Homebrew RELEASE pFBA: final burn alpha

CEDRICV59

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@cpasjuste ... salut l'ami juste une remarque quand tu met des jeux en favoris la redirection des previews et video ne se fait pas sur la liste des favoris justement.

@+ merci pour ton taff exceptionel
si un jour tu peu y incorporer des profils colorimetrique en shaders ( style vbacolor etc... ) ca serait super ;)
merci encore
 

CEDRICV59

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default3.png
default2.png
default.png
Update NSP
13.jpg
14.jpg
15.jpg
default.png
default2.png
13.jpg
and New SNES version

Enjoy :)

--------------------- MERGED ---------------------------

Thank you very much, can you pls tell me now what do now with that? :)

You have to replace each "default.zip" on the skins repository for each emu
 

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18Phoenix

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Does this thread degenerate to a skin thread ? That should be outsourced to an extra thread.
Perhaps nice side info here, but absolute uninteresting compared to functional infos.
Nice skins, but sorry, just my opinion.
 
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bonoboy

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sj33

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Any chance that the rom path can be changed? I tend to prefer tp have a separate /rom/ folder on root used by all emulators, it's kinda awkward having the roms in the application directory. Always worried I'll delete it without thinking.
 

sj33

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Sorry for the double post, does anybody know what might be causing these corrupt graphics in KOF2003? The same set works fine in PC FB Neo, and no other games have this issue.

EDIT - seems to work now
 

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sj33

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View attachment 212782 View attachment 212781 View attachment 212780 Update NSPView attachment 212776 View attachment 212777 View attachment 212778 View attachment 212780 View attachment 212781 View attachment 212776 and New SNES version

Enjoy :)

--------------------- MERGED ---------------------------



You have to replace each "default.zip" on the skins repository for each emu
These NSPs are great. Is there a way to make then properly close when exiting the application rather than restarting? I always worry about potential corruption when forcibly closing homebrew.
 
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Winklepicker

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Anyone else have a problem with "Shinobi" arcade not showing under the "available" rom list?

It shows when you choose "show all games", but even then the file name is messed up. It just dosent show under "available"
 

sj33

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In my case, I had to rebuild my Final Burn Neo romset with clmamepro to get it to work, but it worked fine after that. Only 13.7GB for the full arcade set, small enough that I can still keep a separate set for MAME 2003 Plus.
 
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sj33

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Sorry to double post again, but I've been waiting a few hours for somebody else to post and it hasn't happened yet.

Would it be possible to implement a way to separate between 'arcade' and 'console' sets? I know we can filter between systems, but this also filters between all the different arcade system board which is a pain if you want to browse through the arcade set and console set as they are.

There's 2 reasons for this:

- Right now, the titles in the game list are often incorrect if an arcade and console rom name overlap. For example, both the CPS2 game 'Mega Man 2: Power Battles' and the 'Mega Man 2' NES game are called 'megaman2.zip'. Because of the NES game is listed as the arcade game in the game list and vice versa. This is just one example of a few different issues like this.

- The other reason is that right now, we either have to scroll through 13,000 different games, or filter between the many different arcade boards. Both are inconvenient for opposite reasons. Most people would want to browse through all the arcade games and console games separately.

I deleted the console set because of this, but tonight I'm going to try working around it by having 2 different instances of fbneo in different folders, editing the icon and name. Using one for arcade and one for console, and deleting gamelist.xml from the console version. Ideally it would be nice to just do it within the one version, though!
 

Max76_AUT

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@Lineacero last try. Nice to see that you like my posts but maybe you don‘t understand me or want to understand me?! I asked twice for your help concerning that Twin Racing matter. Would you please explain how you got itvto work with only one monitor loading? Thank you.
 
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