, it says that video is private?

I think I may have already seen it unless this is a new one. I think this is the kind of stuff DK will be able to do when he is happy with the loader using current tools and decides to try out new ones that are capable of some more advanced effects and techniques.

@AdamBrunt
As far as I know it loads them as they appear on screen, so it's only ever loading 7 images at once. I think the reason why it had some slowdown to it was due to it having 7 images to do at the same time.
 

AdamBrunt

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cdreams said:
@AdamBrunt
As far as I know it loads them as they appear on screen, so it's only ever loading 7 images at once. I think the reason why it had some slowdown to it was due to it having 7 images to do at the same time.

Ah, ok. That makes sense - or rather, it would make no sense if the code 'cared' about images that weren't being displayed.

I wonder what sort of image caching it's doing ie is the image on the far right only loaded once for his whole 'journey' across the screen.
 

hunter291

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i get this when i start it

hni0022.jpg


here is my structure

SD:\APPS\usbloaderDK\boot.dol, Copie de boot.dol & meta.xml
SD:\usb-loaderAB\backgrounds\1.png, 1D.png, 2.png, 2D.png, coords.txt, exdark.png & exlight.png
SD:\usb-loaderAB\covers\noimage.png & RSFJ99.png
SD:\usb-loaderAB\small\noimagesmall.png & smallRSFJ99.png
SD:\usb-loaderAB\config.png, config.txt & main.png

coords.txt

Coordinates
===========


Small Images:

X:8 Y:196
X:84 Y:196
X:160 Y:196
X:412 Y:196
X:488 Y:196
X:564 Y:196


Main Image:

X:238 Y:128

config.txt

#
# USBLoader config tweaked by Don Killah for my own needs...
#
# lines starting with # are comments
# default values are in [ ]
#
# images_path=[SDHC:/usb-loader/]
# (mind the SDHC part, if you put SD only, it won't work!)
#
# background = [main.png]
#
# simple = [0], 1, 2, 3
# (normal mode, child1 mode, child2 mode, teen mode)
# not yet included, but the code is up and running
#
# home = [reboot], exit
# (reboot to the System Menu or exit to the HomeBrewChannel)
#
# download = [0], 1
# (0 = not download cover art, 1 = download cover art automatically off the net)
#
# ocarina = [0], 1
# (0 = don't use ocarina cheats, 1 = use cheat file if ever found in sd:/codes/ )
#
# wbfs_device = [0], 1
# ( 0 = use default USB drive, 1 = used default SDHC drive - experimental feature, only USB is used by now)
# disabled for now, might restore it back if users need it
#
# console_color = 15,0 (the 1st value is the color of the text and the second one is the background one)
# Dark colors: 0=black, 1=red, 2=green, 3=yellow, 4=blue, 5=purple, 6=cyan, 7=dark grey
# Light colors: 8=light grey, 9=red, 10=green, 11=yellow, 12=blue, 13=purple, 14=cyan, 15=white
#
#
# USBLoader config example
#
images_path = SDHC:/usb-loaderAB/
folder_big = covers/
folder_small = small/
background = main.png
console_color = 15,0
#simple = 0
home = exit
download = 0
ocarina = 0
#wbfs_device = 0

What is wrong ????? Why are no covers shown and just the big wanin covers ??
 

LoPelut

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wiinublet said:
With a bit of customization thanks to the 3d covers courtesy of NeoRame found here I was able to recreate the below on my Wii using this loader

It took minor editing, but I got the covers to load perfectly both big and small. I just made automated Photoshop batch scripts to adjust all the files in one go, filling the transparency with a white layer and adjusting the sizes to match this loader.

mymain.png

Ok, my first post here, so hello everybody and excuse my poor english.

Only 2 things to say about this loader: it fits my needings perfectly and is as minimalistic as Wii itself, I really like it.

@Wiinublet: I't possible to post your backgrounds and settings.txt for 3d cover version? I really like it!!

@DK: Ok, don't get this comment as an offense, but... this loader is based on GPL (or something like that), isn't it? Maybe source has to be redistributed with dol? I know it is your work, but is also based on a great job of another people that wants this to be distributed... Again, don't get this as an offense. It's only a comment.

One suggestion: why not to make cover dimensions standard? I mean, there are some other loaders that loads covers sized on multiple of 4, this one seems to be the one that does not follow this measurements... I mean, if I want to use more than one loader (yours cannot install games by now, for example), I have to spent a lot of space on my SD to store the different covers for the different versions... In your case, you only have to add 1 pixel on width (this means 7 pixels on whole screen...) I think I'm not the one with this situation, it can be profitable for everyone.

Again, great job and (IMHO) keep following this style, don't fill the loader with a lot of options (as UL-GUI for example). There are another loaders that will do it.
 

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